our vr game is sooo nice ur playing a dragon and when you scream u breath fire to kill stuff and by looking around you can adjust ur flight path i love it (u can see the nose of the dragon in screen so it really looks like ur the dragon)

seen from China
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seen from United States

seen from Malaysia

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seen from United States
seen from China
seen from United States
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seen from Canada

seen from United States
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seen from United States
seen from China
seen from China
our vr game is sooo nice ur playing a dragon and when you scream u breath fire to kill stuff and by looking around you can adjust ur flight path i love it (u can see the nose of the dragon in screen so it really looks like ur the dragon)
Is this the real life? Is this just fantasy?
Is this the real life? Is this just fantasy? http://wp.me/p5cd5D-44t #vr #vrjam #oculusrift
Trackside’s newest (temporary) worker has a lot more on his plate than organizing next week’s already successful Super Smash Bros. tournament.Ryan Ketley, a Wilton native who’s been helping his father at Trackside while the organization looks to hire another worker, was recently named a finalist in one of the country’s largest virtual reality game design competitions.
The competition, called VR…
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Carry All the World’s Museums in Your Pocket
Meet a VR Jam submission that will make galleries accessible to the entire world
In late March VRgility posted about Oculus’ high-profile VR Jam, the biggest virtual reality competition to date that has attracted thousands of engineers to the VR sphere. This year VR Jam took place in mid-April and as anticipated received a great number of intriguing entries. Since part of the purpose of this blog is to feature innovation in VR technology, we are going to do a short series highlighting the most interesting VR Jam 2015 entries. This is our second series post featuring 3D Gallery.
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Who doesn’t love museums? If designed and curated well, walking through a gallery ought to be a relaxing and thought-provoking experience.
There is something about the stillness in a gallery that makes one’s mind wander. And in our increasingly hectic lives, what could be better than an hour or two spent doing little besides wandering about spacious rooms, gazing at glorious images?
3D Gallery, a VR Jam entry that was submitted on April 20th, is designed to give you all the best parts of the museum experience.
The experience itself is very simple; essentially you are just walking through a gallery and viewing pictures like you would in real life. 3D Gallery is designed with decent quality, a constant 60 frames per second. In terms of innovation however, the submission is not all that impressive. Compared with most other VR Jam entries, the idea has less to it and isn’t too difficult to put together. Nonetheless, the beauty of 3D Gallery lies within its potential.
Imagine if you could expand this 3D Gallery demo to all of the major museums in the world. That would mean that all of the greatest works of art, whether in the Louvre or NYC’s MoMA, would be available to anyone with access to a smartphone and Google Cardboard. A person would no longer have to travel to Paris to see the Mona Lisa or Milan to see the Last Supper. With the touch of a button you could see all of the greats within the comfort of your home.
This technology could be brought to classrooms and studios. Every contemporary artist could set up a virtual gallery in order to exhibit his or her art to the entire world. The possibilities are endless, and with creative minds working around the techonolgy, there is no saying what functions an app like 3D gallery could take on.
As they say, sometimes simple is better. This is definitely one of those times.
The Oculus Mobile VR Jam Starts Today, $1 Million Worth of Prizes up for Grabs
The Oculus Mobile VR Jam Starts Today, $1 Million Worth of Prizes up for Grabs #vr #oculusrift #vrjam
Oculus’ Mobile VR Jam begins today with prizes totaling $1 million. The company is incentivizing the creation of virtual reality games and experiences for the Samsung Gear VR headset, which Samsung built in collaboration with Oculus.
The Oculus Mobile VR Jam 2015 starts today, and challenges developers to create compelling mobile VR experiences for the Samsung Gear VR, that fall into two tracks,…
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VR Disc War at the June 2014 Game Developers Meetup in Auckland, New Zealand.
We had an internal mini VR Jam last Sunday to develop a small prototype based on our Oculus Rift + Kinect Fully body VR solution. The focus behind the game jam was to develop something that worked within the limitations of the Kinect motion tracking area. Due to the limited time-frame, we decided that an iconic scene from cinema would allow players to quickly pickup the objectives. We started off wanting to create a classic heist safe-cracking scenario where players would have to avoid lasers to get to the safe. However, the accuracy of the Kinect turned out to be a problem. We then decided to recreate the classic Neo bullet dodging scene from the Matrix, as it encourages players to stay on the same spot, but move to avoid incoming bullets as a game mechanic. Unfortunately, the minuscule size of bullets, inaccuracy of the Kinect sensor and low resolution of the Oculus meant that it was hard to create a fun, balanced experience. We then decided to expand this to something more accessible - leading us to the idea of dodge-ball, and eventually the classic Disc War battles from Tron. Currently, the main motivation is for the player to dodge incoming discs being flung towards you by a bot. The bigger movements required from this meant that the Kinect can track the player's dodging movements pretty accurately, and they wouldn't leave the "tracking zone". The glass battledome recreation from Tron inside the VR scene also further reinforces the player to not leave the tracking area. Overall it was an incredibly fantastic and successful idea, the level of immersion and embodiment achieved in this one day prototype was simply outstanding, and easily beats just walking around in the Tuscany demo. We aim to have more players play test this and give us feedback, while working towards developing an multiplayer version of this, which would further encourage players to look around the scene and push the potential of VR as discs would be able to bounce around the walls. Stay tuned for video demonstrations of VR Disc Wars in action! Created by Allan Xia, Edison Wang, Cody Len
The schedule for this year's Game Developer Conference is online, and one talk scheduled to be given by Oculus VR may give attended a glimpse of what they can expect from the long awaited next-gen Oculus Rift Dev Kit (DK2).
The schedule for this year's Game Developer Conference is online, and one talk scheduled to be given by Oculus VR may give attended a glimpse of what they can expect from the long awaited next-gen Oculus Rift Dev Kit (DK2).