My eventual success at creating a uv map. Took too long, and could do with being less small parts, but i'm happy it is done
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My eventual success at creating a uv map. Took too long, and could do with being less small parts, but i'm happy it is done
If you put a texture on an object using flat mapping (not uv mapping) and you want it to stay still when you use a deformer, you will need to use the stick texture tag. Nobody likes swimming textures.
WIP UV-Layout