"The White Steed" Illustration by L. J. Le Rolland, inspired by the Scottish folk ballad Tam Lin.
Lint Roller? I Barely Know Her
Interview Vampire Daily

Jar Jar Binks Fan Club

titsay
No title available
d e v o n
Cosimo Galluzzi
Cookie Run:Kingdom Official!
hello vonnie
sheepfilms
PUT YOUR BEARD IN MY MOUTH
NASA
★
Sade Olutola
tumblr dot com
EXPECTATIONS
Monterey Bay Aquarium

bliss lane
The Stonewall Inn
Not today Justin
seen from Belarus

seen from Jordan

seen from Germany

seen from United States

seen from United Kingdom
seen from Angola
seen from Colombia
seen from Brazil

seen from United States
seen from India

seen from Singapore
seen from Seychelles
seen from Türkiye
seen from Spain

seen from Argentina
seen from Türkiye

seen from Saudi Arabia

seen from Nepal

seen from Mongolia

seen from United Kingdom
@thealmanachofreblogs
"The White Steed" Illustration by L. J. Le Rolland, inspired by the Scottish folk ballad Tam Lin.
The Pain by Henri Martin (French, 1860--1943)
Who art thou, White Face? by Leonora Carrington, 1959
Milo Winter (1888-1956)
Illustrasjon til fabelen “Geitekillingen og ulven” av Æsop.
Illustration for the fairytale “The Kid and the Wolf” by Æsop.
From the ballet "La Tragédie de Salomé", performed by the Ballets Russes.
Illustration by George Barbier, 1914, from an album dedicated to the Russian ballerina Tamara Karsavina.
"The Forest Woman" (Die Waldfrau) ), 1901 – Otto Modersohn.
Ghosts of Circus past
Henry Weston Keen (1899–1935)
“Spider, Web, Snake and Flowers,” c. 1930
illustration for “The Duchess of Malfi” by John Webster — source
Andrei Pokrovskii (Russian, 1996) - Untitled (2026)
"Echoes of the Sun God" by Emilia Cantor
Arch-Hag
"Day 2: Pesta" © Gary Cadima, accessed on his DeviantArt here
[I guess this ended up as a theme week anyway. On the other side of the power scale of haggishness, here's the arch-hag from D&D 5.5e. There are a number of monsters new to that book that exist to expand high level foes beyond dragons and fiends, which I appreciate. The 5.5e arch-hag seems to have some logical inconsistencies that weren't hammered out in the editorial process. They have coven magic, like other hags do, and are depicted as three of them around a cauldron, but the flavor text stresses their self-interest and each one of them has a unique anathema. The one named arch-hag is Baba Yaga, but she works alone, not with a coven. The flavor text talks about them altering fate and changing reality... but their strongest ability is mass suggestion. So this version is rather more able to serve as a campaign villain in a game like Pathfinder, where there's less separation between mechanics and story. @abominationimperatrix suggested that arch-hags could correspond to other folkloric entities, which inspired me to make this one Pesta specifically.]
Arch-Hag CR 21 NE Monstrous Humanoid
This monstrous old woman towers almost twice human height. Her teeth are crooked and far too sharp, and her fingers are gnarled into claws. She is rail-thin and her skin is mottled and lumpy, with the appearance of boils and decay. Despite her appearance of great age, her movements are fluid and eyes keen.
The arch-hags are schemers and manipulators of the highest order, and their plots often span multiple planets and planes. Every arch-hag was once a hag of an ordinary variety, and over the course of centuries was able to advance themselves through rituals and strange secrets. The exact nature of these rituals varies from arch-hag to arch-hag, and may include supplicating to a deity, harnessing some source of planar power or absorbing the life essence of the other hags in her coven. No matter the route taken, arch-hags elevate beyond the need to draw on other hags for magical power and can cast all of the spells of a typical hag coven on their own. In addition, they serve as arcane patrons themselves for many witches, often through aliases and false identities. Even good witches might call on an arch-hag for magical power, advancing the hag’s strange and tangled goals in some minor way.
