While Zach is a huge fan of FPS games and survival horrors – both at work and as a gamer – his portfolio has a few diverse projects. His earliest games feature vibrantly colored environments, which often fool players into a sense of security that couldn't be further from false. He experimented with various aspects and different approaches to find a satisfying path for his future projects and career in general.
When he discovered a studio whose projects were exactly the direction he had wanted to develop, Zach wanted his next game to impress his dream employer. For this reason, it matched the aesthetics of the games previously created by the studio as it was meant to show that not everything he touched had to be about vibrant palettes and outlandish locations. His hard work paid off, and Zach joined the team on their next ambitious project: a first-person psychological survival horror series that would be the darkest and most challenging, and also most successful of the games he has worked on.
For convenience, Zach's games are based on real games/series, but their plots and other details may differ. Visuals, real titles, and in-character descriptions & titles below.
Eagle Island
IC: Eagle Island — a cute pixel art platform game, where levels are generated based on the number of players (max. four). the main objective is to save the protagonists' friend from an evil creature hiding in the deep forest.
The Outer Worlds
IC: Beyond the Veil — FPS; plot-wise, it's similar to his earlier project, but the levels are predefined, and the game is less suitable for younger players.
Osiris: New Dawn
IC: Dark Horizons — FPS survival horror; due to their shuttle's malfunction, a group of scientists is trapped on a planet they have been exploring for the past few months. shortly after that, they discover they haven't uncovered all of its secrets and have to find a way to escape the hostile planet before they run out of their supplies.
Fobia: St. Dinfna Hotel
IC: Specter Stay — first-person survival horror with a plot heavily inspired by titles like 1408 and As Above, So Below. the protagonist is hired to explain the sudden disappearance of an allegedly haunted hotel's guests and staff. little do they know, they too are trapped by the terrifying supernatural forces that control this place.
The Outlast series
IC: The Outlast & The Outlast Trials — the series consists of two games, where the first part is a mix of the first two real-life games & the DLC from the series, and the second one is more or less a copy of the third part, including some elements of the plot. no co-op mode available.
When was the last time you made a game that WASN'T fucked up?
When was the last time you...?
"Fucked up? Betcha didn't bat an eye when you saw Quiet in The Phantom Pain. Fear sells just as well as sex and nothing about this phenomenon is fucked up."
//the more O.utlast 3 gameplays I watch the more convinced I am that Zach is the team's go-to person when they run out of ideas & need some creepy dialogues for their villains. like, he's just chewing some matcha mochi, humming Love Isn't Always On Time by Toto, and jotting down some weird things for them.