When your tu misses 2x (cane, pixie) in a row prior to a highdive that also misses when your partner is at 1lp during a bullion fight right before foreman
so let’s calculate this to show how horrible this is:
Accuracy is calculated using the following formula:
atkAcc = propAcc + trackExp + tgtDef + bonus
atkAcc is the final result after the four aforementioned variables are evaluated. Once atkAcc was determined, it will be compared to an pseudo-RNG that rolls a number from 0-99. If atkAcc is greater than the RNG, it is given an atkHit value of 1, and will hit. Otherwise, the gag is given an atkHit value of 0, and will miss.
if atkAcc goes above 95, it is reduced to 95.
If a Toon-up gag is used, trackExp is halved for that gag.
If a Toon-up gag is used, tgtDef is set to 0 for that gag.
tu doesn’t really rely on lured bonus / prev hit bonus, so that is void (correct me if im wrong)
So let’s do this for cane first, which is propAcc = 70 and trackExp = 30/2
atkAcc = 70 + 15 + 0 + 0 –> atkAcc = 85
RNG: 99 - 85 = 14 –> 14/99 chance of missing –> 14.4% chance of missing
And now for pixie which is also propAcc = 70 but trackExp = 40/2
atkAcc = 70 + 20 + 0 + 0 –> atkAcc = 90
RNG: 99 - 90 = 9 –> 9/99 (1/11) chance of missing –> 9.1% chance of missing
The kicker of them all, the high dive which is propAcc = 100 and trackExp = 60/2
atkAcc = 100 + 30 –> atkAcc = 130 reduced to 95
RNG: 99 - 95 = 4 –> 4/99 chance of missing –> 4% chance of missing
now, the chance of all of these missing in a row?
14/99 * 9/99 * 4/99 = a whopping 0.00051942751 or rather
.052% chance of missing all 3.
bye














