Obviously, this doesn't get into Space Is Time, beats and pacing, or more general composition principles, but it's meant as a starting point to just get panels on a page.
Sometimes layouts are just setting down panels, which you then feel out re: readability and beats. Sometimes what you put down doesn't work, but that's okay! Just keep playing and puzzling.
You can find the half, quarter, and third marks by making lines from the corners of the whole page, then lines from the corners of the vertical half of the page.
Hello, I'm SarahN, author/artist of the vampire webcomic, DANIEL.
I also wrote the post on Writing Vampires quite a while ago. Honestly, I'm not sure if this one will be as good as that one for a couple of reasons...
One is because I tend to have a hard time putting my thoughts on writing horror into words for some reason. That and I think because horror is such a broad genre, it's hard to suggest guidelines for it.
A few of my suggestions are based on opinion. So if you don't agree with me on some things, that's fine, I expect that, so there's no reason to message me with a rant about why I'm wrong about so and so. XD If you REALLY don't agree with something, then just ignore it and continue with your own plans.
Secondly, I also feel like I had a lot more "trial and error" experience with writing vampires than I have with horror in general. So yeah, I believe I have a BIT of knowledge on the subject but by no means consider myself an expert.
Nonetheless, trying this out anyway since people showed an interest in me doing this.
Sooo, click "Keep Reading" to see my rambles on the subject!
(There’s some horror gifs in here and please excuse any typos.)
First, A Word About Jump Scares
For the most part, forget about trying to make your readers jump out of their seats and run away with a webcomic, that's near impossible to do unless your reader is VERY sensitive (and if they are that sensitive, they probably won't be sticking around anyway). Besides, there is more than one way to 'scare' people.
Your aim instead is to plant an idea in the readers' heads that leaves them unnerved and maybe, just maybe, make them lose a little sleep (not a guarantee, but nothing wrong with a momentary creep-out either XD).
If you're REALLY looking to use jump scares in a comic, then you might want to consider making a comic VIDEO instead, or going the Bongcheon-Dong Ghost route (IF YOU LOOK UP THIS COMIC, YOU WILL BE JUMP-SCARED) and learn to make some clever coding to 'possess' the reader's mouse to shoot downwards (thus 'animating' the comic) and have sound effects play in the background at the same time.
Otherwise most webcomic pages are static images that people see right when the page loads, so throwing people off with an unexpected sight is hard to do. However, if you don't have a need to publish your comic and you want to catch readers off guard with imagery a little, consider the vertical "webtoon" look that's big these days. It works well for horror, I think, though even that is not essential to apply good horror to webcomics.
Frankly, I find jump scares overrated in general anyway. Anyone can catch someone off guard; startle them. They're sometimes a good, momentary thrill, but don't usually have a long lasting impact like good atmosphere, slow building tension, and terrifying ideas can, and I find that is really what horror is about.
The Power Of Disturbing Imagery & Actions
These are kind of no-brainer suggestions, but here it is anyway.
There are LOTS of options with disturbing imagery and there is no better medium for it than webcomics. A person's body twisting unnaturally, monsters, possession, a walking sin against nature, mind fuckery, world distortion and any other horrible concepts your mind can come up with. The sky's the limit, especially if you go the supernatural route.
And then there’s the disturbing behavior and actions of characters, which can be scary enough at times and feel closer to home. Remember that this DOESN'T just mean a knife-happy psycho jumping right into the comic and causing havoc. It can mean behavior just off-kilter enough to leave the reader tense and uncomfortable that slowly gets worse and worse until the inevitable conclusion. Play on the fact that something is very obviously...off.
The same thing can work for dialogue; people really underestimate the power of words in horror. Dialogue can leave a knot in your gut, leave you nervous of a character's intent, or force you to use your imagination of what they're describing, which can often be even worse than seeing it.
Which brings me to the next subject....
Subtlety and Ambiguity Can Be Your Best Buds
To me, horror is often what you CAN'T see. Horror is not knowing exactly what's happening. Horror is not having a clear solution.
Giving the gist of it and dropping lots of hints is fine for the most part, but sometimes if you give a clear explanation that leaves no doubt in the reader's mind about what's happening, why it's happening, and what the protagonists need to do to escape/win/whatever, there is a lot less tension and uncertainty to be felt by the reader. These things are ideal for horror comics since that mystery can keep the reader invested and continually disturbed.
Horror doesn’t have to “explode in your face” either, consider more subtle creepiness to amp up the dread. Someone twitching and staring in the background might leave more impact than a brutal murder scene.
Even In Webcomics, Silence Is Golden
Consider more 'silent' moments with little or no dialogue or sound effects. Your comic may naturally have no sound, but you may be surprised how unnerving it can be to a reader when there's only images and nothing to read.
A silent monster can often be more scary than a gabby one, too.
Psychological Horror
....is IDEAL for webcomics. XD
Use Violence & Gore Wisely
First off, if all you want to do is a make a comic with an endless supply of blood & guts, that's fine, nothing wrong with that. It can work well in a more campy story or just for those who are entertained by constant, mindless violence...just don't expect it to REALLY scare people. Oh, they might get a kick out of it or at least be plenty grossed out, but that's it.
