Me and Takni, long ago
Web Gearbox: is there any tricky way to shift vector?
Web Gearbox: like --> --> -->
Takni Miklos: uh?
Takni Miklos: no trix, soreeee
Web Gearbox: sad
Takni Miklos: why? flaot f=v.z; v,.z=v.y;v.y=v.x;v.x=f; is too long to type for you?
Web Gearbox: no, thats most obvious way
Takni Miklos: oki, try this : v*=llAxisAngle2Rot( , TWO_PI /3 );
Takni Miklos: hmmm maybe i forgot a - sign
Web Gearbox: lol
Takni Miklos: but u got the idea
Takni Miklos: lol ? not tricky enough for you?
Web Gearbox: lol
Takni Miklos: heheeee
Web Gearbox: wont work i think.. well, it WILL work.. but.. heh
Takni Miklos: but WHAT smart guy'??
Web Gearbox: but wrong way =)
Web Gearbox: lol
Takni Miklos: y wrong?
Web Gearbox: well i just need to shift vector =)
Web Gearbox: not multiply it by some rotation
Takni Miklos: multiplying by a quaternion is FASTER than doinf 4 assignments , in LSL
Web Gearbox: sure.. but it wont result shifting
Takni Miklos: no? y ?
Web Gearbox: should it? O_O
Takni Miklos: of course it should
Web Gearbox: it should what?)
Takni Miklos: that should be obvious if u can visualize a rotation
Takni Miklos: should shift vector
Web Gearbox: oh shi..
Web Gearbox: its too tricky for me, lol










