I removed the roads from Voeille’s real grass terrain replacement so it can be combined with default replacement roads.
If you use the default Maxis roads you don’t want this.
Fran combined it with Sunni’s medieval roads with good results. (If the default roads/sidewalks you use don’t have terrain edges this edit will work. If they do, you’ll have some mismatched strips of terrain around the roads.)
All credit goes to Voeille who put the package together and Fran who suggested I share the edits.
Brief reply for @an-elegant-simblr here:
Hey Voeille! I've just finally compared ‘define NeighborhoodBuildingMaterial()‘ to other ‘define *material’ pieces from other shaders. I actually can’t remember ‘the donor’ right now, I just tried to remember the way it looked in-game to compare with the code and see which part is ‘alpha channel’ related. I think it was one of the highlight materials. Then I just added these lines to the NeighborhoodBuildingMaterial shader and it worked.
As you can see, I worked with your amazing Water Mod shader (because I love it and i want both things in my game – proper hood lights and beautiful hood water). I will release default replacements for Maxis shaders myself, but would you consider updating your Water Mod enabling night textures alpha channel support?
I mentioned it on MTS, so why not here as well :) Another thing I’ve started making (some time ago, even before I created this tumblr) is a default replacement for dirt and concrete hoods – to me those are completely useless, I like lush areas and placing lots of plants everywhere, so I couldn’t imagine playing in such an unpleasant place like a concrete hood. So the replacements will be grassy, and will come in two versions – with black asphalt and dirt roads. For my own game I want the dirt hood with asphalt roads and concrete with dirt – I know it’d make more sense the other way around, but dirt hood has four textures, so I can make it nicely shaded in the hood view as shown in the first picture, but concrete has only two so I’m limited with respect to that, and the green hue I chose for concrete looks good enough with just two shades, and it fits the dirt roads better. But I will make both versions for each hood, so everyone will be able to choose themselves. And the textures will be HQ, with the sizes adjusted so they’ll look basically seamless on the boundary between the lot and the hood:
1024x1024 for the grass on the lot,
2048x2048 for the grass outside the lot in the lot view,
2048x2048 for the grass in the hood view,
512x512 for the roads in the hood view,
2048x2048 for the dirt roads in the lot view, and 1024x1024 for the asphalt – I know it should should be 2048x2048 for both, but I already made the textures 1024x1024, resized to 512x512 for the hood view and then realised that it should be twice as big, but I don’t feel like remaking all the textures (it’d have to be done from scratch), and it does look acceptable with the asphalt road (it wouldn’t with dirt).
The grass in the hood would look better with textures 4096x4096, but the files are already quite large, so I decided that it’d be too much and 2048 is acceptable; much better than Maxis sizes anyway, which are all 512x512, except for the roads in the hood view, which are 256x256. I also managed to make it look seamless with respect to lightness (with exactly the same texture shade for the terrain both on the lot and outside it the lot is slightly darker), but sadly Maxis lighting is faulty so it only works during the day, at night the lot is darker again. It’d be the best to fix faulty lighting, but I’m not sure where to look to do something about it (some of it is probably in the shaders somewhere, but some things might be defined somewhere else too). Tagging @criquette-was-here – I recall you mentioning planning to release a grass replacement, so you might find the info about texture sizes useful.
A little update about the garden set – I made two types of ferns, each one has its normal and small version. They don’t need tending, and will have proper snow textures after I make them :) I think they look versatile and will fit any type of lot, either modern or medieval, and both Maxis match and realistic style. I’ll make a few recolours, because I also want a bit darker and less saturated version.
Hi all! I just wanted to show some work in progress – I’m making a small garden set. I plan to include a classic fence lamp, a spherical one in 4 sizes (spheres as decorations too), a stool, chair and a table, a fern in several types and maybe a sofa. It’ll take a while before I release it, as I pay attention to details and I want my textures to be shaded properly and avoid any blurriness. I also plan to make a lot of recolours of each item, so they’ll fit basically any garden. I’m a beginner in meshing, but I’ll compensate mesh simplicity with nice textures :)