AHHH BABYGIRL THATS MY BABYGIRL THATS THE WHALE PROBE I LOVE HER SO MUCH IF WHALE PROBE HAS NO FANS I AM DEAD LOOK AT HER SHE LOOKS SO PERFECT AND BEAUTIFUL FINALLY GETTING THE RECOGNITION SHE DESERVES THANK YOU LOWER DECKS
Star Patrol rocket Piccard-5 encounters an artifact of the incredibly powerful White Marble Civilization. circa 2169, colorized & shipgirlified.
Commission for @foxgirlchorix, based on a render by Holly for @torchship-rpg
This is some of my best rendering work ever! These commissions do have a knack for putting me out of my comfort zone enough to continue developing my technical skills and style.
Image ID: Digital art of two ship girls in a black and blue nebula background. One girl is a very large solid white marble statue with a naked feminine form, pitted and cratered with meteoric impacts, drifting belly-down though space. Instead of a face, her head has a large hole which glows yellow-orange, with a white marble sphere held in space outside of it. A green tractor beam is being emitted towards the second girl, a Torchship named Piccard-5. She is a silver girl with her body resembling a star patrol jumpsuit. Warp drive rings circle her waist like a hula hoop. She is wearing a spherical ball helmet. She is wearing white rocket boots. She has glowing red-orange radiator panels as wings on her back. The white marble sphere's tractor beam is slowly disassembling her into individual hull sections, disconnecting her radiator wings, removing her boots to reveal the rocket propellant inside her legs, and taking her body apart. Piccard-5 is reacting with a worried or confused expression. End Image ID.
Artist's notes and concept sketches in the read more:
When this render was posted Levana immediately had the idea to make it one of a series she was planning on commissioning me for, of shipgirls based on Torchship's Star Patrol (and alien) rockets. So we quickly brainstormed how it would go down and what she could afford price-wise.
When I do big commissions with new characters where I'm creating the design without an existing OC reference, I charge extra for character design. That doesn't just go to waste! Here's the concept art page:
The White Marble shipgirl is inspired by the Eerie and Enigmatic Empty Vessels by @murmurlilies, which Levana really likes--if you look at her blog you might see one of those posts reblogged multiple times. I wanted to pay homage to the eerie and enigmatic empty vessels without directly ripping them off! The first sketch on the upper left is imagining the girl poses by breaking her arms into segments and moving them around, but that never looked quite right to me. The second is basically just a direct study of the empty vessels (with a ball head). The third is after a little more refinement--I liked the cute hair on the empty vessels so I wanted to keep the head mostly intact, and I found a way of keeping the silhouette of the jagged angular hips on the empty vessels but in a very different way! Meteoric impact damage, just like on the original Torchship render. I also used an edited version of one of the Empty Vessels drawings for the thumbnail sketch in the lower right out of laziness.
There's also a sketch of what Piccard-5 looks like when she's not being disassembled. Piccard-5 has a rounded main hull, so it looks much more like a regular space suit helmet than the frustum-shaped helmet on the Newton-2 shipgirl I sketched a while back. The Newton-2 shipgirl had heat radiators as wing shapes on her boots, but making them actual wings on her back makes the disassembly image all the more unsettling.
I changed the hairstyle on the white marble girl when I drew the main drawing because I wanted to evoke like, greco-roman marble statues, and so a curlier/braided look worked better than the cute pixie cut of the empty vessels. I'm really happy with how the final product looks. I knew I wasn't gonna be able to half-ass it with the rendering, you know, just a little shading along the edge; this required a lot of careful thought and it was a lot of fun to do! Especially where the craters interact with the terminator (line between light and dark), just like on the Moon, which I have a lot of experience sketching (see below--the following sketches were made while looking through telescopes at the Moon at night)
Here's a WIP of just the line-art:
and with the basic shading done on the marblegirl
I started with like, a cel-shaded look (?), and then went in and softened the edges, then went over it again to fix the craters. I also added the marble texture to the unshaded base layer.
For the Piccard-5 girl, I spent a lot of time trying to get the pose right. I wanted it to be a little stiff, she's in a suspension beam after all, but not too stiff? And I had to decide like, what pieces should be detached, and where should they be going. In the render, hull pieces are often displaced towards the side, but when doing that to a humanoid, it ruined the pose too much, so i avoided doing too much weird stuff to the torso and kept the disassembled pieces largely to one axis. The cross sections are hollow because they're ship decks. She's a spaceship, not a robot girl. The warp ring was suspiciously untouched by the dissassembly beam in the original render, but i had the marble girl pull a few pieces off of it in my drawing.
Probably the one thing that isn't based on something happening in the render is the belt. Like, rockets don't have belts, cosmonauts do! So that was a fun little touch.