An Archive of Our Own, a project of the Organization for Transformative Works
The hermits and their friends find themselves thousands of years ago, among the Ancient Ones. One particular Ancient One seems to understand their mission, to find a way to defeat the dark magic and Dolios.
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Chapter 58 for Light of Lairyon! With some new layout!
As I mentioned on ao3, Red and I are together so that spurred us to keep working on it, and we’re determined to finish LoL, even with the breaks we may take.
That being said, don’t forget to check out @theguardiansofredland for some amazing artwork of his!
A Wizard Hermits tale (AU, designs, ideas belongs to @theguardiansofredland)
The hermits sail across the dangerous, ever changing Ashioll sea into her fjords, in search for a city that no longer exists in this time.
But what of the past?
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A/N: Hey guys, im so sorry Both red and I have been MIA, things have been really tough for us and just when it seems we’re ready to start back at it, something new knocks us down. We dont plan to abandon LoL (we still talk about it all the time), but chapters will remain sporatic until we can get back to the grind. Thank you for your Patience
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The wind cut through the air as sharp as icicles, and stormy green waves crash against the rocky shoreline. With each wind driven push, another layer of water spikes across the beaches. The sea tosses the ship around, turning even the most seaworthy faces as green as Cleo’s own. She’s the only person on the whole ship who isn’t seasick- in fact, she’s howling with the wind, grinning with teeth as sharp as the ice, her moves as broad as the waves.
She’s as alive as the sea, or as alive as a zombie can be. “This is a grand storm, boys! Hold onto your lunch, or you’ll just be chumming the waters!”
“Can’t the Ashioll sea be normal for once?” Mumbo whimpers, staring at the grey, clouded horizon, even when the waves block his view of the only thing keeping him from getting sick. At this point, he doesn’t even care with the freezing water splashing on him.
“Can’t our captain be normal for once?” Iskall adds, his face the same color as his tunic.
“King Sormena, when should we make the turn into one of the fjords?” Cleo questions, turning to face the monarch. Sor is gripping the railing to the wheel tight, fear and panic evident by the purple and yellow tones of his hair.
“Search for the one with the frozen waterfall! And just Sor is fine!” He doesn’t really feel like a king right now. Not when his teeth are too frozen to chatter and his knuckles have turned as white as snow from fear.
“We can hardly even see the shoreline!” TFC’s grey hair traps the snow and ice, forming like crystals. Even he was terrified for his life as they beat on through the storm.
There was only one other hermit who didn’t fear the freezing temperatures. Stress, though nervous about Cleo’s sailing, was used to the biting chill of the cold. It just gave her all the reason more to bundle up in soft cozy clothes and snuggle under blankets by the fire, drinking warm drinks. She was not immune to the cold, but she welcomed it, and could feel the strength of her powers grow with the blizzard around her. She felt like lightning, full of energy and power. And she can see through the storm, see beyond the white out. “Up ahead! The next finger has a humongous waterfall!”
Cleo and the other hermits squint, daring to ebb closer to the spiked shoreline. Sure enough, frozen water cascades from the top of a mountain, turning to a solid sheet across an archway over the fjord entrance. In the few warm months, the water must fall freely from the overhang, all the way into the waves, a curtain between the ever rough Ashioll sea and the supposed city beyond. But for now, it’s suspended half way, half drawn.
Turning into the thin finger through the mountainous, rocky shores, Cleo bites her lip as they drift under the frozen fall. The peak of her mast scrapes against the blue ice, chipping and scratching with a horrible screeching noise, but never disrupting the jagged teeth of the fjord’s maw.
Entering the belly of the beast, the waves die back and the wind stops howling. Within the fjord, the hermits and their ship are protected from the elements by the mountains surrounding. The tide pushes them further in, silent as the snow that drifts to the wooden deck. The hermits are slow to recover from the sea, but no one dares think about the fact they’ll probably have to leave the same way. “I can see why the Ancient Ones chose this place.” Doc states. “It’s so well protected. No one in their right mind would sail through that.”
“Actually this place wasn’t always as frozen as it is now. The harsh cold probably occurred around the same time the magical mist in the lower Ashioll sea appeared.” Sor points out. “According to my studies with my brother, this place was quite lush.”
“Do you think it had something to do with why the Ancient Ones disappeared? Or did the Ancient Ones cause it, King Sormena?” xB questions, flicking his fins to rid the ice from the scaly appendages.
“Please, just call me Sor.” The king smiles weakly. “But I’m not sure. We don’t know why, how, or even when exactly the Ancient Ones disappeared. It’s an unfortunate gap in our history I hope this expedition will help fill.”
