给朋友画的(怎么有牌佬给自家仓鼠起名灰流丽啊!)
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给朋友画的(怎么有牌佬给自家仓鼠起名灰流丽啊!)
Speedroid Party Horn Kid
WIND
Machine / Tuner / Effect / Monster
LV4 1000/1000
You can only use the 1st and 2nd effects of this card’s name once per turn each.
(1) If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of the Deck in any order.
(2) You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2.
Speedroid Magic Hound
WIND
Machine / Effect / Monster
LV3 800/800
You can only use the 2nd effect of this card’s name once per turn.
(1) When this card is Normal Summoned: You can send 1 “Speedroid” card from your Deck to the GY.
(2) If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 “Speedroid” monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 “Speedroid” Synchro Monster with the same Level but different name from your Extra Deck, but its effects are negated.
Hi-Speedroid Cork Blaster
WIND
Synchro / Tuner / Effect / Monster
LV3 500/1000
1 Tuner + 1+ non-Tuner monsters
You can only use the effect of this card’s name once per turn. You cannot Special Summon monsters the turn you activate this card’s effect, except WIND monsters.
(1) If this card is Synchro Summoned: You can activate 1 of these effects;
● Add 1 “Speedroid” Spell/Trap from your Deck to your hand.
● If this card was Synchro Summoned using only “Speedroid” monsters as material, and all the materials that were used for its Synchro Summon are in your GY, Special Summon all of them.
Hi-Speedroid Clear Wing Rider
WIND
Machine / Synchro / Effect / Monster
LV11 3500/2000
Materials: 1 WIND Tuner + 1+ non-Tuner WIND Synchro Monsters
(1) Once per turn: You can roll a six-sided die and shuffle WIND monsters from your GY into the Deck up to the result, then you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn.
(2) During your opponent’s Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from your Extra Deck.
Speedroid Dupligate
Normal Trap Card
You can only use the 2nd effect of this card’s name once per Duel.
(1) Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand.
(2) During your Main Phase, if this card is in your GY: You can target 1 “Speedroid” monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.)
Crystal Clear Wing Synchro Dragon
Level 10 WIND
Dragon Synchro Effect Monster
ATK 3000/DEF 2500
1 Tuner Synchro Monster + 1 non-Tuner “Clear Wing” monster
(1) Once per turn, when an opponent’s monster effect activates (Quick Effect): You can activate this effect; have this gains ATK equal to that opponent’s monster’s original ATK until the end of this turn, and if you do, this card is unaffected by that monster effect until the end of this turn.
(2) Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy it.
(3) If this Synchro Summoned card is sent to the GY by an opponent’s card: You can add 1 WIND monster from your Deck to your hand.
Lyrilusc - Bird Strike
Normal Spell
You can only activate 1 "Lyrilusc - Bird Strike" per turn. (1) If you control a "Lyrilusc" monster: Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn.
🍣⛵Dawn Of Majesty⛵🍣
Shari no Gunkan / Rice Suship
FIRE Aqua / Normal
LV4 2000/0
In a certain Suship port in which I’ve been interested for a while, there is a rice Suship of which only 2000 vessels a year are produced, with a self-developed old rice that is not too sticky with a profound taste that cannot be enjoyed in any other ports, of which many critics have heavily acclaimed.
The interior of the harbor is of high status, making one’s heart beat with excitement.
As for the sought-after Suship, despite the vinegar concentration, grasping technique and modeling worthy of a craftsman, there was still something that wasn’t quite right. Wasn’t quite there.
Thus, the store owner speaks: “A red vinegar made in EDO-FRONT that will add a mellow and rich fragrance will be arriving to the port in the upcoming days”, and from hearing that, I’m looking forward to this addition.
It is unfortunate that the surrounding sea area was somewhat noisy.
It is with great expectation of a future visit that I’m grading it with 4 stars!
Ikura no Gunkan / Roe Suship
FIRE Aqua / Effect
LV4 200/300
You can only Special Summon the way of this card name’s 1st effect once per turn. You can only use this card name’s 2nd effect once per turn.
(1) If you control “Rice Suship”, you can Special Summon this card (from your hand).
(2) During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add to your hand, or Special Summon, 1 excavated “Rice Suship”, also shuffle the rest back into the Deck.
Dokyuu Gunkan – Ikura-gata Ichibankan / Dreadnought Suship – Roe-class First Wardish
FIRE Aqua / Xyz / Effect
RK4 2200/300
2 Level 4 monsters
You can only use this card name’s 1st effect once per turn.
(1) If this card is Xyz Summoned: You can apply these effects based on the monsters used as material.
● “Rice Suship”: Draw 1 card.
● “Roe Suship”: This card an make a second attack during each Battle Phase.
(2) Once per turn, when your “Suship” monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card they control; destroy it.
