Yogscast D&D Ideas
So this is sort of a follow-up to this post I made a few weeks ago. Basically, it's an idea I've had brewing for a while now. And with Yogsquest 2 on the horizon, I thought it'd be a good time to get this posted.
As before, all the ideas are based on my personal opinions, and are made using the 3.5/Pathfinder rules. I don't intend to ruin other people's AUs or headcanons. Anyone who I mentioned in the previous post won't get a mention here either.
Honeydew - Chaotic Good Dwarf Barbarian. I don't think I need to explain my reasoning behind this one. I know he's more of a fighter, but his sporadic bouts of rage (be it bees or golf courses) make Barbarian seem more appropriate.
Xephos - Lawful Neutral Human Fighter. A tough one for me to figure out. Lawful Neutral seems to fit his agenda(?) best, and he can handle himself in a fight. Maybe take a few levels in Alchemist, just to fit in with his Yoglabs persona (there's an Alchemist archetype called Clone Master, though I haven't really looked into that). Speaking of Alchemists though...
Lalna - Neutral Human Alchemist (Visionary Researcher). The resident mad scientist. And what class best fits a mad scientist? Why, one that was designed to be a mad scientist in the first place, combined with an archetype that makes him come across as slightly madder. For the most part, I'm basing this off his Apprentice/Flux Buddies persona, as opposed to Magic Police or Hole Diggers.
Sjin - Chaotic Neutral Half-Elf Druid/Wizard. This one seems pretty self-explanatory too. Chaotic Neutral because I feel that Sjin is better off just doing what he wants (case and point, making a restaurant franchise based solely on chillis). Druid because he's a farmer. Wizard because he's with the Magic Police. And for a familiar, give him a rat. Either Rat Dad or Cousin Jake would be acceptable choices.
Sips - Chaotic Neutral Half-Orc Rogue. I'm just gonna go ahead and say this: to me, subtlety isn't Sips' strong suit. So why Rogue? Well, what other class would be able to sell high quality dirt as cover for a coke factory? At the end of the day, Sips is only in the business for three things: big money, big women, and big fun. Make him a half-orc in honor of Pretty Margaret, and that about wraps that up.
Nano - Neutral Good Human Sorcerer (Nanite Bloodline). No, that wasn't made as a pun. This'll probably take some explaining. At first, I was intending to make her an Oracle, using the Possessed Oracle archetype (to represent the flux affecting her mind). Then, last week, I got a supplement for the core Pathfinder setting, and inside is the Nanite Bloodline for Sorcerers. When I saw the accompanying artwork, my first thought was how much it looked like Nano's flux infection: the affected skin, the weird eyes, the...dripping. I now have a headcanon that when she fell into the flux node, she breathed in some flux-infused nanomachines that were floating around in there. Over time, they duplicated and spread through her blood, altering Nano into her current state of fluxiness. And besides, it looks so...pretty...
Lomadia - Neutral Good Sylph Witch. I'm going by her Evicted persona with this one, so not much explanation needed. I was going to go with human as her race, but figured that going with Sylph (basically human/air elemental hybrids) would fit better into the fact she's often associated with birds/flying creatures. And, as all witches need a familiar, what other choice would there be for her, other than an owl?
Parv - Chaotic Neutral Dhampir Wizard (Cruoromancer). For those not in the know, Dhampirs are humans with vampiric blood. Not full vampires, mind. So, it was the best choice for the resident blood mage (and suspected vampire). As for the Cruoromancer archetype itself, it depends entirely on - surprise, surprise - blood. Chaotic Neutral seems the best alignment for Parv, with particular emphasis on the "Chaotic" part, since he doesn't seem inherently evil...yet.
Strife - Lawful Neutral Human Alchemist/Rogue. I should probably say this now, and that's that the Alchemist class uses, as the man himself would put it, potty-mouth magic. However, that's not the only thing about the Alchemist class. To me, it's all about progression, especially through the use of discoveries. True, there are some that enhance magic, but not all of them. I decided to focus on those as opposed to the magical side of things. As for Rouge, well, all companies need a charismatic leader, and Strife fits that bill all too well.
Ridge - Neutral Human Gunslinger/Mythic Trickster. I was originally going to make Ridge yet another Rogue, but I figured there were enough of those already. Gunslinger fits him just as well though. As for Mythic Trickster, well, that's to fit in with the idea of him being some kind of demigod on the server. Put simply, Mythic characters are more powerful than regular ones. True, they can still die (as the nuke incident with Bebop has proven), but it's very hard for someone to kill them. I went with Trickster, because I felt it fit Ridge like a glove.
djhd3dcinemax - Chaotic Neutral Werewolf-Kin Fighter. First off, I just want to say that Wolf!Ross artwork is pretty awesome. As such, that's why I settled on Werewolf-Kin for a race. Chaotic Neutral because why not? Seriously, the guy is more obsessed with marble than any of the amazing stuff that Trott or Smiffy make. Finally, I settled on Fighter, because in fairness, he does seem pretty decent in a scrap.
Smiffy - Chaotic Neutral Grippli Wizard. Sadly, there aren't any playable slime races (that I know of) in Pathfinder, so I settled on the next best thing: frog people. I went with Wizard, because that best seems to fit his love of Thaumcraft. As for Chaotic Neutral, well, I'd list the reasons why, but there are WAY too many for that.
Trott - Neutral Gillman (or Merfolk) Alchemist. Yes, another Alchemist. I promise, this is the last one. Now, the reason I've listed two races for Trott is because I couldn't decide between the two. They're both amphibious humanoids, but while the former is mostly human, save for some gills on the neck and an aversion to being out in the sun for too long, the latter is more akin to what we know merfolk to be (body of a human, tail of a fish). As for Alchemist, he seems to be the jack-of-all-trades within Hat Films, sometimes using means both magical and mechanical.
ITLW - Neutral Good Half-Elf Druid/Cleric of Gozreh. This one is pretty obvious too. Druid for the connection to nature, Cleric of the main nature deity, Neutral Good for his general well-meaning attitude, and Half-Elf because it seemed the best choice for a character with close ties to the natural world.
That about wraps the post up. There are some of the Yogs I've missed out, either because I couldn't think of a way to represent them, or because I know very little about their Minecraft personas. Once again, these are based on my own perceptions of the characters, and in no way resemble their actual selves. Any such resemblance is purely coincidental. Anyway I'll just close this off now.