“But I don’t even see a city!” Iskall points out. The hermits look across the rocky shoreline, but only find trees and boulders. No sign of the carved buildings and stone aqueducts that the Ancient Ones were known for. Were they in the wrong fjord? Everything looked undisturbed, pristine wild forests. Everything looked normal.
Except for a crystal, sitting in the center of the water, peeking out from the surface and resting on a stone platform. Every hermit’s hairs stand on end at the sight of a crystal- and some even draw weapons and circles in preparation for destroying one of Dolios’s corrupted gems. But as they dare to sail closer, slow and with bated breath, they realize the gem is blue rather than black. Glowing faintly, rather than absorbing all the light. Cleo’s ship bumps against the stone platform, floating on the freezing fjord, but the platform doesn't move.
Grian is the first to escape the rocking vessel, praising Stratis for being freed. Basking on the solid rock in the center of the water. Stress, False, and Ren help tie Cleo’s ship to the stone dock while TFC eeks closer. His curiosity gets the better of him, and almost like a child, he can’t help but reach out and touch. The rest of the guild, except Sor, flinch. Preparing for some sort of dark magic attack, or for the crystal to take over TFC like it did so long ago.
But nothing happens. The only shift in the fog around them is from the wind, only the creaking of Cleo’s ship speaking into the silent air. Bolstered by the reactionless crystal, TFC raps his knuckle against the blue, glowing stone. Gazes deep into its luminescent core. Even licks it. “I think it’s chalcanthite. But what use would a crystal like that have out here?”
“What are its properties, T?” Ren questions, circumambulating the stone.
“Uh, give me a minute. This is a pretty unusual gem, and this old mind isn’t what it used to be.” The dwarven wizard rubs his temples, massaging the information to bubble to the surface. “It...it deals in time, removing obstacles within time by…”
TFC goes quiet, staring out at the waters. The surface is calm, but its nearly opaque as he attempts to search the murky waters. What is hiding beneath the waves, disappearing beneath as time eroded it away? TFC’s thoughts are running a mile a minute, piecing together all the information presented before him like a puzzle. Creating a story in his head.
So lost in the gemstone and history, he doesn’t hear Xisuma call for him to return to the present. Not until X shakes the guildmaster, bringing him back. “What does it do, TFC?”
“Chalcanthite deals in time, the shift from present to past.” TFC continues to ramble, trying to piece together everything in his mind. But explaining time travel through magical crystals is hard, and then adding on the history of the Ancient ones?
Most of the other hermits aren’t listening. Some are bouncing in place, trying anything and everything to stay warm, while others are talking through chattered teeth. Including Grian, and King Sor.
“Why in the world did your guildmaster lick the gem?” Sor questions, shaking his head. His frozen locks of hair tickle at the base of his neck.
Grian shrugs in response, summoning his wings and fluffing his feathers in an attempt to gain warmth. Blue and white ruffled in a cocoon. “Hey, King Sormena. I dare you to hit the stone.”
“Please, for the love of the gods, just Sor is fine. And why on earth would I do that?” What did the crystal ever do to deserve being hit? Grian’s only response is another shrug, this time matched with a mumbling series of noises.
“Cause why not? Do it, Sor, I dare ya.” If it wasn’t for Sor getting to hear just his name, his nickname, fall from Grian’s lips, so casual and friendly, but he’s been conditioned by his brother never to say no to a dare.
Sor walks up behind X and TFC, the former much more confused than the latter, and gazes into the crystal. SOmething about the power within it, so strong and ancient, tugs on Sor’s own magic. Not like it’s trying to steal it, but rather- amplifying it. Strengthening him. Sor breaks out of his trance at the whispered encouragement, the egging on of Grian.
Before Sor, or any other hermit can think about what he’s doing, he smacks the crystal with the palm of his hand.
Despite being king, Sor is just about as clever as all the other hermits. He probably shouldn’t have hit the gem so hard his hand stings and goes numb, much less make the ringing sound he can hear in his ears.
It’s not just in Sor’s ears. The low toll can be heard, slowly rising higher in pitch. It echoes across the fjord, silencing the wind, the creaking ship. Freezing everything for one brief second as the crystal glows brighter.
The blue gem pulses, and rippling from the lattice, a bubble of light engulfs the hermits, the stone circle, the ship, and the entire fjord. Too bright, the hermits are all forced to avert their gaze, closing their eyes and praying for the chance to open them again. No one dares to attempt until the ringing has disappeared, fading off into the mountains and distant snowstorm
Grian, used to the idea of potentially waking up dead at this point, opens his eyes first.
