wolvden musings:
i’ll be choosing my least favorite aesthetically of each of the lore litters to have disperse upon hitting 1 year of age -- they’ll be chased, which does mean someone unfortunately may encounter a very plain chased wolf (my apologies) but that works better in my lore so alas, no starvation den for them.
i’ve planned out how i’ll be incorporating the pack more firmly in with my old lore -- they’ll be stumbling upon some spooky eldritch wolves from beyond the veil, so that’ll be fun to write lmao.
i’m working slowly on a random roll system to determine some pack events, because i am an autist for random roll tables, especially in rpg style settings. this table will probably be uploaded to docs and the chatter forum in time once i’m done.
i’ve changed how i want to do inheritance of the pack as well. my Lead Wolf (as in the Wolvden Lead Wolf) must be of Yvar’s bloodline. more than likely, i’ll have the Lead Wolf be from the next litter that they have, which will be their last as well if i’ve counted the time out correctly though i may be wrong on this. this is because in the lore, the Aagwatz (and then whatever they become) are protected by Yvar and the old guard; the ‘lead wolf’ is more of a god-figure, so to speak, and will need that blood tie to inherit Yvar’s place as pack leader.
with regards to how inheritance will work in the lore, however, i’ve slowly begun work on devising a system that i like. in vague terms, it takes the strength and wisdom of each eligible heir into account (the heirs in lore being the children of the leaders + the heads of each hunting team + the herbalist + the lead pupsitter) and then the top four of these wolves face off using a rolling table. each wolf also will be given a “political weight” -- authoritarian or free-roaming tendencies, so on -- which will influence how i write my lore in the future when it comes to the pack. it’s possible in time that a democratic solution will come to the pack, but right now with the authoritarian and stern Hazrohi in charge, this is... highly unlikely to say the least. there is an event on the random roll table for the pack, though, which essentially acts as a “loaded gun” for the possibility of a coup: the first time it’s rolled, i choose a wolf to act as an instigator of a coup. the second time, i choose collaborators. the third time, the coup goes off -- and a combat table comes into play, with the losing side being killed to the last.










