Hi there!
I'm Jane, and this is my Magic blog. I'm a Vorthos, so I'll mostly be posting about whatever art, flavor text, character, or plane has me enraptured at any given moment. I hope you enjoy my weird ramblings!

@theartofmadeline
Xuebing Du

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PR's Tumblrdome

oozey mess
let's talk about Bridgerton tea, my ask is open

★
Lint Roller? I Barely Know Her
noise dept.
wallacepolsom

if i look back, i am lost
$LAYYYTER
Sweet Seals For You, Always
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One Nice Bug Per Day
YOU ARE THE REASON

祝日 / Permanent Vacation

izzy's playlists!
"I'm Dorothy Gale from Kansas"
seen from Oman
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@tel-jilad
Hi there!
I'm Jane, and this is my Magic blog. I'm a Vorthos, so I'll mostly be posting about whatever art, flavor text, character, or plane has me enraptured at any given moment. I hope you enjoy my weird ramblings!
Juggernaut Star should just feel boobs, in my humble opinion.
Animation I did yesterday!
Samurai of the Pale Curtain by Christopher Moeller
The discourse for why its bad to hate UB has warped and distorted in kinda nuts ways.
“Stop being so cynical about it”. UB is a deeply cynical product: something that uses Magic the Gathering’s systems as a framework for rememeberberries to extract cash from your wallet to give to shareholders. Its not good.
“Don’t yuck my yum”. Lorwyn Eclipsed is being interrupted by Marvel previews. Most of the magic cards printed next year are Universes Beyond. My yum is yucked on a biweekly basis but I guess “don’t yuck my yum” doesn’t apply to me. If a random stranger online complaining about the thing you like ruins your day I don’t know what to tell you.
”The game has always been bad”. Factually untrue. The game has never been perfect but there have been many great stretches of years to play. Ive been a loud critic of wotc’s greedier decisions since day 1 do not @ me.
”They just haven’t hit what you like”. Yes they have, I’m a huge FF enjoyer. I don’t need it in MTG and I actively dislike seeing it.
”It’s just a game, its really not that big of a deal. Just don’t buy it.” Sure. I mean at the end of the day it is just a game. That’s not wrong. Its just a hobby I’ve had that’s let me connect with a lot of people I otherwise wouldn’t have met both online and in person. And it sucks that it’s become an IP mining machine that’s also pumped up the price of my hobby. ATLA prerelease was $50 you think WOTC isnt gonna see the turnout and apply that to universes within sets?
Its ruining the game on an aesthetic level with a disastrous lack of cohesion as a result of poor IP selection and is skyrocketing prices to the point where there were FF boxes selling for $1,600 a pop. Its not good for the game, its not good for the player, and its not good. I hate it, and I think the arguments against the hate are bad.
A few takes I’ve seen I personally disagree with:
“It keeps the lights on, UB funds wotc bc in universe sets are hit or miss”. Wotc wasn’t a small indie company before they started printing UB, nor were they in dire straits. It does, however, print money directly to shareholders. Bc they certainly arent paying better wages. So it does earn wotc a lot of money, but its not like the game was on life support in 2019. That was the end of the bolas arc and the game was getting popular in more mainstream spheres. UB also flops, such as Assassin’s Creed and Spiderman. I don’t believe UB is a “necessary evil” to keep the game around. I think its the most financially profitable. There’s a difference.
“Deckmaster was supposed to be crossover based by design”. Sure, but there’s a difference between one house of a few games vs we have Spongebob, Jaws, and Dr Who in the same arena. I think tcg’s crossing over would be different than what we have now.
“Spoiler season overlap isn’t universes beyond related”. True facts. Duskmourn did interrupt Bloomburrow‘s groove. I will say it gets under my skin more when its UB interrupting an in universe groove. But that’s a subjective feeling.
And the worst take I have been exposed to more than once like the Chernobyl’s Elephant Foot:
4. “Its our time to own the tcg, you get out” or “Mtg has always been stupid and UB proves your game sucks”. Loser takes. I don’t know what to tell you. Mtg aint cheap and if you’re spending that much money to troll someone who’s bummed their hobby is in the gutter that just sucks. Please go outside at least once.
Ngl I’m mostly bewildered by people who make the IP their identity and throw themselves in the way to protect billion dollar companies as they shake money out of the players’ wallets. Unhinged behavior.
The willow knows what the storm does not: that the power to endure harm outlives the power to inflict it.
This card is really intriguing to me. The Dark as a whole is one of those sets I can't help loving despite it being objectively pretty bad, and this card is a great example of what draws me to it.
KARN'S FURSONA IS WHAT???
THIS RAISES SO MANY QUESTIONS
Feldon of the Third Path is, in my opinion, the pinnacle of storytelling in Magic: The Gathering.