They aren’t alone in an empty fjord, freezing to death. There is no snowstorm, and the entire fjord is filled- not with ice floes or soft waves.
No, it’s filled with a city.
Stone buildings, floating on the water like driftwood, so tall they challenge the mountains to touch the top of the world. Vines, carefully tended, creep down the building sides, and people- hundreds of thousands of people- take stairs, vines, water tunnels- just about any and every mode of transportation to get around the city. The stone and the greenery are one and the same, the people just as alive as their own buildings and streets seem to be. A group of children run by, kipling and naga and human and bacca, laughing and screaming as they play some kind of game within their own imagination. A few people watch the hermits as they stand there, just as confused as the team.
TFC is so deep in his explanation to Xisuma, he doesn’t even notice time has already shifted around him. At least, not until a leaf flutters past, bright green and broad. Not any of the pines that they saw daring to grow in the rough terrain and even rougher weather. Both X and TFC watch the leaf drift between them, before landing on a roadway a short distance off. Revealing to them where they are. When they are.
“The lost city of the Ancient Ones.” Sor whispers, standing in awe at the sight. “Welcome to more than a thousand years ago.”
A Wizard Hermits tale (AU, designs, ideas belongs to @theguardiansofredland)
Finding Mumbo isn’t the only challenge facing the hermits. They need to remind him who his family really is.
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“....i….a….n….? Gri…..Grian!” Iskall’s voice, tainted with fear, breaks through the empty unconsciousness that gripped Grian. He winces, pain shooting through every nerve and muscle of his being, his heart aching and fingers numb. xB is hovering over him, bending water to ease the pain and electricity that still runs through his body. Jevin’s slime runs across the burns that lightning has left behind. In the air, a faint scent of burnt chicken permeates around Grian.
He sits upright, terror ricocheting and intertwining with the pain in his body. Despite the horrible pain of electricity conducting through him, and the Forest of Memories using his proclivity for pain to drag him deeper into despair, his first worry is Mumbo lost in the woods.
Mumbo’s a city boy. He doesn’t know anything about the wild. Even if he’s just lost, he could fall down a ravine, or get caught in carnivorous vines, or hunted by a beast. But this isn’t any forest- this is the Forest of Memories, haunting him with his past, his fears. And haunting him with what just happened.
But it’s not just that Mumbo is from the city. He also knows his best friend's brain will turn his memories, his thoughts, his actions against him. It couldn’t have been any other hermit, one that wasn’t so insecure about their position among the guild, their ability to be a mage. It had to be Mumbo, the newest, the most fearful. It attacked him knowing he saw himself as the weakest link. And it made him believe it, see it.
“We have to go after that spoon.” Grian states, standing. He wobbles like a newborn shleep, falling to his knees.
“Hold up, Grian. You literally just had 300 million volts use your body as a lightning rod, I know you’re the guild healer and all but you can’t go running after him.” Cleo holds him down, keeping him from trying to run off into the woods. “Grian stop! You can’t run off on your own, or the Hangman’s Playground will turn your thoughts against you. We’ll go together.”
“How will we even know where he’s gone?” Keralis questions, reaching out to pet a shleep that had wandered into the clearing. The second the bug mage’s fingers sink into the galactic wool, red bolts of static zap him with a yelp.
“I think he went that way.” BDubs points, seeing other shleep going to the east, static bolts of red energy dancing between swirls of starry fur. Zed is positively delighted to have the company of the shleep in the terrifying forest, and he makes sure to keep the ruminants spirits high to help with the sanity of the rest of the group.
Iskall helps Grian to his feet, letting the angelic being rest lean on his shoulder, his friend stumbling along with the group. Joe casts a spell which enchants a compass that Wels had, pointing the direction of Mumbo. Though the poem rhyming ass with compass was a bit much.
The longer they spend within the Forest of Memories, the longer it’s effects linger and worm their way through their defenses. Stress’s amulet shatters, breaking in a burst of darkness. Immediately, the memories of her life before the hermits flood back in. She ignores the laughter, the empty parties and emptier people, running forward and grabbing another amulet to protect herself. They’re all fighting off their own demons, but the knowledge that Mumbo may be fighting his alone keeps them moving forward.
Ren tips his head up, sniffing the air and wagging his tail. “I smell a change in the air, I think we’re close.”
“You can’t possibly smell Mumbo, he’s not that stinky.” Iskall jeers, pushing a copse of brambles out of the way.
“It’s not Mumbo I smell- it’s his magic. It smells like ozone.” Ren disappears through the green foliage, though his tail gets stuck on the way out. He yanks it free a few times.
