In many ways Seeking Mr Eaten's Name is a surrender of the self to the hungry void of an excised ghost. To be overwritten, to carry someone else's message. To defy erasure through transformation, even as the self is erased. You are a candle.
transcript of the poem under the cut
seven is the number
of deaths
of weeping
of shackles
of stains
seven is the number
of lights
of sleeping
of candles
of pains
seven is the number
of appetites
unsated
seven is the number
of suffering
unabated
seven is the number
of threads
broken
seven is the number
of syllables
unspoken
seven marks
the flesh
seven marks
the mind
seven marks
the soul
seven is the number
all and whole
Another artfight ref for my Fallen London main. Regrettably only had time for one outfit, but at least it's a fun one.
A silverer pursuing the Heart's Desire ambition, curiosity is a chief motivator and weakness. What will they wish for should they win? Truthfully, they have not considered that; they just wanted to see what would happen. They have a keen interest in all things Axile and hold a deep respect for Shapelings.
Lorelei is enigmatic and hard to describe. Their identity is fractured and malleable. They are many things, with many connections.
Feverishly bangs out a ref for my Fallen London oc in preparation for Artfight. It turns out the secret to doing a turnaround is to have a character design that warrants it.
I had a lot of fun designing the Weeping Scars even if they're a fair bit deviating from canon. The longer winding scars is because the rind peeling imagery in Seeking Mr Eaten's Name stuck with me.
Mr Eaten spurred their interest in the Correspondence, which turned out to be their calling due to their language and conceptualization aptitude. They will turn back, to kill a certain someone. The Discordance is in their future, which I am excited about. A reckoning will not be postponed indefinitely.
Artfights 2022. Really fun characters! From left to right:
CIRCLEEYE 453286 - @pinkbat5
Claude Desrosier - @iraprince
Out There - @bweirdart
Carolina de Souza - hellagur.bsky.social
Sekuela - @waterloggedsoliloquy
Made a little Harry Du Bois mix, and since I made album art it goes on this blog. Wanted to keep it fun and high energy so, alas, this is not Sad FM compliant.
If you don't have time to listen to the whole thing, I recommend the final song, Beloved Freak by Garbage, which is where this mix gets its title.
what if I told you Mikage is about going against your nature to fit into a toxic ideal which you ultimately fail to perform due to your aforementioned nature, for a system that never was going to award you any personhood to begin with.
Obviously, this doesn't get into Space Is Time, beats and pacing, or more general composition principles, but it's meant as a starting point to just get panels on a page.
Sometimes layouts are just setting down panels, which you then feel out re: readability and beats. Sometimes what you put down doesn't work, but that's okay! Just keep playing and puzzling.
You can find the half, quarter, and third marks by making lines from the corners of the whole page, then lines from the corners of the vertical half of the page.
Wanted to take a crack at some Disco Elysium-style portraits and thought I'd pay homage to one of my favorite games, OFF.
Thought process for each under the cut:
Batter - Stark, graphic style to reflect his dogmatic views. More some vague ideal than a human being. His bat serves as a barrier between us, cuts off his head, and is a burden upon his shoulders. He is in profile because he is defined by movement; behind him is only a white void. Pale cyan because it complements red and white, and isn't used for any zone in the game. Faces to the left, aligned with the Puppeteer
Judge - Friendly, trusting body language (back to you). Faint halo since he can be thought of as Zone 0's guardian. He has his zone's colors. Batter casts a shadow over him with a faint cyan light, foreshadowing the end of the game (the bat crossing the Judge's neck). Faces left, aligned with the Puppeteer (also foreshadowing).
Zacharie - Purposefully video-game-y with strange perspective and coloring closest to the game. Pixel edges, the top edge of the dialogue box. He is distant and placing a small barrier between him and the viewer with his arms. Looking up, at his mall location. Centered, neither aligned nor against the Batter or Puppeteer.
Sugar - As a secret boss, it felt apt to keep her in shadow, only catching some of the doorway's light. Rough and spattery to hint at her sugar use, similar to how the drunks are drawn in Disco Elysium. A more sickly yellow to help remove her from Judge and move her a little closer to Enoch (again, sugar). A foe, facing right.
Dedan - Profile, because like Batter he is defined by action. Not afraid to get his hands dirty, facing the meat waterfall (which is red like the boss background). Rougher textures. Painted in the colors of his zone. The clock numbers are a reference to his attacks and a halo for his guardian status. A foe, facing right (you get the idea).
Valerie - Valerie is dead, hence the big X, the rictus-like facial expression, skull-like head, and large eyes clouded with Japhet's color. His composition is the inversion of Judge's. His body is vague; this is not about him. The wings, of course. I found the use of red in Disco Elysium's corpse portraits very striking, so I wanted to do that here. Japhet, acting inside Valerie's body, is wrathful, and this is expressed in the tense body language. You first encounter him in the library, so he gets blue.
Japhet - Honestly, most of this comp was just "how do I get Japhet in frame?" I wanted him to feel massive. He gains the color of his zone from the reflected light from the ground. The music notation is a reference to his attacks. One of these forms his halo.
Enoch - Like Japhet, I wanted Enoch to feel big but also wanted his face in view; these are portraits after all. His attacks are drama terms, so he gets a spotlight. This, combined with the smoke, creates his guardian halo. With the intense orange, I wanted to evoke both his zone colors and its incinerators. The smoke and sooty texture also allude to this. Besides ash, the particles can resemble sugar. I liked the idea of him being so large that much of him is in shadow. Enoch is very menacing (but also charismatic), and I hope I captured that.
Queen - The most complicated. Mortis Ghost drew her with a skull face once, which stuck with me. The moth is from her chapter's title card, it matches how we don't really see her face or eyes. Her hair is meant to evoke the battle screen background; this was clearer when the original comp was more zoomed out (I had matched the silhouette). Her color is black because of her chapter's color scheme, chess (her attacks, she is also acting second), and the opposite of Batter's primary color. There are hints of the zone colors in her hair as she grants all zones her power. Her halo is the sun Hugo drew her as; she is, after all, his god. The cold front light from Batter returns.
Hugo - The most human of them all. The pattern from his room makes his halo and evokes a crosshair. He is centered; he is not a combatant. He is afraid, small, the meat is a small barrier between him and the Batter. The lighting gives him a bit of a skull-like look, his flesh tones are sickly.
Puppeteer - The Puppeteer is a character, narratively. The game needs your participation and acknowledges this. I thought an older computer would feel right, besides allowing for a better monitor reflection. This one's what it says on the tin.
Bad Batter - He now faces right! Oh no! It's just Batter but worse. Violent spatter. If you look back at Batter you might see there is already the suggestion of teeth along his jaw.