10 things I remember from the 2015 edition of CANUX
1 - NASA designs interfaces for deep space exploration, meaning 8 to 48 minutes of communication delay between users and mission control. They also do deep water testing.
And you thought you had a hard time doing user tests and designing with constraints?
from Steve Hillenius
2 - All design is service design.
from Peter Merholz
3 - If you design a global XP, it doesn’t make sense to have marketing, product, UX and AD on different teams.
from Peter Merholz
4 - If you are not going to do the communication well, don’t event bother doing the research.
from Leisa Reichelt
5 - Success is having an impact, not ticking a box.
from Leisa Reichelt
6 - Big data doesn’t mean big wisdom.
from Boon Sheridan
7 - Design for context.
(That’s also what responsive design means.)
from Derek Featherstone
8 - The memory of an experience matters more than the experience itself: UX testing can be improved and there are a lot of new academic techniques out there to help (that I never heard about before).
from Carine Lallemand
9 - Test! Research! Observe users! Work with them!
AND DON’T GIVE UP.
from almost everybody
10 - Be bold, be yourself, do good work for good people. And use orange and a lot of Futura bold!
from Aaron Draplin