"Speedroid Ultra Hound" is a pun on the Ultra Hand (an extended grabber toy) and hound.

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"Speedroid Ultra Hound" is a pun on the Ultra Hand (an extended grabber toy) and hound.
Speedroid Tri-Eyed Dice
First thing my opponent sees in MD
Speedroid Ultra Hound
Me as a Yugo and Speedroid fan after the new releases:
We got so much fr. The Shooting Star Dragon Equivalent for Clear Wing whose name is WAY too long. A Clear Wing tuner which was more unexpected. Along with more tech. Dang I had a hard enough time choosing extra deck cards. The final Clear Wing is an Omninegate that can be double tuned. I felt that in my soul. I can tell the implied story there. Yugo learning double tuning from Jack omg. That’s so cool. I love this. It can also alternately be summoned the accel synchro way as a Yusei reference.
The white coloration of the new Clear Wing reminds me of Chronjet Dragon Z fr.
Me:
Bracket B FINAL ROUND: Speedroid vs. Yubel!
Choose one!
Speedroid
Yubel
Speedroid Party Horn Kid
WIND
Machine / Tuner / Effect / Monster
LV4 1000/1000
You can only use the 1st and 2nd effects of this card’s name once per turn each.
(1) If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of the Deck in any order.
(2) You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2.
Speedroid Magic Hound
WIND
Machine / Effect / Monster
LV3 800/800
You can only use the 2nd effect of this card’s name once per turn.
(1) When this card is Normal Summoned: You can send 1 “Speedroid” card from your Deck to the GY.
(2) If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 “Speedroid” monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 “Speedroid” Synchro Monster with the same Level but different name from your Extra Deck, but its effects are negated.
Hi-Speedroid Cork Blaster
WIND
Synchro / Tuner / Effect / Monster
LV3 500/1000
1 Tuner + 1+ non-Tuner monsters
You can only use the effect of this card’s name once per turn. You cannot Special Summon monsters the turn you activate this card’s effect, except WIND monsters.
(1) If this card is Synchro Summoned: You can activate 1 of these effects;
● Add 1 “Speedroid” Spell/Trap from your Deck to your hand.
● If this card was Synchro Summoned using only “Speedroid” monsters as material, and all the materials that were used for its Synchro Summon are in your GY, Special Summon all of them.
Hi-Speedroid Clear Wing Rider
WIND
Machine / Synchro / Effect / Monster
LV11 3500/2000
Materials: 1 WIND Tuner + 1+ non-Tuner WIND Synchro Monsters
(1) Once per turn: You can roll a six-sided die and shuffle WIND monsters from your GY into the Deck up to the result, then you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn.
(2) During your opponent’s Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from your Extra Deck.
Speedroid Dupligate
Normal Trap Card
You can only use the 2nd effect of this card’s name once per Duel.
(1) Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand.
(2) During your Main Phase, if this card is in your GY: You can target 1 “Speedroid” monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.)
Crystal Clear Wing Synchro Dragon
Level 10 WIND
Dragon Synchro Effect Monster
ATK 3000/DEF 2500
1 Tuner Synchro Monster + 1 non-Tuner “Clear Wing” monster
(1) Once per turn, when an opponent’s monster effect activates (Quick Effect): You can activate this effect; have this gains ATK equal to that opponent’s monster’s original ATK until the end of this turn, and if you do, this card is unaffected by that monster effect until the end of this turn.
(2) Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy it.
(3) If this Synchro Summoned card is sent to the GY by an opponent’s card: You can add 1 WIND monster from your Deck to your hand.