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Ryan Anelowe
Currently open for work
artstation linkedin
More from «Artstation» here
CH10 News: Unveiled today, Apartments of the future! Architect Grendek Frosthammer unveils his first design for his apartments of the future. These large structures are self contained created 100% from recycled material, cleaning their own waste and reusing it for a greener future for us all. We will be running a full showcase on his concept designs later today. “I have designs for almost everyone!” We cannot wait to see them! #architecture #cyberpunk #design #architect #roleplay #icreateworlds #ai #aiart #housing #modern #contemporary #dungeonsanddragons #dnd #worlddesign #story #stoeyboarding https://www.instagram.com/p/ClU0LyMOOQ4/?igshid=NGJjMDIxMWI=
guinigi towers
📷 by @life.by.linus - go check out their gorgeous profile. This is kind of how I imagine the wand or magic store I spoke about in this week's episode. Who knows what treasures you might find! Don't know what I'm talking about? Listen to the episode anywhere you get your podcasts or find links on the blog ☝️ Link also set as source.
How to: World Building for Beginners
Creating an entire world with its own society can be difficult, and often we’re missing vital pieces of that society or world. Here are some tips to help you with that!
1. I like to save pictures of really cool places on Pinterest. I have a lot of futuristic and space art in there, and seeing what I have in mind come to life really helps me hash out the important details of my world. Sometimes seeing it in real life helps with describing your world in your story.
2. Referencing real cultures or religions can really help with specifics, like what’s acceptable in your society and what isn’t, and arguably more important, why. It’s also helps you create unique religions or belief systems, if you have any.
3. If your world is really complex and has a very different society then what most people know, it can be hard as a reader to understand your charcter’s motives. You want to explain (without info dumping,) what your world is. You can use things like narritive and conversations to slowly introduce the world you’ve made.
4. If you’re struggling with a magic system in your story, it’s a good idea to read some original fairytales or look into old pagan religions. These often have cool origins and magic items that you can change to fit your story as you please.
I hope these tips are of use to you, and happy world building!
For everyone who believes ‘the world is yours’…
No, it is not yours.
World Design #6 - Pacing
For pacing analysis, I chose Persona 5 as during my time with it, I felt it paced things very well.
The game does pacing through its year-long day-by-day calendar system. It uses an arc based system where it mostly introduces a villain of the month per arc. Each arc introduces a new character and contacts. Each arc has a deadline that the player must complete the heist and defeat the boss by, lest the face a non-default game over. It breaks up the repetitive structure to keeps things from getting stale, such as the summer vacation episode before the fifth arc, using it to foreshadow the sixth arc. Once the player catches up with the in media res episode, the pacing structure starts fluctuating wildly.
My criticism of this pacing is that it felt very predictable and could use a bit of breaking up, as noted by how uniform the first one-third the chart is. In practice, this wasn’t really a problem as the day-by-day system and the dynamism of the world kept the game’s pacing up.
P-Studio. (2017.) Persona 5. [Playstation 4 game]. Tokyo, Japan: Atlus.
#oldie #photoshop #storm #graphicdesign #sketch #rough #conceptart #worlddesign #gamedesign