Meteor Miner
Asteroids Elevator pitch by Shannon Tetley
The pitch:
Meteor Miner is a classic asteroids type game where you must survive an endless horde of killer asteroids and hostile spacecraft to gain the highest score. Resources can be claimed from the destroyed asteroids to allow the player to upgrade and customise their ship. Combinations of upgrades form different loadouts and its up to the player to decide which combination will help them survive.
Aimed at young adults this game is inspired by horde survival games like the Call of Duty zombies game mode and arcade shooters like Asteroids. The game will feature waves that increase in difficulty and award the player with fanfare and access to upgrades when completing waves. Upgrades provide the payer with interesting opportunities to customise their survival strategy. Upgrades could include faster manoeuvring, more powerful weapons or unique abilities. The combination of these abilities are what will make or break the players survival run.
The game would be set in space with a futuristic theme. Taking inspiration from Sci-Fi films and classic arcade games could give the game an exciting feel and build the tension for the upcoming attack waves. These themes could be incorporated into the shopping screen used to buy upgrades by making it look like a hanger bay or the interior of a space station. This shop interface could take many forms, it could be used as a paused, safe space for the player to catch their breath between waves, or it could let the game run in the background, putting the player under pressure to make quick decisions.
A lot of options are on the table for this idea but it would stick to some core mechanics. Survival and decision making are central to Meteor Minor. The player will be rewarded for playing with excitement and a sense of achievement for reaching a higher level, and by finding new and interesting strategies that they find fun.















