My short film is done!!
I was trying for less then 2 weeks, but the final time was 17 days from initial concept to completion, which is close enough lol
Monterey Bay Aquarium
d e v o n
occasionally subtle

tannertan36
Xuebing Du
tumblr dot com
RMH
AnasAbdin
PUT YOUR BEARD IN MY MOUTH

Love Begins
DEAR READER

#extradirty
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@theartofmadeline

Origami Around
Alisa U Zemlji Chuda
ojovivo

if i look back, i am lost
$LAYYYTER

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@technician-the
My short film is done!!
I was trying for less then 2 weeks, but the final time was 17 days from initial concept to completion, which is close enough lol
transport carrier V-271 maneuvers over a gas giant!
Historians remain divided on whether the launch-bays are loaded with mecha or salvage drones in this photo
another version of my "pinecone carrier" concept! this one has 64 launch bays, and no armor. the parallel bays are meant to allow faster deployment and recovery. In this design I envision the bays as unpressurized, with an elevator running down the central spine for access. pilots and crew would ride in the pressure hull at the bow, but pilots could also ride in their cockpits for short trips.
I'm using a decal for the bay doors to save geometry, I modeled it in a separate blend file, then rendered some passes with an orthographic camera to get the normal map, ect. normally I make everything in one maga-file and then bake/optimize, but thinking ahead is faster and crashes my computer significantly less.
the background is a photo from Cassini/ NASA which I have edited/colorized to match the scene
All the methods I used to make smear animation for my recent video.
these aren’t mutually exclusive, here's a pretty good example of several types of smear applied over only a few frames (slowed way down to see individual frames)
Detailed explanations below;
The Dragon!
I updated the pilot's face half way though making my short film, and one of the things the new face has is animated irises.
These are irises are image sequences controlled with a driver in blender, the reflection is a separate layer which is overlaid, giving me the option to animate them separately, by any means I want (including simple motions w/ tweening in blender, or full frame by frame 2d animation)
(I didn’t actually need either feature tho >_<)
I also added some hand-painted shadows, which had to be updated for each new lighting, but that was okay because she only appears in two lightings. and there is an "eye shadow" which is actually a modeled 3d object, so it can be animated quickly. (because the iris and white of the eye are separate objects, which move independently, the shadow (which crosses both) had to be 3d)
(the original test is below)
and this is the final version,
video link youtu.be/piwt1amXNdU
Lg Cosmo (lg-vn250). modeled in blender and textured using photos i took of mine.
Macross explosion!
My attempt at the classic mass battle/missile attack explosion effect from Macross (and many other 80s mecha anime)
I built this while thing in blender geonodes and shaders. this method worked really well, I was able to use timing graphs to quickly tune the fade away animation exactly how I wanted it, while still giving a unique lifetime to each 'blast'. I was also able to tie the lifetime to the size, so the larger blasts fade away more slowly, which would have been really hard to do with sprite animation.
the geometry is super simple too, (which means that this explosion doesn't crash my gpu). each blast is a 2d circle, all the fade out animation happens in the shader, and then the circles get deleted.
the location is controlled with an on screen control, (the little square in the last screen shot) so I can "Paint" the effect across a screen, and new blasts are created every frame while the control moves.
A mermaid for Mer-May
My short film is done!!
I was trying for less then 2 weeks, but the final time was 17 days from initial concept to completion, which is close enough lol
My wooden recorders!
I have a full modern consort, (from smallest) Soprano, Alto, Tenor, and Bass (also called the bassett). The smallest, the Soprano, is the one most people play in school. (or at least, it's the one I played in middle school)
the larger ones are kinda my babies, they were all in very poor condition when I got them, and even so it took me a long time to find wooden recorders of larger sizes that I could afford.
The bass was in horrible condition, it had a giant dust bunnies in it and disintegrating cork, and it's still missing it's breath tube, so I play it with the cap off, which is not the most comfortable.
I had to replace the keywork on both the Tenor and Bass, and remove damaged finish from the Tenor and Alto. the Tenor had lipstick stains that didn’t come off until I stripped the varnish. the Alto was just a very cheep varnish, not instrument grade, and an ugly flat brown which completely hid the beautiful dark wood the instrument was made from.
I also installed comfort extensions on the first keys of the Bass and Tenor, because I have very short pinkies
In my latest video ( youtu.be/piwt1amXNdU ) I am playing the three largest, (Alto, Tenor, and Bass, but mostly the Bass), and then filling harmony with the (free!) BBC symphony plugin from spitfire www.spitfireaudio.com/en-us/product... ) (I think I used an oboe and some horns). I'm playing all the trills and tremolo parts, because the plugin can't do those, and the very first lines heard in the piece are the bass recorder
(and Im not using the soprano because I agree with Michael Praetorius (wiki en.wikipedia.org/wiki/Michael_... ) that it should be avoided "because of how it screams" lol)
this mermaids size is matched only by her curiosity
March of Robots, day 3; Biomemetic
For the biomemetic prompt I made an Anomolocaris type robot! (and a trilobite for it to chase).
All those little flaps are rigged, but it was too much to animate for a one day project (I still dream of working out an easy to use anomolocaroid rig)
I had a shower though last night about a possible way to drive this rig, put together this little proof of concept animation. its pretty rough, but it shows that the controls work.
basically the idea was to duplicate the spine and it's IK's and point the flaps to the new spine bones. because the spine is already well setup (only 2 control bones) I got the smooth rippling/rowing motions I wanted much faster. the final set up has only 7 control bones, for about 60 total bones (plus 4 bones for the "tail fins", which are controlled directly).
fake retro style visual novel screen shot I made. I really like the old skeuomorphic interfaces. this one is pretty over the top, but not more so then some of the references I found
tried a game play mock up!
feel the thrill of the turn based, number heavy, isometric space combat!
Some "promo" art and a fake magazine ad ^^
ArtFight - terminal-5 Expression Roulette
Revenge attack!! This robot friend, terminal-5, belongs to @technician-the. When I saw this cutie and the double thumbs up image I had to draw him! And give him a mini expression roulette :]
terminal-5 | The Technician | Attack
we both love this! ^^
Playing around with shapes, inspired by the mysterious artifacts called "roman dodecahedra"
The are modeled, textured, and rendered in blender