World Building June: People and Races 1
The Elven Forests In the mystical forests of the north, dozens of bewildering botany has been created by the gods. This once ice cold tundra has been transformed into a moderate forest teeming with magical plant and animal life. their houses constructed over years of growth of warm-wood tree saplings intertwined provides the most shelter and bio-luminescent plants of all sorts and sizes light their breath taking cities. however, their nature expertise does not end on land. broad cliff sides stand against the northern coast past their boarders and the grand mountains limit the number of ports to the south protecting them from most seaward attacks. with shallow boats that glide over the natural coral reefs no ship of non-elven make will ever have a chance of landing on their mystic shores.
The Dwarven Mountains In the northern tundra even the air is charged with magic. the once sturdy fortresses and marches of the militaristic hill dwarves became almost obsolete when the natural rock barricades began to rise above the earth. Rarely, nearly entire settlements rose with the rocks into the sky cutting off several towns and often creating abandoned ruins untouched for centuries. The dwarves attempted to fix the land ravaged by such strong magical properties by several traditional dwarven means such as alchemy or trying to reduce the magical energies in the air that resided there but no option they choose worked. they instead opted to craft amazingly huge metal chains and fix them to the floating islands to at the very least make things more permanent. In the end, they developed airships of all sizes to reach the isolated places.
Dragonborn In the mountains lie the stout dragon-born, mighty warriors, oracles or mystics that rarely allow outsiders to enter. Building their dwellings out of the sides of cliffs their houses are carved of stone, while steep and narrow stairways act as the main mode of transportation in their dotted cities. within the cities, families of dragonborn often stay in close proximity and view their bonds as absolute. Such loyalty however often causes feuds between opposing families can often lead to bloodshed. when the need arises, they make use of the arena, a wide stone pillar where warriors often fight to the death, either from blade or a mortal fall after being pushed off.
lizardfolk Finally, from the swamps resides the cunning lizard-folk, hunters and man eaters they make use of ritual magics and ambush tactics to keep others out of their territory. Homes in the tops of the swamp trees neatly hidden away out of sight from travelers who dare cross their land. Throughout the ground, hidden ambush sites can be found almost everywhere, allowing them to attack from anywhere or evade any pursuit via water or hidden base. Their cities have no housings, rather they travel through the swamp to congregate and trade often. gold and bartering is both favored between the lizardfolk, who are often territorial sometimes allow trusted outsiders to trade in their cities, but often shun outsiders who often face their wrath. The most dangerous quality of the lizardfolk is their use of voodoo, shaman and tribal magics. passed down through family member, no ritual or spell is exactly the same between different families.
















