So happy starting to draw again after a 1-month break !
d e v o n

Game Changer & Make Some Noise

Andulka
Monterey Bay Aquarium

shark vs the universe
ojovivo
Mike Driver
Doug Jones
TMBGareOK. The Official They Might Be Giants tumblr

tannertan36

#extradirty

pixel skylines
almost home
Color Me Curious
đȘŒ
The Bowery Presents
let's talk about Bridgerton tea, my ask is open
"I'm Dorothy Gale from Kansas"
Claire Keane
noise dept.

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@talewise-blog
So happy starting to draw again after a 1-month break !
I donât have access to my own computer so itâs felt like Iâve been painting with my left hand. Trying though
The Portrait of Carrey Forest
Akira (1988) / Oversize Cels x 2 / 270mm x 390mm
Kaneda is ejected from Tetsuo.
Lightning fast.
(https://www.instagram.com/p/BaXAP7ZhPFr/)
Illustrations from my first children book âComme Un GĂ©antâ. Written by Marc Daniau, and published by Thierry Magnier.Â
æ”·ăźæ°ŽăŻăȘăăăă / Umi no Mizu wa Naze Karai (Why is the Sea Water Salty?)
17 in 18 of the works of Yasuji Murata animated short film history Release: Sept. 12th, 1935 Country: Japan Director: æç°ćźćž (Yasuji Murata)
âWhen a poor, yet honest, man rescues an old man who has fallen off a log bridge, the little people of the forest give him a âMortar of Treasuresâ that will grant any item that a person desires. The man uses the mortar to become the richest person in the village. But the manâs greedy brother steals the mortar and, determined to enjoy all the luxuries by himself, climbs into a rowing boat and heads for an isolated island. On the way, however, he asks for salt from the mortar, but then cannot figure out how to stop it. Finally, the boat sinks under the weight of all the salt, and the mortar sinks to the bottom of the sea where it is pouring out salt to this day.â
(source)
Why is the Sea Water Salty? is available on YouTube.
Human
Dusk in Patagonia producing fiery sky
A set of concept art for an untitled rpg game that I have been working on. You are a wizards apprentice that has been transported to a spirit realm after looking into the eyes of a mysterious black cat. Your immediate task is to figure out where you are and how to get home; however, your appearance in this world seems to be no mere coincidence. The game would be heavy on character interaction so the following images feature small dialogue sets from characters in the game. Originally I thought of the game as being top down, but it felt more natural to turn it into a sidescroller. There are three images featuring a top down perspective, and four that are set as a sidescroller. I should stress that this is more of a passion project than anything else. The game is not currently in development.Â
The hep hup hop for the hip and happy