“Dystopier”
Cosimo Galluzzi

Origami Around
wallacepolsom

Andulka
RMH

titsay

JBB: An Artblog!
Xuebing Du
noise dept.
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taylor price

tannertan36
One Nice Bug Per Day
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YOU ARE THE REASON
Stranger Things
KIROKAZE
Jules of Nature

blake kathryn

⁂
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@theabyssblinkedfirst
“Dystopier”
I’m so fucking tired of this police state 1984 bullshit.
There’s just... nothing here. Like, I’m supposed to stare into a little screen and find meaning there, while everything real is just a mass of grey jobsworths all hating the world but following the rules - same as me.
When did that become good enough?
Illustrations by Moon
behance l tumblr l website l fb l shop
Your vision is so good, but I swear one of these days I’m gonna drag you to a life drawing class. There are naked people, it’s like being back at uni.
“He didn’t take a preventer all the time!”
And that’s why he’s pragnaen.
Inspired by various tumblr posts.
Humans quickly get a reputation among the interplanetry alliance and the reputation is this: when going somewhere dangerous, take a human.
Humans are tough. Humans can last days without food. Humans heal so fast they pierce holes in themselves or inject ink for fun. Humans will walk for days on broken bones in order to make it to safety. Humans will literally cut off bits of themselves if trapped by a disaster.
You would be amazed what humans will do to survive. Or to ensure the survival of others they feel responsible for.
That’s the other thing. Humans pack-bond, and they spill their pack-bonding instincts everywhere. Sure it’s weird when they talk sympathetically to broken spaceships or try to pet every lifeform that scans as non-toxic. It’s even a little weird that just existing in the same place as them for long enough seems to make them care about you. But if you’re hurt, if you’re trapped, if you need someone to fetch help?
You really want a human.
That said- humans also quickly get a reputation among the interplanetry alliance’s medical community.
If you want to survive, get a human.
If you want to keep that human in optimal functioning condition, get bribery or blackmail.
Many species, used to their own healing rates, do not know what to do when a human cuts their hand and then hardly sits still long enough to stop bleeding, let alone receive proper treatment. More serious issues?
If you would expect your typical patient to be bedridden for months, maybe even crippled, expect humans to be begging to be up and about within a few weeks. If you want them to keep down, then you’ll have more trouble.
Most interplanetary medical programs spend a disproportionately large period of time teaching how to deal with human super-healing. (Most students still panic the first time they come to a human patient and find them trying to leave instead of half-dead.)
Alien doctor leads a group of students into a recent patients hospital room. What they find is the patient struggling into their pants. They stop mid-struggle and stare at the doctor. “I wasn’t…” And they fall over with a thud. “I’m ok!”
Lofi - Brighton based artist and illustrator
Check me out, being a professional and having a proper website for my illustration. Am kinda happy about the design, very minimal and lo-fi chic! :)
Now I just need to actually finish it, put more art on it, and then herd some money-havers at it.
All 100 done, sod adding the rest in! :) Am really proud of this thing, it looks amazing printed as an A1 poster!
#61-72
OMG, no imagepost since #60? Well, pucker up and let me dump freely. And #69 just in-fucking-sisted on being seperate for some reason. So be it.
+Elegance
#54-60
Picture dump, proving again that I paint faster than I draw, and copying is easier than inventing.
The last one especially, I’m really proud of, and fucking impressed I managed that in an hour.
#49-53 Over half way now!
Not done an imagedump since Pyro? Wow, here goes then: #41-48
#mmm
Definitely better than yesterday’s feeble attempt, and no bad for second try at Illustrator, right? Having a really iconic design to work with sure didn’t hurt, either.
#39 Ahahahaha, first attempt at Illustrator. Jesus, that sucked. I’d like to say I learnt a lot but mostly I learned ‘Adobe products are horribly unintuitive’. I feel like this links back to what I was saying about power vs. enjoyment - it’s a powerful tool, but the price is a degree of alienation from my artwork.
I’ll keep trying with it for a while, see if it’s worth my time to practice it, but I’m not convinced so far.
Stop doing spec pages: Why DC, Marvel, Boom etc. should pay you for your test pages.
(I figure this will get the appropriate people’s attention)
A quick preface: Yesterday a friend of mine told me the story of how she was scouted by DC Comics to participate in their “talent” workshop. My colleague, who worked as a professional for 7 years and had books from Marvel under her belt, made time to meet up with a rookie editor only to subject herself to the editor’s rejection and novice opinion as to how my colleague may one day meet the standards of the DC talent workshop- some other time I’ll talk about how lame this DC Comics talent workshop is in how it is manufacturing the spectacle of demand for their brand by creators and using that to forego the cost and editorial aptitude it takes to curate and build a stable of … but they had the gaul to ask my colleague to do test pages, so here’s my opinion on that.
If you’re Marvel or DC or a company, like BOOM, that profits off large licenses, you should pay for samples from prospective contractors. The hours that an artist spends making a sample are bankable hours; it’s work. By not paying for that sample art, these corporations are offsetting the cost of their R&D on labor. Artists shouldn’t have to shoulder the burden of a corporation’s R&D.
“But how do they know if the artist is appropriate for the book?” If you’re asking for a sample, you’re interested enough to pay for the sample. Should artists pay to waylay the risk that the editor or whomever solicits the sample isn’t qualified to shrewdly select prospective artists for a property? If you can’t afford for the samples, maybe drop one of the dozen batman books you’re putting out, and put that money towards R&D.
What’s more is that there’re few ways for the artist to recoup the cost of making the test pages that are the intellectual property of that corporation.
I think in order for we artists to get treated more fairly, we are going to have to stick to standards of practice. Companies exploit the lack of communication and solidarity between artists. We can’t really trust corporations, ones with a history of exploiting labor, to have our best interests in mind so we are going to have to keep the lines of communication open and hold corporations to a standard. Hold the line!
…that said, I’ve done free samples for comics corporations before. And I regret it. I won’t do it again.
For many it’s exciting to have an opportunity to work for a large company or on a property or license that has pop culture currency and visibility. Large companies exploit this. It’s important, however, to consider the value of the labor that went into sustaining these brands. Brands that are big enough to garner enough capital to sustain a film production, let alone the occasional 300 dollar sample page from a cartoonist.
The hard part is that you’re always going to be competing against the people who will work for free: that’s how we ended up with such an exploitative situation in the first place, but the only real answer is to suck up the (potential) loss.
Comics and illustration are especially ripe for this sort of abuse because so many people are huge personal fans, and don’t have the distance from the company that would be there in most fields.
Better vs. More Fun
Something I really struggle with in my art is the way I default to ‘must do the best art I can’. Thing is, the ‘best’ art isn’t necessarily the most enjoyable.
Computers are a most of the problem here: digital tools are absurdly powerful, and let me make art that’s technically far better than I could do with trad media. Fuck up a brush stroke? Who cares, got an undo key! Do that a few hundred times and the difference in the final thing is crazy, not to mention how fast it is to grab a colour, pick up a new brush, and so on.
The downside, though: it just doesn’t feel real. There’s so much going on between the actions I take and the end result that it doesn’t feel like the end result is really ‘mine’. I had the same thing way back, when I really struggled to learn keyboard, but totally took to bass - I think I need to be connected to the marks I make, even if that means using a less versatile tool most of the time.
I suppose what I’m getting at is: do I value ‘process’ or ‘result’ more? Oh shit, I think I just life metaphored, my bad, I’ll wipe it up later.
(Y’know, one day I’ll end an art-spiel with an answer instead of a question)