Gunkan Dokoro “Kaisen” / Suship Galley “Kaisen”
Spell Field
(1) Once per turn, if you Normal or Special Summon a “Suship” monster(s) (even during the Damage Step): You can place 1 “Suship” card from your Deck on the top of your Deck.
(2) Once per turn, if your “Suship” monster(s) Special Summoned from the Extra Deck is sent to the GY by an opponent’s card: Your opponent must pay LP equal to its DEF, then you can Special Summon 1 “Rice Suship” from your hand, and if you do, immediately after this effect resolves, Xyz Summon 1 “Suship” Xyz Monster using only that monster as material.
Kimagure Gunkan Nigiri / Suship Roll Specials
Normal Trap
When you activate this card, you can also reveal 1 “Rice Suship” in your hand.
(1) Reveal 3 “Suship” monsters from your Deck, your opponent picks 1 for you to add to your hand, also shuffle the rest back into the Deck. If you revealed a “Rice Suship” when you activated this card, you choose instead.
(2) If this card is in your GY, except the turn it was sent there: You can banish this card, then target 3 “Suship” monsters in your GY; shuffle them into the Deck, then draw 1 card.
Translations by YgoOrganization
🦕 Battle of Chaos: Dinoruffia 🦖
Dinoruffia Therizia
Level 4 DARK
[Dinosaur / Effect / Monster]
[ATK 1500/ DEF 0]
You can use each effect among the (1) and (2) effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can Set 1 “Dinoruffia” Trap directly from your Deck to your Spell & Trap Zone, then, if you have 2000 or less LP, this card gains 500 ATK.
(2) If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY, except “Dinoruffia Therizia”.
Dinoruffia Diplos
Level 4 DARK
[Dinosaur / Effect / Monster]
[ATK 1000 / DEF 0]
You can use each effect among the (1) and (2) effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can send 1 “Dinoruffia” card from your Deck to the GY, then, if you have 2000 or less LP, inflict 500 damage to your opponent.
(2) If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY, except “Dinoruffia Diplos”.
Dinoruffia Kentregina
Level 6 DARK
[Dinosaur / Fusion / Effect Monster]
[ATK 4000 / DEF 0]
Fusion Materials: 2 “Dinoruffia” monsters with different names
You can use each effect among the (2) and (3) effects with this card’s name only once per turn.
(1) Loses ATK equal to your LP.
(2) During the Main Phase (Quick Effect): You can pay half your LP, then banish 1 “Dinoruffia” Normal Trap from your GY; this effect becomes that Trap Card’s effect when that card is activated.
(3) If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY.
Dinoruffia Stealthbegia
Level 6 DARK
[Dinosaur / Fusion / Effect Monster]
[ATK 0 / DEF 2500]
Fusion Materials: 2 “Dinoruffia” monsters with different names
You can use each effect among the (2) and (3) effects with this card’s name only once per turn.
(1) While you have 2000 or less LP, you do not pay LP to activate Trap Cards or “Dinoruffia” monster effects.
(2) When your opponent activates a monster effect (Quick Effect): You can inflict damage to them equal to that monster’s original ATK.
(3) If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower “Dinoruffia” monster from your GY.
🐧❄️Burst of Destiny❄️🐧
🐧Penguin🐧
News
Penguin Champion / Penguin Luminary / Penguin Adventurer
Level 5 WATER
Aqua / Tuner / Effect Monster
ATK 1800
DEF 600
You can only use the 1st and 2nd effects of this card’s name each once per turn. Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster.
(1) If a monster(s) becomes Set on your field: You can Special Summon this card from your hand, then you can decrease its Level by 1 or 2.
(2) You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, but its effects are negated unless it is a “Penguin” monster.
Note: It would be Hero in a more normal work, but Hero is generally a really bad idea in Yu-Gi-Oh! due to HERO.
Penguin Ninja
Level 3 WATER
Aqua / Flip / Effect Monster
ATK 1400
DEF 700
You can only use the 2nd effect of this card’s name once per turn.
(1) If this card is flipped face-up: You can target up to 2 Spells/Traps your opponent controls; return them to the hand.
(2) You can target 1 “Penguin” monster you control; change it to face-down Defense Position.
Penguin Priest
Level 3 WATER
Aqua / Effect Monster
ATK 600
DEF 1700
You can only use the 1st effect of this card’s name once per turn.
(1) If a “Penguin” monster(s) is sent from your Monster Zone to your GY by an opponent’s card (even during the Damage Step): You can target 1 of those monsters; discard this card, and if you do, Special Summon that monster in face-down Defense Position.
(2) Once per turn: You can target 1 “Penguin” monster you control; it gains 600 ATK (until the end of this turn), also you gain 600 LP.
Royal Penguins Garden
Continuous Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When this card resolves, you can add 1 “Penguin” card from your Deck to your hand, except “Royal Penguins Garden”.
(2) Once per turn: You can reduce the Level of 1 “Penguin” monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card.