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Fonte :Â https://www.deviantart.com/valenberg/art/Fade-Out-501014035
Artist :Â https://www.deviantart.com/valenberg
VirtuaVerse is out! I played through the first couple of hours last night and itâs as cyberpunky as weâve hoped. @valenbergâs artworks have always excelled at the neon-purple aesthetic, so itâs no surprise the world feels like stepping into one of his paintings, or better yet, music videos. Just look at the launch trailer (a.k.a. the opening credits) and youâll know what I mean:
The game opens cold before you see the titles though, throwing you into the protagonistâs apartment, straight into a series of classic point-and-click puzzles (look at surroundings, pick up objects, use objects with surroundings). Some of them got me chasing pixels for quite some time, but eventually I pushed through. The gameplay is as 90s as the aesthetic is the 80s.
In the first two hours Iâve only reached the first bigger area (Pill Street) and despite the lack of huge crowds or real-time reflections (khm, The Last Night, khm) the world feels surprisingly alive. The terminals, the vending machines, your character reading all kinds of sushi off a restaurantâs menuâeverything gives off the vibe youâre part of a wider, (dys)functional world.
I'll need to play more to speak about the wider narrative (so far the game has me repairing my VR headset while chasing after my disappearing girlfriend), but if nothing else, VirtuaVerse shows that you can make a completely immersive adventure without technical bells and whistles. What the barebones graphics engine canât do in code, Valenbergâs mastery of looping GIFs does in art, while Master Boot Record pleases your eardrums with excellent audio.
VirtuaVerse is available for your puzzle solving sci-fi pleasure on Steam ($15, macOS, Linux, Windows).
by Valenberg
Your false God. Perturbator - âSentientâ
Credit to @valenberg