My WoW Pipe Dream: RP Mode
Because I was directly asked earlier this evening what I would want to see in an RP mode, and I've talked about this off and on for years ever since War Mode was implemented, I shall now lay out my list of things that I want to see in a RP Mode for World of Warcraft.
Same idea as War Mode, just with alternate effects. It's a switch you toggle from a capital city and can disable anywhere in the world, and it will take you into a different instance of the game where the new rules are in effect. In keeping with the same rules as war mode, turning it off keeps you flagged as RP-only and functionally unable to gain loot or gold for five minutes, so you can't use it to make a way easier path to a rare and pop out to steal the kill and the goodies.
1: Removes a LARGE swath of NPCs from the game. All elite mobs, anything that has voice lines, most wandering NPCs in cities, the overwhelming majority of wandering critters, gone. Much emptier except for other players and NPCs that add life to the setting, but don't interfere with it.
2: Gold and loot cannot be earned or spent (outside of specific RP-related vendors perhaps. Things like bartenders, snack sellers, selling tickets to make instances within the RP mode overall instance, that sort of thing. debatable whether these things would remain necessary)
3: XP and renown cannot be gained in any way. Items that affect this are either disabled, or get consumed with no effect and wasted
4: /say, /yell and /emote distances massively increased
5: raid size increased, or if code prevents that from working, raids can be linked together in a similar way to various servers being linked together
6: look I just want housing okay make empty buildings in RP mode into player-usable/customizable housing plots I don't care how this one works just give it to us blizzard
7: transmog, barber, etc are free at all times. toys have no or extremely minimal cooldown, effects last longer
8: massively expanded list of playable races so the reflecting prism thingie is no longer required. again, if code prevents this, reflecting prism is given no cooldown and lasts until you intentionally click it off
9: all languages usable by anyone. Yes, All Of Them. all languages also understandable by anyone. Yes, All Of Them.
10: no mog restrictions. If it can be displayed on the model in question, it's moggable. (even if it causes clipping errors. sometimes especially if it does.)
11: Options for raid leaders to change visual effects for raid members, like inky black potions, weather machines, etc. (PLAY D&D. DO A SHOW. IMMERSE PEOPLE. DO IT.)
12: Various wierd crap that's never been resolved is resolved. The Westfall tornado is gone, Suramar isn't full of demon commanders anymore, etc.
13: All cities are neutral cities. Yes, All Of Them. if you can get there, you can be there
14: summoning stones added to lots and lots and LOTS of new locations. cities, interesting landmarks, etc
15: one person can summon by themselves. nobody cares just let us do this if they're in the party
16: dungeons and raids are accessible either directly on the world map or via their standard portals. undecided, not sure which would be less resource-intensive to sustain when the entire setup is already liable to have a fuckload of instances within instances
17: if you are in a raid or party, YOU CANNOT BE SHARDED OUT OF IT. it's the one really major thing I wanna fix super bad across the entire game but especially for RPers
Feel free to toss your thoughts at this one. I know there's other ideas that have gone on this list as I've thought of it over the years, but I'm drawing a blank on anything else right this second