"Here are all of the mugshots I've done for Super Wolfenstein 3D thus far! Some of them are just for giggles and won't be used, but I've had a lot of fun making expressions for this dude! 😁"

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"Here are all of the mugshots I've done for Super Wolfenstein 3D thus far! Some of them are just for giggles and won't be used, but I've had a lot of fun making expressions for this dude! 😁"
Doom Must Fall
Game: Doom Year: 1995 Port: Any Specs: E2M1-E2M9 in the original package; Sparky's is E1M1, with the big showcase level being E2M8 in the original Gameplay Mods: Some weapon mods as well as random powerups Author: Fairfax Shield "Mackey" McCandlish aka "Avatar" idgames | doomwiki | onemandoom
In the year 2097, humans control HARs (Human Assisted Robots) and, uh, I guess fight each other in tournament combat. BUT! In Doom Must Fall, you're a bounty hunter who has been hired to oust a pirate organization named Iron Fist from its fortress. You get close when the pirates start teleporting invaders onto your personal spacecraft. You have to fend them off before you counterattack, beaming into their labyrinthine structure.
This TC is a fangame of one of Epic's lesser-known properties. If you've played Hell to Pay then you may be familiar with Mackey's 3D modelling of sprites already. I think that it looks a little better here because there are no clashes with Doom's original sprites. E2M8--E1M1 in the repackaging--is a cool, wildly abstract outing that reminds me of crazy early 3D-rendered games.
Click here if you'd like to read my full review.
That's a really nice skybox.
Grimlight Gallery
https://forum.zdoom.org/viewtopic.php?f=19&t=66375
Shrine is a very cool Lovecraftian themed Total Conversion for Doom 2. If you want an interesting take on traditional Doom gameplay, I highly recommend you check it out!
Skywind Gameplay Demo
I tend to be very sceptical of total game conversion. It’s not like I’m adverse to the idea itself, heck... I would have never finished playing Baldur’s Gate 1 if it weren’t for the BGT-WeiDU project. A total conversion that allows you to play BG 1 in BG 2, provided you have the two games installed. BG1 was just too old. The resolution and the speed of which the characters moved just didn’t work for me. I started to play BG1 in 2006 or so. BG1 came out in 1998. So the total conversion helped.
Anyway, most total conversion projects will go on hiatus or are just crap. But Skywind seems to be shaping up nicely. I honestly don’t know how long they will need to finish this project. They have been working on this for 9 years.