We gotta get the Avengers number changed

seen from Germany
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seen from United States

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seen from United States

seen from United States

seen from Germany
seen from China
seen from China
We gotta get the Avengers number changed
The X-Com reboot had a pretty clever plot that provided a satisfying answer to the obvious question that haunts the X-Com franchise: why don't the aliens send down a dozen sectopods day 1 and just instantly win the war instead of slowly ramping up the difficulty and giving X-Com a chance to reverse engineer the alien technologies and incorporate them into their own arsenal?
The aliens in the X-Com reboot are searching the galaxy for better soldiers. The aliens want X-Com to steadily improve their soldiers to reach the peak of human performance, so that the aliens can incorporate elite X-Com soldiers to their own ranks. If the aliens just send down a dozen sectopods, then they will win the war, but humanity won't have the chance to make those elite X-Com soldiers that the aliens want. X-Com 2 cleverly points out that humanity usually loses and the aliens incorporate mutated human soldiers into their army.
Unfortunately, X-Com 2 changes the aliens' objective to rendering humanity into genetic ectocooler. Which raises the question: why didn't the aliens send down a dozen sectopods to win the war day 1? Aliens, hit me up, I will sell out humanity and help you win this war with what I call: Strategy Dozen Sectopods.
I was trying to write "X-Com 2" and my dumbass wrote it as "X-Com And" My dumbass brain decided that "2" and the word "And" were interchangeable.
These bullets contain tiny EMP devices that scramble the circuits of any device they hit. Be sure not to waste them on organic targets!
I have no WORDS to describe X-Com 2's character customisation. All I was expecting was the ability to edit my soldiers' names to be slightly dumber. I got... this.
12/10 no complaints
RIP Takeshi Johnson
I love this stupid broken game
Commission for mrduhast x3