Advice from top designers for
Getting honest feedback
Understanding the problem you are solving
Experimenting and trying new things
Asking for help
Constant learning

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Advice from top designers for
Getting honest feedback
Understanding the problem you are solving
Experimenting and trying new things
Asking for help
Constant learning
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The key to being an effective UX Designer is not only about learning how to use tools like Figma or XD. This second set of soft skills will help cement your position as a UX Leader. Take a look and let us know if you would like to add any soft-skill to the list. :)
Trying to improve a Roulette through UX lenses | Special Topics in Games
Hello everyone, it’s been a while... and I think it’s time to talk about something.
Lately I’ve been analyzing cassino games such as roulette, and maybe you will ask me why? Well, for starters, the game is popular, and there are a lot of roulette apps. But some apps have UX issues:
1. A physical game with a lot of information can overwhelm users on mobile devices (Because of the limiting space of their mobile screens).
2. The game is not playable on one hand (mobile)
I’ve started playing the game and realized that there were empty spaces and need to very precise to touch the numbers on the screen, sometimes even forcing vision. So, I draw in the open spaces, and see if there was too much information that can hide in a menu.
Based on that, I did a quick wireframe to see how the space would be layout. Then building a quick prototype.
Then I realized that the color of the numbers could be in the complete square. And other minor adjustments. The next steps are testing, to valid my proposed solution to the issues.
Although I did not test for me, visually the access of information has improved and its more clear what things are and what you should do. But I you loved to know what’s your opinion, let me know what you think (please be constructive).
Although it was a small project, sometimes a quick and fast revision can improve a lot, something that is already fun, more accessible, and easier to jump in. Hope you like this fast read.
COOOODDDDIIIIIINNNNNGGGGG
Well, reading the title, it's pretty clear what our project was about this week. Of course, it's about coding or at least the beginning of it!
Though this week wasn't as hectic as the previous one was, I gotta admit that the coding part was a challenge I did not expect to go through. I knew that it wasn't my forté. So, you are diving into design thinking along the research process so intensely, and on top of that, you add technical skills on Figma then you think that coding would be easy peasy since you just gotta a d d c o d e s and that's it! But no, ma'am.
It actually became more complex than that, and somehow, I'm kinda glad it did because it made me realise that we need to empathise with the whole team when working on a product and speak the same language, even though we use different terminologies.
My colleague was just great support, and thanks to him, I was able to see my skills shine. I truly believe I can become what I have always wanted to be. ✨