Auroris: Crew Expendable
Coming Soon...
(the written finale for Zac Bowman)

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Auroris: Crew Expendable
Coming Soon...
(the written finale for Zac Bowman)
Zac in Round 2
As you probably saw, I did not make an entry for the R2: Saboteur event. I also do not intend to. Zac was not very active in the last round, so I did not feel much reason to write a story.
- During Round 2, Zac was confined to the Atrium A deck to assist with survivor camps and also Atrium systems (air recyclers, fire suppression, balanced power, the works). This was fallowing his actions in Round 1.
- A more important note is Chell has evolved into a Ninetales. When she was extracted from the PC, an error dramatically increased her age, resulting in a convulted evolution. (Chell has only 5 tails, but is otherwise a mature Ninetales, and can also speak in telepathy like Isaac. She kept all her moves she knew as a Vulpix)
I'll update Zac's application and provide a reference for Chell before the release of Round 3. Until then... let's all hope to survive. Now things get interesting.
A Few Notes Regarding Zac's Round 1
Yesterday, I posted a very late submission for Zac Bowman regarding Round One: Reunion. I am pleased that it was looked at, but the attention it received was not what I expected. If anyone was considering including it in their canon, please note the following, under a read more:
Some notes for Zac during Round 1
NOTE: Since he is an NPC, he will not be available for cameo below Atrium A. Feel free to include him in the Food Court, though.
Both Zac and Isaac have had time to recover. Isaac is still a little worse for wear, but both are active.
The two will be heading to the Living Quarters to search for anyone trapped in their rooms. Later, Zac gets separated, but continues up to the Bridge.
Afterwards, he is reunited with Chell, who has had some... alterations, following corruption on the part of the PC system.
Since we're talking about 'weres' now
Werewolf Zac.
He's a young mechanic who got bitten after a late shift. In his first shift, he went feral and ate his cat Isaac. He's sort of reclusive now, and doesn't really like to talk about it. He hangs out with other werewolves, since apparantly you can smell when someone's a werewolf, and hopes to get a little more sense out of this.
In wolf form, he's a black, mangy wolf dog about the same size as his human self (a little bigger cause muscles and tail). He is usually not in control of this form and is more often than not a loose cannon, but there are times where he can control himself and aid fellow pack mates.
Post R0 (1:30 pm)
Zac is displaying symptoms of shock. He's almost shell-shocked: his eyes are unfocused, and he is only breathing in deep, ragged breaths. He does not speak much, usually broken sentences, always trailing off.
Isaac is almost catatonic. He is not moving much, and speaking even less. As a psychic-type, he could at least sense the presence of most of the people on board, and now, seeing so many of them simply gone, he's overwhelmed by the emptiness.
A link to Zac's entry for r0. He doesn't technically need one but whatever I wanted to make one!
Voices
Zac's voiced by Justin Chatwin
Isaac is Isaac Clarke (voiced by Gunner Wright)
Chell can't talk.