“Why would magic smell like oz-” Iskall’s cut off when he gets his answer. A bolt of lightning burns the grass at his feet, red lightning branching and crackling through the sky.
Grian let’s go of Iskall, stumbling forward. “Mumbo…”
Hovering in the air, surrounded by bolts of lightning striking at random intervals and places, the multi-mage is lost within his own magic. A power surge, fully realized, and well beyond Mumbo’s control. He was alone, with no one to calm his fears, to help him reign in his magic. Mumbo’s eyes are open, though glowing and crackling with energy. His arms hang limp, his feet at least a meter off the ground.
Mumbo’s in a power surge. TFC tries to step closer, but with every forward step any hermit takes, they’re forced to retreat two lest they be struck down like Grian was. He’s not even conscious enough to realize what he’s doing. And the surge is getting stronger. Lightning begins to burn the trees around them, setting the wood on fire. The shleep that were following Zed scatter, their wool turning a misty black.
“He’s going to destroy everything!” Beef warns, jumping back and stomping out a fire started by the lightning.
“He’s going to destroy himself!” Xisuma adds. “But how in the world are we going to get close enough to talk him down?”
Iskall and Grian look at one another. They’re Mumbo’s best friends, if there’s anyone that could bring him back to reality, it’s Iskall and Grian. The architechs. Iskall casts his magic, his own radioactive iskallium negates the energy of Mumbo’s magic, and Grian wraps his arms around Iskall and flutters into the air, within shouting distance of Mumbo. He struggles with his wounds, but refuses to drop Iskall. At least, not this time. “Mumbo? Mumbo!”
Grian’s shouts fall on deaf ears, the hollow form of Mumbo possessed only by magic. Iskall and Grian look at one another, then back at Mumbo. “Mumbo, look! Grian’s fine, it’s not the worst wound he’s ever gotten, you know that!”
“Mumbo, I know you think we don’t want you.” Grian ducks, his hair standing on end as a bolt of lightning nearly hits him again. “But that’s not true! You’re a part of this family, you’re a hermit! We aren’t like other guilds, we aren’t like your parents were. I asked you to join us because you were fun, and unique, and different. That’s what this guild is for.”
“You’re so strong Mumbo, because no matter how many times things don’t seem to work out, or your magic is just out of reach, you still keep trying! We all admire how no matter what happens, you still get right back up and try again. I mean, Grian and I have mega thrashed you before, and you just stand up and go for it again!” Iskall notices Mumbo’s eyes blink, and the loud roar of cracking lightning and thunderous roars begin to deafen.
“Yeah, Mumbo we know you’re strong! You’ve beaten us before, and we’re two S-class mages! But we also understand your struggle. We see how hard you work.” Grian floats toward the ground, following as Mumbo’s feet touch down on the grass. Iskall kneels beside Mumbo, Grian wrapping his wings to coo and comfort all three. “Mumbo, we want you around. You are a hermit and you are a part of this family.”
“You aren’t our weakest link, man. You’re our best friend.” Iskall breathes. He watches Mumbo blink once, then twice, and on the third time they can see his grey eyes once again. The last of the lightning fades away, Mumbo collapsing into his friends’ arms.
“I’m so sorry, I hurt you.” Mumbo whimpers, turning his head. Embarrassed to look at Grian. He hurt his best friend. He could’ve killed all the others.
“You know me, Mumbo.” Grian chuckles. “Nothing can keep me down for long.”
The other hermits join the architechs on the ground, reminding Mumbo how much he means to them. How he’s made their lives better, brighter, more fun.
And the Forest of Memories can’t hurt them.
The dark shadows lurking in the foliage instead show the dappled light of the sun through the trees. Rather than focusing on the negative, they see the light. Sunshine burns away the voices of those who wish to tear each hermit down. Doubtful family members, cruel guildmasters, even the voice of Magistrate Dolios himself is eradicated by the group’s sentimentality of each other.
Instead, the Forest begins to play the best moments of their times together. Mumbo and Grian meeting, Team ZIT meeting TFC on the side of a road, the day Cleo beached her ship on an island that should never exist. Days spent basking in the sun, too hot to train, playing on the beach and in the waters of the Ashioll sea. Cheering on and betting during duels, but always there for both the winner and the loser. Training feeling more like play with the hermits, dinners are bright and happy even in the dark, the island flourishing with life during festivals as the hermits grow excited. Even when it rains, they can be the happiest days on the island. Huddling close to warm fires with mugs of cider, blankets wrapping around friends. Playing in the puddles, dancing in the rain, enjoying every second of their lives.
They’re a family, though not by blood, but by choice. A family that nothing, not even the Hangman’s Playground, can tear apart.