For our final, we, Team Enceladus, created an Arduino circuit in which 3 knobs on the breadboard are turned and control the direction, X,Y, and Z, of the bird mesh in Unreal. Then, a flying animation was imported from Maya as an FBX, and connected through a blueprint in Unreal. Max 7 was used to read the Arduino code and transfer it into Unreal. Credit to Jeremy for modeling the bird.