No two arch-hags have quite the same combat tactics, as they can all use different spells and hexes. That said, there are some similarities. Arch-hags prefer to use magic to battle rather than hand to hand combat. Almost every offensive action an arch-hag takes, from firing waves of lightning from its fingertips to countering spells to critical blows from their teeth and claws carries with it the threat of being cursed. An arch-hag can blink, twitch or snap its fingers in order to electrocute cursed targets in an instant, and often time this to disrupt spellcasting. And if an arch-hag is thwarted in combat, it not only leaves a spiteful curse on the victors, but is transported to a demiplane to rest, recover and plot revenge.
That being said, arch-hags are not exactly immortal. Each arch-hag has some anathema, an object that represents a personal flaw, nemesis or the antithesis of its patronage. These items do not directly harm the hag, but do allow it to be slain, and all arch-hags keep the exact nature of their anathema a deeply guarded secret. Some examples of anathemas might include the bones of the arch-hag’s first love, snow from the peaks of Heaven, or even the universe’s worst pun.
Sample Arch-Hag The statistics below represent Pesta, an arch-hag of disease and plague. Pesta uses diseases as weapons to alter the course of history, especially to kill likely heroes before they reach their full potential. She rarely deigns to visit the sites of her plagues herself, instead sending a charmed or loyal proxy in her place, disguised as a black-shawled old woman and infected with some manner of contagious illness. Legend has it that when she (or one of these proxies) carries a rake, some will be left alive in the plague’s wake, but if she carries a broom, all will be swept away to their final resting place. Pesta can use and grant spells from the Deception, Plague and Portents witch patrons. Pesta’s anathema is the branch of life.
Void Hag
Image © Paizo Publishing
[Starfinder has a number of D&D/Pathfinder monsters… in SPAAACE. The void hag is one of these, and one that I think translates better back to Pathfinder than say, scavenger oozes do. My issue with the void hag as written comes from a disconnect between its abilities and its flavor text. The Alien Archive goes into great detail about how a void hag makes its robes, which would involve jaunts between multiple star systems and nebulae. But the void hag doesn’t have any way to quickly move through space, nor does the entry talk about them having space ships to make the trip. Space is big, y’all. So I gave it starflight.]
Void Hag CR 10 CE Monstrous Humanoid This woman has gray skin pocked with craters, as if she was made out of the surface of the moon. She wears strange robes which move with her as a second skin, and her long hair glimmers with starlight. She is very tall and lean, with long limbs, her spindly fingers ending in claws.
Void hags are powerful hags native to the airless expanses of space. They typically live on desolate moons, asteroids or even comets, plotting how best to subjugate other creatures and increase their knowledge and power. Void hags are incredibly intelligent and incredibly arrogant, and enjoy punishing other creatures for not being as brilliant as they are.
A void hag is only seen as a peer by other such creatures once she has woven her starlight robes. Doing so is time consuming and dangerous, requiring the hag to weave the energy of a coronal mass ejection and the particles of stellar dust into a shroud. The starlight robes provide the hag with a potent defense and a potent offense, and she never willingly removes them. The greatest insult a void hag can suffer is to have her robes stolen or destroyed.
On occasion, a void hag will make planet-fall and join with other hags in a coven. Void hags cannot stand to be in anything except a leadership position within these covens, and they will kill rivals who attempt too often to assert authority. Covens comprised of only void hags do exist, and are somewhat more stable, but each member usually has a plan to betray their fellows if they need to, and to fight against such betrayals themselves. A coven with a void hag adds the following spell-like abilities to their coven magic ability: mass inflict pain, reverse gravity, and slay living.
Afficher davantage
The Wild Flower Fairy Book by Esther Singleton
Dodd Mead & Company
New York
1905
Artist : Charles Buckles Falls
King Arthur and the Knights of the Round Table by Doris Ashley Illustrated by Arthur Augustus Dixon. The Raphael House Library Raphael Tuck & Sons, Ldt. .c. 1920.
The Fate of Merlin
Patten Wilson
Pallas Athene – Gustav Klimt (1898)
'The Dragon Slayer', 1913 (Franz von Stuck)