Oh wow. I didn’t know I needed to hear this.

#extradirty
Cosmic Funnies
wallacepolsom
Peter Solarz

祝日 / Permanent Vacation

JVL
styofa doing anything

shark vs the universe

PR's Tumblrdome

@theartofmadeline
Three Goblin Art
Not today Justin
occasionally subtle

Origami Around

oozey mess
Xuebing Du

if i look back, i am lost
Show & Tell

roma★

★

seen from Malaysia
seen from United States
seen from United States

seen from Malaysia
seen from United States
seen from Brazil

seen from United States

seen from United States

seen from Malaysia

seen from Malaysia

seen from United States
seen from United States
seen from United States
seen from United States

seen from Canada
seen from Malaysia

seen from Malaysia
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seen from India

seen from United States
@thealtermoon
Oh wow. I didn’t know I needed to hear this.
Online library services to entertain you while you’re cooped up at home avoiding the coronavirus
We’re all stuck at home being responsible and socially distancing ourselves in an effort to flatten the curve, but all this new me-time can get boring quickly. So! Why not see what you can get from your library in the meantime?
Now, many libraries have closed down their physical locations in an effort to cut down on large gatherings and slow the spread of the virus, but that doesn’t mean you can’t still get books or other fun things from them. Look up the website for your local library and see which services they have available virtually. They may include any of these:
Overdrive/Libby: ebooks and audiobooks, plus some limited magazines. Libby is the mobile-friendly app version, and Overdrive can be viewed on a desktop site. Items may have a waiting list if they’re in high demand.
Hoopla: ebooks, comics, audiobooks, movies, TV shows, and music. No waiting lists! Instantly get access to the content you want. Libraries pay a special fee for instant access though, so you’ll likely have a monthly limit dependant on your library’s budget.
Flipster: Magazines. You’ll be able to go back a few years’ worth of issues if you really want. Selection may be slightly more limited than the library’s physical collection.
Kanopy: Movies. Mostly independent films, some Oscar winners, and documentaries. If you want popular movies, you’ll do better looking on Hoopla. There is a pretty good collection of Great Courses lectures on Kanopy, though. Learn something new about science, history, linguistics, politics. All sorts of things.
Naxos: Classical Music. That’s literally it. But they’ve got 2 million tracks, so if you really want classical. This is the place to go.
Mango Languages: Learn a new language! They’ve got Pirate English and Shakespearean English, along with actual languages that are useful in everyday speech. There’s about 70 language courses to choose from.
Lynda: Find an online course or class in almost anything, and learn a new skill. Whether it’s photography, illustration, marketing, or something else, you’ll probably find it here.
This is not an exhaustive list. I literally just pulled this from the website of the library I personally work for. Your local one may have more services than the ones listed here, or it may have fewer. It may have different services that do the same things. Check their website. If you have a library card and a password associated with its online account, you will be able to use these types of services. If you don’t have a library card, many libraries allow you to create an online account that will give you access to these services, and then once we’ve slowed down this outbreak and things start opening up again, you can head into the library and they’ll be happy to help you convert your online card to one that has the full privileges of borrowing physical materials if you so choose.
Q&A: Fight Scene Length
Do you have any advice for scene length/impact? I’m realizing that if writing a three page play by play of a sword fight is hard, reading it must be even worse, so I’m trying o shorten it up without diminishing its importance or the impact it’s supposed to have.
Usually, the shorter the better. I’ve talked about this before, but different mediums lend themselves to different approaches to combat.
Film and games thrive on a longer, drawn out, format. In a film, each strike can carry individual drama because you’re getting the responses of the actors. Film can also thrive on spectacle, a visually exciting environment and engaging choreography can sell a fight that, on paper, is fairly dull.
Comics thrive on spectacle. It’s not about how long the fight is, it’s about being able to have dynamic moments that your artist can bring to life. If you have that, your fight can be one panel or it can comfortably go for pages. I haven’t pointed this out before, but in comics, as a writer, you really need an artist who fits what you’re trying to do. You’re equal parts of a team.
In prose, you want your fights to be as brief as necessary. Note: “As brief as necessary.” If it’s just a fight between two characters, that can be over in a couple paragraphs. Even if it’s part of a larger battle, that stuff can be pushed to the side for this individual fight. However, background elements can intrude, extending the fight. For example: If a fight is interrupted by other characters, and one chooses to break combat to escape, you could have a much longer encounter without resorting to a blow by blow.
