So I've Been Writing Notes...
I've Been Trying To Essentially Make a "Guide to Sburb (and all SSDK creations) For Dummies" For This Dumb Girly ^
Been Watching A Whole Lot Of Playthroughs And Have A Good Idea Of The Base Stuff:
So Firstly, Sessions Can Have Problems, In Which These May Be Glitches, Inexplicable Scenarios, Or Outright Fuck-Ups, In which The Game Is Rendered More Difficult Or Completely Unprogressable Due To It's Corrective Attempts. I.e.;
When All Players Fail To Prototype Any Of Their Kernel Sprites Pre-Entry, A "Void" Session Is Developed.
When A Session Is Launched With The Two Main Progressing Aspects (Space & Time) Being Missing.
Catastrophic Glitch, Usually Not intentionally Connected To The Individuals.
A Simultaneously "nigh-impossible" And Actively Obfuscated By The Machinations Of The Game, In That A Player Activates And Plays Alone; A "Dead" Session.
BUT, I Raise That- Barring The Glitched Sessions As Outliers And Fringe Cases- These Act As:
Easy: Imagine That Both Warring Kingdoms Are Left With Completely Nothing, Due To The Conditions Of The "Void" Sessions. It Acts Effectively Like A "Creative Mode" Free Of The Next Matter's Responsibility. They Are Given The Titles As Their Session's "Nobles".
Regular: A Regular Session of SSDK Based Games. Plain and simple, No Extreme Glitches, All Kernels Prototyped, And At Least More Than 1 Player. They Are Given The Titles As Their Sessions "Heroes".
Hard: Though Falling Here As A Technicality, As "Dead" Sessions Are Intended To More Accurately Act As An Antagonizing Force To It's Player. A Active Deterrent, In Which Most Of The Difficulty Comes From Simply Just Outpacing The Games Attempts To Get One Up On Them, And Get's One Up On The Game. They Take The Title of "Lord".