a few reworked chassis sprites.
first, the hover units now have big pontoons and smaller wings to emphasize that they're not real flying units.
second, I'm changing the second defense type from "evasion" to "shielding", because people don't like the idea of "evasion" not meaning "dodge chance" (which is a kind of rng i don't want in the game), and it's also dissonant with the "direct hit" mechanic.
a chassis with innate armor has a blocky appearance and golden plating, while one with shielding has a more sloped look with blue-ish coils and arrays for detailing (a "basic" chassis with neither has a simple look with neutral gray metal). armor is defeated by high-power weapons like cannons and rockets, while shielding is vulnerable to being overloaded by multiple impacts from rapid-fire weapons and multi-missiles. these values are referred to on a weapon by it's "piercing" and "suppression" values, respectively.