You want to avoid a rhythm of repetition at all costs. RPGs can easily break down combat into round after round of, “I hit them with my axe,” and the sound of dice rolling. There’s nothing wrong with that in that format. The experience that sells that is three fold: First: You’re a participant. This isn’t something affecting a character you care about, it’s affecting your proxy in the story. Second: The outcome is not preordained, you’re still rolling dice. Third: It was never about the content to begin with, it’s the people you’re there with. So combat that gets repetitive isn’t a problem because it’s not the main event. This is not true in prose, and one of the most dangerous things about transposing combat from a game system into prose.
This may sound a little stupid but, each time your character acts they should be trying to achieve a goal. Yes, “harming my foe,” is a legitimate objective, but if they can’t do that directly, they shouldn’t resort to, “I’m going to repeat the same action a dozen times hoping for a different result.”
If your character is in a fight, they try to attack their opponent, and the attack is defended, they need a new approach.
There are a few things your experienced character should do that will help with this. First, they don’t start with direct attacks, their first goal should be to test their opponent’s defenses. So, they’ll start with probing attacks, looking for weaknesses in their foe’s defenses. They’ll be studying how their opponent moves. On the page, there’s a huge difference between a character simply attacking, and specifically trying to tease their opponent’s parry to get a look at it. Once they have a solid grasp of how their foe fights, then they’ll probably move in for the kill. This could be complicated by other events. This is the background, the environment, or even sustained injuries. This stuff is not safe, and minor miscalculations could result in your character being injured, which then becomes a complication they’ll need to deal with as the fight progresses. If your character can’t exploit their foe’s weaknesses, they’ll need to find a way to open them up. This could include attempting to wound in order to create a future opening, or forcing them into a disadvantageous position. Once they’ve taken control of the fight and gotten it to a position where they have a decisive advantage, then they’ll kill.
While your character is trying to take control of the fight, an experienced foe will be doing the same. Obviously, if only one character knows what they’re doing, it will seriously impact how all of this plays out, and the fight will be very one-sided. It’s entirely possible the veteran will simply disarm and kill the rookie.
Impact is a more complex concept. I think the simplest way to describe it is: Impact is determined by how quickly, and sharply, and scene goes wrong for the characters.
In a fight scene, you want to clean it up quickly because your readers will get bored. When you’re asking about impact, you need to it to resolve fast or the impact is lost. The scene needs to transition from, “thing are going well,” to, “everything’s fucked,” in as few words as possible.
For example: Let’s look at that template above. You start with your protagonist testing their foe’s defenses, finding an opening, and moving their foe to a position where they think they have the advantage. Their opponent is struggling to deal with their assault, and then when they’re about to press and kill them, their enemy lops off your protagonist’s sword arm and executes them.
The part where things are going well can be longer, but it needs to go wrong, roughly, that fast. You can also foreshadow this in a lot of ways. If you’ve established that their foe is a more skilled swordsman than you’re seeing in that fight, you’ve warned the audience that this will happen, but in the moment they’ll think your protagonist is just that awesome, or that the villain’s reputation was unearned. It’s only after the walls are painted in blood that they realize you realize your protagonist walked into a trap.
The second thing about impact is, your audience will acclimate very quickly. You can get away with a hard shift like this, maybe, once per story. If you’re reusing characters, you don’t get that back, you’ve already turned things sideways once. If you want to hit hard again, it needs to be completely different. In the example above, if you started by killing a protagonist, you’re not going to get that kind of impact with another death. You’ve already told your audience that you’re willing to go there, and doing it again isn’t going to surprise anyone.
Fight scenes need to be as short as necessary. Impact has to as fast and hard as possible.
There is no, “this number of words/pages,” for how long a fight should be, because the answer will be different. It depends on the specific scenario. It depends on your style as a writer. It depends on what you’re trying to accomplish. The only universal answer is that you don’t want to waste words in a fight scene.
-Starke
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Q&A: Fight Scene Length was originally published on How to Fight Write.
yeah writing fiction is hard but at least we don’t have to list all the sources
Amen.
“Writers - if you’re stuck on a scene and don’t know how get it done right, don’t be afraid to use filler[.] […] Just. Keep. Writing. You’ll figure it out. Sometimes all it takes is writing a later scene to crack it.“ (C. Robert Cargill)
I call this “brackets of wisdom” - term stolen from someone else years ago - and it includes everything from [type of braiding used] to [shit happens things go boom]. This is very useful in not breaking the flow of writing. However it can also lead to posting things like “Dear Past Me, Fuck you. nolove, Present Me.”