Every part of this card comes together to tell you Feldon's story without ever overtly saying anything.
The art depicts him as a sturdy man, used to labor, and the workshop around him supports that. His hair is dark, but his beard is gray. He's getting older, but there's life in him yet. He gazes intensely at at the machined face of an automaton's head.
His ability doesn't do anything so gauche as bringing a card back from the graveyard. No, he targets a card in the graveyard -- someone, something that has died -- and and creates a copy, a facsimile, that's an artifact in addition to whatever it was before. But his creation is imperfect. It doesn't last. At the end of the turn, you sacrifice the copy. Greater magics than what Feldon posseses are required to make it stay more than a moment.
And then the flavor text. "She will come back to me." Powerful. Defiant. Sorrowful. Broken? Who can say, we haven't heard Feldon himself speak the words. But he lost someone, and he is determined, driven to bring her back the only way he knows how.
We're never told what the first two paths are, even if we can assume, but Feldon very clearly indicates what the Third Path is.
Magic players will be like "I'm normal about this magic character" and then you look at their battlefield and they have a card of that character, in a sleeve of that character, on a playmat of that character and they're keeping track of life totals with a phone with a wallpaper of that character
Sometimes they might even have multiple versions of that character as different cards on the battlefield. If they're one of the freaks they might have even read the LORE about that character
this feels like a callout
Nissa and Chandra having a serene little moment for OsiriaRaven
As I play more and more commander in person, I've found that there's a brand of player that gets REALLY annoyed when someone can consistently affect the whole board. (Impact tremors was what did it last night, but going wide can do it too, and many other "each opponent" effects)
Most decks that do stuff like this have one or two key bits on the table at any given time. For me last night, the combo that got the player I have in mind super salty was this:
Keep in mind, this guy has played against this deck before, Impact Tremors was just a recent addition. It's Boros Soldiers, so it's not even a complex strat: Go wide, get soldiers on the battlefield with a bunch of keywords, and share their abilities with these two if possible:
Everyone else at the table was playing color combos with TONS of removal. TWO of them were playing GB, which means they should have had TONS of removal, including enchantment and artifact hate. Instead, they let my board state build and build, while only taking out big flashy threats that came out from the other decks.
SO many players get too focused on the short term that they don't think about what's ACTUALLY hurting them. They kept worrying about 6/6 creatures, or destroying utility, and ignored the enchantment that was in play since turn two and dealt ~100 damage throughout the course of the game. And the worst part about being salty about my win (and ONLY win of the night) is that if they had destroyed EITHER half of the HOG/IT combo, I probably would have lost. I had a decent board state of creatures that didn't require them, but with one player running Shelob, one running Golgari Elves, and another running Scarab God, I would have been hard pressed.
One of my tips for multiplayer formats: start learning about interaction, especially how your opponents' permanents interact with each other. If it seems like they have a combo on the table, ask them questions if you don't understand. (If you're playing with someone who won't explain, or who will be vague, STOP playing with them.) Make every removal spell REALLY count, as removal isn't AS good in multiplayer, unless you're utilizing semi-board wipe or board wipe. Think about the long-term effects some permanents might have. If something is annoying you in the early game, there's a good chance it's gonna be worse in the late game.
Moxtober Entry 5 - Village This might be the loosest one I've done so far in relation to the prompt. While I envisioned her creating a clan (or a village) of Goblin automatons to keep her company, Qerk was originally a throwaway character relegated to the flavor text of the card Goblin Wardriver, from Mirrodin Besieged.
Moxtober Entry 4 - Nocturnal Despite the flavor text and set symbol I used, this art is originally from the card Darkest Hour, first printed in Urza's Saga. Does this mean moonlight is supposed to activate Phyrexian sleeper agents somehow, or is it just incidental? Who knows, but the art is awesome.
Moxtober Entry 3 - Birds! Order of Midnight is one of my favorite pieces of card art from Thrones of Eldraine, so I figured I'd repurpose it. What birds are more synonymous with Halloween than crows and ravens?
Moxtober Entry 2 - Orchard. I wanted to try doing something a little less obvious. Bone Orchards still provide fruit, I guess... Just not nearly as edible. :)
Trying to catch up on this year's Moxtober! Here's entry one - Autumn.