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WITNESS THE MIGHT OF THE SEAS! 🤍💙🌊
Had to make water fx for class, so I added a companion cube
Let’s talk simulations!
As I mentioned in another post, simulation is processor intensive and is often not used on characters for a TV production. So things like hair and clothing are designed in such a way that they can be animated with mesh bones instead.
But for things like rain and water or other such effects, simulation is much easier to add.
I was struck by this scene while rewatching Prodigy. If you look closely (I slowed down the gif and zoomed in so you can see it better) there actually are water droplets being simulated falling off the characters bodies.
And you can tell that it’s simulated because when Dal drops his hand suddenly, the water that had collected on the top of his hand takes a few frames for gravity to start pulling it down again. That’s obviously not how water would behave IRL, but it’s probably the best the simulation can do for a TV show. You can see this many of the shots when a character moves faster than the simulated gravity can affect the water.
I personally would’ve expected the water in scenes like this to be a particle effect that just adds drops of water falling from key parts of their mesh to create the illusion that they’re getting wet, I was not expecting there to be full on simulated water droplets that interact with the bodies of the characters.
While not perfect simulations, I do appreciate that they took the time to simulate water at all. They really didn’t have to. A couple particle emitters in the right place and with the overlay of rain covering up the finer details, they could’ve easily gotten away with less. The fact they didn’t, even if the result isn’t 100% perfect, shows me that they care about the attention to detail.
Remember my Derieri picture for Mermay2022? This one is a follow-up, and there is a third one coming next week with the conclusion. So stay tuned!
Kid Merlin and Derieri both are a delight to draw, I had so much fun doing this one. Merlin experimented with animal/ hybrid-shapes and it got out of hand. Derieri just wants to be turned back to normal.
Commsions are open! E-Mail me or visit my linktree.
Battle of Air and Sea - a dramatic dragon battle. I had fun make the water and water effects for this one.
My original art make in Procreate, please credit if you re-use.
[Image description: a side view of a large green beast bursting out of the water t try to bite a dragon with a mouth of sharp teeth. The dragon is red with semi-translucent wings, a long neck and tail, and taloned feet. It’s using its wings to rear back away from the large water beast and opening its mouth to summon a small cone of fire, the light of the fire reflecting off of both dragon and water beast. The force of the dragon bursting through the water has caused a white frothy explosion of water with a spray of droplets. Below the water is a rich, layered blue being pushed outward by the movement of the beast. Small fish rush away from the scene and a shark, dwarfed by the dragon and even more dwarfed by the beast, is shoved sideways. Behind the scene it’s a clear blue day with distant clouds and sunlight pouring down from above. End image description.]
I would like to focus on the water, the anatomy of the pinkish dragon, and facial structure of the man - particularly lips (which are currently rather lacking). The water is supposed to be cloudy, and I don’t know if it really looks like water right now. For the dragon, it’s supposed to have a base shape like a greyhound, but stretched out a little bit.
The man is supposed to have a mostly expressionless face with a little hint of content. He’s a bit more on the androgynous side. Soft cheekbones. I’ve tried multiple things with the lips, but I cannot get anything that looks remotely decent.
Submitted by @gatekeeperrose
Hello! I know you’ve been working on this for some time so I’ll give you more feedback on its current form.
First, I needed to search up some photo reference for people laying in water. Doing some study painting at first can help you in your final, actual painting.
Then, I’ll apply what I learned from my study! First, I’ll lay in the color of the water. I made things a lot darker to give it contrast.
Next, for the foamy part. Water wants to fill a space and will create currents of flow. When things are on top of the water, they can show this current! Water is never still, unless that is what you want to exaggerate!
Foam tiiime. I added a lot more foam on one side of the picture since that’s what is in my reference, but you can add more or less. It’s better to have one area of HIGH and other areas of LOW. Having equal amounts across the entire picture can make it look flat.
FACE:
Some notes on the face. I made him a little more chiseled in the jaw, but you can totally smooth that out. The important thing is the placement of the features.
I would also recommend a less saturated green for the eyes if you want something naturalistic. There is a way to make eyes seem vibrant without going fully into the high saturation range. Eyedrop and colorpick some green and blue eye photos and see what I mean!
One last thing: I think overall the anatomy of your dragon is solid. One thing that stood out to me was the folding of the skin along the top of the wings. If you look at bat wings, the skin doesn’t fold because it is being pulled in by the muscles. The skin is elastic so it is always taut and in shape - no saggy skin!
I hoped this helped! Thank you for being so patient and for submitting your work to us.
-Mod Future (ko-fi)
CGI Water Effects in The Abyss (1989)