This is a technique I use alllll the time and I wanted to definitely reblog!
This is super helpful in tech writing too! I’ll sometimes do “TODO: INSERT BACKGROUND OF SAMPLING THEORY” in the middle of my papers.
YES!
I also will use the word “elephant*” in a place where I can’t think of the right one, or to mark the above “fill in with ____” here.
Why? Because then I can quickly control + F and search for it, making sure I haven’t accidentally left in a placeholder or a note to myself before I submit what I’ve been working on. It’s saved my butt a lot.
* or some other word that I would never use in my writing/papers. Obvi if you would, add something else.
I desperately want to crush the idea that your writing has to be important.
You know what’s important?
Having fun.
Archetypes
Conflict
Flat Character Arc
Internal Script
Blame the Parents
Dialogue Mini-Masterlist
I get so many questions about dialogue that there must be even more of you who just never ask. So here, have some links, people.
WRITING DIALOGUE IN STORIES: SOME TIPS AND ADVICE
‘Nodded’: Ditching Dialogue Crutches
Writing Hints: Attributives, Modifiers, Scenes and Looking in the Mirror
Fiction: Attributive Clauses
19 Ways to Write Better Dialogue
https://heywriters.tumblr.com/post/162343271212/hey-i-was-wondering-how-to-end-dialogue
https://heywriters.tumblr.com/post/170350424622/hi-im-currently-working-on-a-story-in-dutch
https://heywriters.tumblr.com/post/172392818062/how-do-you-know-if-a-scene-is-too-dialogue-heavy
https://heywriters.tumblr.com/post/160894562312/hi-so-im-kind-of-quiet-and-introverted-and-i
I’m worried that I’m not very good at coming up with original ideas. A lot of the story ideas I have are very similar to other stories I’ve read, and I often have a hard time even thinking of plot points if I haven’t seen something like them used before. I know some people say that a lot of creativity is using things from other sources that you like, but I think I go a little too far with it. Do you have any advice for being more original?
This problem comes from overthinking. Kind of. The thing about the word “original” that bugs me is that people think it means “never seen before”, but that’s not how it should be perceived by an artist or a writer. Original should mean “seen again in a different way” because honestly, there are no new ideas; there are only twisted ones. Creativity isn’t using things from other art, it’s changing them. If you want to write a science fiction story that takes place on a spaceship in the far depths of the galaxy, go right ahead, but the aspects you mirror from other fiction should be tweaked to be your own, rather than a reflection of another author’s interpretation of these devices.
For instance, I’m writing a superhero story that has a lot of similarities to the Marvel comics, but there’s a lot of things I’ve changed or elaborated more on than the comic series did when it comes to what a world with superheroes would look like. I focus on different what ifs and different struggles of characters in these circumstances, and though it’s easy to see where my inspiration came from, it’s clearly a very different story that I would classify as original.
Original is an often misunderstood word in art, but hopefully this explanation will contribute toward a less constricting mindset, and give you new ideas toward your own work.
–
VISIT THE WORDSNSTUFF WEBSITE AT WORDSNSTUFFBLOG.COM
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I’d also really appreciate it if you would check out my separate blog dedicated to my current work in progress. I also run writing sprints over on snapchat.
@kinglesbiancore
That’s just the best.
CUBONE?!
protective sentence starters
as requested. Feel free to change pronouns or anything else !
“Don’t you hurt a single hair on his/her/their head.”
“Hands off!”
“What do you think you’re doing to him/her/them?”
“I’ll never let you go.” / “Don’t ever let me go.”
“Don’t ever leave my sight again.”
“I got your back.”
“Where are you going? It’s not safe out there!”
“Do you trust me?”
“Be more careful next time. I don’t want to bandage you up again.”
“Hey, it’s cold outside. At least wear a jacket.”
“I’d die for you.”
“You’ll back off if you know what’s good for you.”
“Get behind me NOW.”
“Here, I have an extra weapon.”
“Duck, you idiot!”
“Go on without me.”
“Well what did you expect would happen while you’re walking alone at night? Come on, let’s get you away from that creep.”
“Hey. Pal. I’ve got a gun/knife/fist/weapon and I’m not afraid to use it.”
“You can stop hugging me now.”
“You scared the shit out of me. I’m never going to stop hugging you.”
“Quit babying me! I can protect myself.”
“I’ll always be there to save you.” / “I know you’ll always be there to save me.”
“If you even THINK about touching him/her/them, I’ll kill you.”
“[choked up] I thought I lost you.” / “[choked up] I never thought I’d see you again.”
(my favorite) ways to say i love you
you’re really something, aren’t you
come here
sit next to me?
you’re my favorite
i was just thinking about you
i notice you all the time
here, i made this for you
this song reminds me of you
if you do it, i’ll do it
i miss you so much
i wish i had known you sooner
you’re warm
Writers: Just a friendly reminder that creativity is difficult to quantify.
If keeping track of your daily word count or time spent writing motivates you and makes you feel good about your progress, that’s fantastic. By all means keep doing it! But don’t use those measurements against yourself as a way to size up your failure or shortcomings.
Whether you wrote 100 words or 1,000 words today is not an indicator of your worth as a writer or as a person, nor is it an accurate measure of “productivity.”