You see, gore fest comics/movies/whatever really are just for a certain audience. Some love it, others are repulsed by it and won't touch it with a ten foot pole, and some are only fine with it at select times.
If you want your violence to actually leave more impact and not make portion of your audience decide they're no longer interested because pointless, brutal violence is all that's happening, then you're going to have to think about how you use violence a little more deeply.
I do truly believe violence CAN be scary, but it must be used at the right time, and in the right way. You must really consider at what point would be the most disturbing for graphic violence to suddenly occur, and then sure, make that crap as brutal as possible. XD
Violence that shows everything in detail at a relatively slow pace can be particularly cringe-worthy at the right moment, or at least I personally find that more unnerving than just seeing someone fly apart in pieces out of nowhere or something, that can actually come off as unintentionally funny, or at least too abrupt to leave the reader traumatized.
Though even though I suggest not holding back with violence, also consider that way over the top, silly ways to kill people may be too unrealistic to cause fright (think being killed by over-elaborate traps, ridiculous weapons, or...death by hairdryer). This...MIGHT work on some people and definitely works for more campy horror, but if you're really trying to scare people, you might instead get, "Seriously?"
And as for anything in horror, use the imagery and angles to your advantage. Make the viewer feel what the poor victim is feeling - terror, pain and all. ;) I'll be going into this more with the next subject...
Unnerving 'Camera' Angles
Obviously there's no cameras involved in the process of a webcomic, but there should be an imaginary one in your mind's eye as you consider the scenes you make.
Dramatic shots and angles are just as important in comics as they are in film. In fact, to push the impact of a horrific scene, they're almost essential. Panels full of talking heads won't cut it if you're trying to give people goosebumps. If this is something you're not used to doing, then it's time to start experimenting!
Good use of perspective can really push your horror comic's atmosphere over the edge. Look at movies by Stanley Kubrick, Alfred Hitchcock, Stephen King-based movies, or any of your own personal favorite horror flicks (I could make more obscure suggestions but I won't here XP), comics, ect. Really consider the shots and angles and what moods they establish. You CAN use the same methods that are in film in webcomics while also taking advantage of the medium you're using by doing clever things with the panels and art.
Atmosphere
I think scary atmosphere can go beyond "very shadowy places". Sometimes the above mentioned use of perspective, and creepy characters that chew up the scenery, can create a disturbing atmosphere even in a bland or brightly colored world.
Not to say using darkness doesn't work VERY well, too. Definitely experiment with lighting and coloring for cool, spooky effects.
Beware Of Using 'Cartoony' Art Styles
OKAY, just my opinion, so take it with a grain of salt. If your greatest desire is to make a brutal comic with kawaii anime characters, then do it, but if you're aiming to make things really scary, I STRONGLY believe that by combining an adorable or extra cartoony style with graphic horror, the contrast makes them more hilarious than horrific, like unintentional dark comedy. Or even if it isn't funny it may still "soften the blow" considerably.
That's not to say manga-inspired or more unrealistic art can't work with horror (my art style certainly isn't realistic, I draw VERY over-exaggerated expressions), but I believe there needs to be at least a certain level of realism so the style doesn't clash with the feel you're trying to go for.
Is This Scaring YOU?
An important thing to remember is that if you're not creeping yourself with your story, then chances are your readers won't be creeped out either, don't assume your readers are more sensitive than you are. Plus it's just more boring to work on something that doesn't really bother you. XD Take those common horror formulas out of your mind for a minute and think about what truly disturbs you.
Then again...
Don't Be Afraid of Cliches
As I also kind of said in my "Writing Vampires" article, tropes can be a good thing. Take the ones you love and brainstorm different ways to approach them.
Webcomics Burn Slowly
Remember that you're working with a webcomic that usually update a page at a time. Don't let readers make you feel pressured to jump to the point sooner, it could ruin the tension and destroy your original plans.
Take Inspiration But Don't Try To Be Another Horror Creator
It seems like, with horror in particular, people think they have to take one creator and do things exactly their way rather than taking inspiration from several sources and using what works for them.
You know who's great and is brought up a lot? Junji Ito. He's a manga artist who has made some very surreal, very creepy horror comics with great visuals...and tons of body horror. I have checked out a couple of his comics, but I have never attempted to create as he does. It's just not me. Oh, I've learned a couple of things from him, certainly, but trying to do things exactly as he does would bore me, and I wouldn't be able to match his style anyway.
Find many inspirations and work the way that’s best for you.
I will end on that note.
GO GIVE THE HEEBIE-JEEBIES, WEBCOMICKERS!
Hello everyone!
We here from the TLD-team would like to announce that we have a large behind-the-scenes collection on the way. For those who were at our panel and workshops at Jpopcon, you might remember us talking about the methods of producing. Well now the first bit of that pipeline is finally being recorded and compiled, and will be up for you to watch for free. The first collection will go in depth with how we construct and prepare frames for animation. It ‘ll take you through the steps, and shed some light on the numerous techniques and methods we use to bring forward our aesthetics, as well as exclusive sneak peaks into the actual comic visuals. So stick around and join us in our development adventure!
And remember, we are still recruiting! You can find the full post for such here