-GRAPHICS AND SFX ARE STILL STOCK FROM DOOM II -music is playing in-engine :D -level design is new but super early concept stuff, dont pay it much mind -BOSS...
NEW UPDATE VID. CHECK DESCRIPTION FOR DETAILS ON WHATS NEW. :DDDDD OWO
almost home
RMH

tannertan36

Jar Jar Binks Fan Club
TMBGareOK. The Official They Might Be Giants tumblr
he wasn't even looking at me and he found me
Fai_Ryy
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official daine visual archive

roma★
d e v o n
Cosmic Funnies
PUT YOUR BEARD IN MY MOUTH
cherry valley forever
$LAYYYTER

Origami Around
Mike Driver

Product Placement
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The Stonewall Inn

seen from Malaysia

seen from Malaysia
seen from Kenya
seen from Australia
seen from Japan
seen from Germany

seen from Ukraine

seen from United States
seen from United States

seen from United States

seen from Canada

seen from Singapore
seen from Canada

seen from Indonesia
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@the-raven-devblog
-GRAPHICS AND SFX ARE STILL STOCK FROM DOOM II -music is playing in-engine :D -level design is new but super early concept stuff, dont pay it much mind -BOSS...
NEW UPDATE VID. CHECK DESCRIPTION FOR DETAILS ON WHATS NEW. :DDDDD OWO
Updates! Updates! -Reconsidering how the weapons will work in game lead me to try and make a mostly melee-focused game. We’ll see how fun that is in-game but i have a lot of ideas Read the description of the video for more info :p (Other than music, everything is place-holder)
BADASS CONCEPT ART by @animerrill Concept art for The Raven and a thug, one of the many enemies The Raven will fight. Ethan makes top tier art and has recently been doin some daily art pieces that look badass so be sure to give him a follow at the blog above.
I Am The Raven I have plenty of original pieces done for this game but figured I should share one for any early followers ;p
What is ‘The Raven’, and what’s the plan on making it?
The Raven is going to be an old school FPS game, similar to DooM or Blood, featuring 3 original chapters worth of new levels using totally unique textures, sound effects, sprites, menus, and music. It’s based in the DooM engine and levels are made using GZDooM Builder, but I’m hoping for the game to be standalone for the final release. Music is currently being made totally in midi, and I’m planning on the game’s files to actually have the midis in it. If anyone else would like involved I’d love to have some extra help, any is appreciated. Special areas I could use the help include, -Sprites/textures -Coding (using Zdoom’s decorate script) -Level testing -Level designers also welcome but not as heavily needed. -Sound Effects -If you’re interested in voice acting the protagonist or any side characters that speak, feel free to reach out too. There are some features I’d like to include but can’t due to nearly total incompetence in Zdoom decorate script, so if you’re competent in that I would love to have you aboard. For quickest responses, reach out to me at [email protected]