Some of my best writing days have happened when my actual word count for the day was very low, but I had a revelation while taking a walk that completely changed how I approached the story the next day.
Be nice to yourself, and try to remember to see the myriad ways your creativity is constantly flowing regardless of your word count or the number of hours clocked behind your computer.
Quiet. Composed. Graceful. Disciplined. These are the qualities we see in a good wife. These are the qualities we see in Mulan.
MULAN (2020) dir. Niki Caro
If you are a single lesbian/bi girl, like and reblog this so we can all find a Tumblr girlfriend 🏳️🌈
Okay let’s try this one.
I am not the most talkative person, I am an INTJ come on. But let’s see if it’ll work. We don’t know but I hope it will.
So here it is.
Drop me a message, let’s chat and let’s see if we will become friends, or maybe more like bestfriends, or maybe more than that like super bestfriends. We’ll never know unless we try, right?
So yeah, drop me a message, maybe?
How do you focus long enough to finish long stories? I feel like I always have 100 projects going at once and I never complete any of them. Honestly, I get discouraged to see you finish so many big stories when I can't even finish one. Any advice?
First things first, anon! You should check out this post by @jadesabre301, which is a very good post about comparing yourself to other people in fandom, and then this post by @spirrum, which has basically your same question and some very excellent advice about starting small and working your way up (and also still being willing to post what you have, even if it’s not finished) which I think is great.
There’s also a quotation that goes around every now and then from GRRM, which goes (roughly, he’s said it a few times in a few different ways), “I think there are two types of writers, the architects and the gardeners. The architects plan everything ahead of time, like an architect building a house. They have the whole thing designed and blueprinted out before they even nail the first board up. The gardeners dig a hole, drop in a seed and water it. They kind of know what seed it is, they know if planted a fantasy seed or mystery seed or whatever. But as the plant comes up and they water it, they don’t know how many branches it’s going to have, they find out as it grows. No one is purely an architect or a gardener in terms of writers, but many writers tend to one side or the other.”
I am very much an architect. I outline anything beyond about 40k words because I need to see the whole plan and how everything fits together before I ever start writing. I need to know the structural arcs I’m working towards, the plot beats and crisis points, and when a narrative is supposed to crest and fall again before I ever get there in the writing process, or I’m just as liable to kill the thing flat as sustain it. There’s room for flexing as I go, of course, but by the end of the outline I know the content of every chapter, the beats of every plot arc, and I often have bits of each section half-written in the outline itself, just because it helps me keep track of the balls I’m juggling. When I write, I need a detailed plan.
But here’s the thing: what works for me will not work for everyone. Jade is just as much gardener as I am architect; for her, writing is much more intuitive when she feels it out as she goes, when she lets the characters and situations develop freely from scene to scene. If she tries to heavily plan something out the way I do, she runs the risk of losing the spontaneity and effortlessness of her writing by getting bogged down in excess planning. I think people who are more gardeners need that freedom to let their writing grow as organically as possible. That’s when they’re strongest; that’s when the themes and plots develop most naturally for them.
I think it’s also worth figuring out what motivates you as a writer. What makes you want to finish the longer fic? Is it the super exciting scene in the ninth chapter where everything comes to a head? Is it the fight scene? The kiss? If you’re so distracted thinking about those parts instead of the current one, consider whether you’re one of the people who need to skip around and write out of order to keep your motivation and progress up.
Keep reading
I hope it’s okay to add onto this post - anon may or may not also find this article helpful. It’s one of my favorites. It’s TECHNICALLY tips for increasing your wordcount, but the idea here that productive/good writing comes from having various factors working in your favor, and the more you can alter, the better you come out. And I actually do often find that if I’m blocked, if I go through all of these points, I can figure out which is stalling me and resolve it. If anon’s trouble is switching from project to project because they get stuck on the old one and the new one becomes infinitely more appealing (I can relate), this may help them out.
Of course! This is a really interesting article; I’m not familiar with her work, but she has some great points about ways to get the most out of your writing time. I completely agree with her about sketching out ideas beforehand, too. Thank you! :D
Reblogging with a corrected article link, as Tumblr appears to have broken one from thegeminisage (sorry about that). I have read the article, though – about how the author went from writing 2,000 words a day to 10,000 words a day – and while I personally have no desire to write 10k words a day, it is a good article with lots of helpful advice on upping one’s daily word count.