The X-Com reboot had a pretty clever plot that provided a satisfying answer to the obvious question that haunts the X-Com franchise: why don't the aliens send down a dozen sectopods day 1 and just instantly win the war instead of slowly ramping up the difficulty and giving X-Com a chance to reverse engineer the alien technologies and incorporate them into their own arsenal?
The aliens in the X-Com reboot are searching the galaxy for better soldiers. The aliens want X-Com to steadily improve their soldiers to reach the peak of human performance, so that the aliens can incorporate elite X-Com soldiers to their own ranks. If the aliens just send down a dozen sectopods, then they will win the war, but humanity won't have the chance to make those elite X-Com soldiers that the aliens want. X-Com 2 cleverly points out that humanity usually loses and the aliens incorporate mutated human soldiers into their army.
Unfortunately, X-Com 2 changes the aliens' objective to rendering humanity into genetic ectocooler. Which raises the question: why didn't the aliens send down a dozen sectopods to win the war day 1? Aliens, hit me up, I will sell out humanity and help you win this war with what I call: Strategy Dozen Sectopods.















