How to recreate the mp100 psychic power effect
If you’re like me (not very creative) you’ve probably considered figuring out if you can decently recreate the effect they use in mp100 whenever anyone uses psychic powers. If you don’t know what the fuck a mob psycho is, here are some examples of what that is.
it’s funky and cool
Disclaimer! This is probably not the most intuitive way to do this. There’s probably some photoshop thingy that can generate these sort of textures or something. I’m just using firealpaca, so this can probably be used in a lot of different programs. All you really need is clipping.
STEP ONE
Get yourself some textures. I did this by looking up “holographic foil texture” but uh. the results aren’t amazing. Please tell me if there’s a better way to find these sorts of textures because. yeah.
I’ll also put some textures I’ve made beforehand under the cut because this is just outrageous.
STEP TWO (skip if using my textures)
Find a way to make it usable as a texture. No idea how this works in other programs but in firealpaca there’s a thing called extracting lines under the filter tab, mess with that a bit. You want there to be a lot of contrast between the transparent and black parts.
Here’s the first texture I made that’ll also be at the bottom of the post for redundancy.
STEP THREE
Get your drawing and put a fuzzy aura with an airbrush around the character doing the psychicing. You may want to use a bright color just so you can see it if there’s a white background, but you’ll eventually need to make it white.
for example, here’s a mob.
STEP FOUR
Take the texture and put it over your drawing, just enough so it covers the aura. Then, either turn on protect alpha or make another layer with clipping and color the texture. You may want to play around with the colors a bit, but you can do this at any stage so. ya.
STEP FIVE
Alright now you can clip the texture onto the aura and make it white. This is all pretty simple stuff uhh… If you don’t know how to clip things and use protect alpha, look in your layer settings. Keep in mind it may be called something different in your program, also you may have to merge the color layer onto the texture layer if your program can’t clip over clipped layers.
And that’s pretty much it! You can play around with colors and maybe put a slightly off center layer of the filter that’s another color under the main layer… etc etc.
Keep reading
@fearthrill hey thanks so much!! here’s the post with the texture sites. i haven’t looked at any of them myself yet but please reblog this version instead!!









