Morning routine...done! ⋆˚࿔

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Morning routine...done! ⋆˚࿔
Thank y'all so much for voting! This is the emo "boy" with eternal cursed bad luck, while I was making the sprite and thinking about the backstory and lore i kinda connected the emo boy plans, with this trans character i had in mind, because they shared very similar design idea's! Both had scruffy dark hair and wear oversized hoody's. SOO I added them together!
I also think that giving the trans character more story then just her exploring her identity and being trans makes her a much more rounded and interesting character.
She's a sweet person who due to her curse constantly stumbles all over the place and has a bunch of bandages on all the time, at a certain point after talking to her (dressed as a guy and stuff), the player sees a girl fall over flat on her face and when talking to that character the player can see that it is actually the "boy" they met earlier that day!
the story isn't fixed yet and I am 100% changing things but I am happy with what I have right now! Also i stil need a name, one birth name and a later chosen name for her!
(source)
By Aurafy
So i know i havent been posting as much as i wanted too, but that is because after ages of procrastinating i FINALLY!!! started learning programming, i'm going to use godot engine to program and i'm currently learning gdscript with Gdquest! i'm around lesson 20? i think so it won't be long until i finish it, after that il follow some random 11 hour tutorial and based on that il start on Howlbury tales!!! i honestly won't even start this year lol. also i really should make 1 single long ass post explaining and telling what the game will be about and like.. info about it? i've only been posting random character sprites and pixel art lol.
ALRIGHT!! i made a size reference, from now on all character sprites (npc's, humanoid things and player sprites) will be on average 40 pixels high and 10-12 pixels wide. for door's i have decided on a 50 pixel high 25 pixel wide, soo no character will be bigger then 50 pixels and if i do make one bigger then idk i'l think of something. NOW the buildings or like.. roof thingy. i want a standart wall size and i am unsure what works best, 60 pixel high or 70 pixel, maybe i should make one 65 pixels?? idk What do y'all think? ALSO THANK Y'ALL SO MUCH FOR 10 FOLLOWERS OMG
I made a VERYYYYYY early version of a walking animation, just testing the waters, i think its shit, and needs improvements in every way. But i worked hard on it so might as well show all of y'all!
I was messing around with godot and i send this to a friend and they told me I should post it on tumblr.. so I did. poor emo girl