(Photo credits to me, a storm cloud I created using my powers)
Weatherworking is an ancient magickal art. It has been practiced at least since Medieval Times when Sea Witches were called upon to raise winds for becalmed sailors (tho honestly it was probably practiced way before then). It works directly with the raw primal forces of nature! It is a very powerful art that is also very dangerous if you don't know what you are doing! I don't recommend it for beginners. If you wish to specialize in Weather Magick, then you must know more than just spells. You have to actually *study* things like meteorology & atmospheric science. You have to actually pay attention to your local weather patterns, your local climate, & notice changes in wind patterns, temperature, barometric pressure, & cloud formation. You have to actually learn how to be one with the weather & learn how to feel that static charge of the air before a storm, when the pressure rises/drops, when the humidity changes, etc. You have to be ready to jump up at 2AM when that storm rolls in to do your spell.
Being a Weatherworker is no easy task! You will get ridiculed for "screwing with natural systems." You will get told you "don't know what you are doing" (even if you have been doing it for years like I have). You will get lectured by so called "Pagan Elders" on the ethics of magick & how you are pulling moisture from areas that need it (basically blaming you for a drought or a flood). But worry not! Weatherworking is one of the ORIGINAL magickal arts so they can honestly just fuck off. Mages have been altering the weather for thousands of years now this nothing new. I don't use any of the traditional Storm Calling methods I just move the air & clouds mys'elf using my powers.
Pros & Cons of being a Weatherworker
That static charge of the air before a storm hits.
Being empowered by a thunderstorm or a windy day.
Having influence over when it rains or whatever.
Bragging rights when a storm-calling spell works.
Needing only the weather to do magick (everything else is optional).
Being able to be proud of a storm, the wind, etc because you made it happen.
Being able to call up a storm to get out of doing certain outdoor activities.
Cloud Reading & that old folkloric weather info comes in handy.
Cursing using tempestual visualizations & Storm Water because the weather is good AND bad.
Storm Water, Rain Water, Snow Water, oh my!
Accidently conjuring storms or highs winds during strong emotions.
Barometric Pressure Headaches (because magick has a cost)
Static electrical shock mostly every time you touch metal, fabric, or another person.
Putting too much of yours'elf into a storm can make you sick (again because magick has a cost)
That disappointment when a storm-calling doesn't work for whatever reason.
Accidently causing the electricity in a building to blink.
Your electronics misbehaving during strong emotions.
Getting lectured by so called "magickal authorities" that you "don't know what you're doing," you are "tampering with natural systems," you are "causing droughts/floods/hurricanes," &tc.
Getting blamed for local weather inconveniences or extreme weather like tornados or hurricanes.