By labe.me member of the FrenchCows collective.

gracie abrams
Cosmic Funnies
"I'm Dorothy Gale from Kansas"
noise dept.

blake kathryn
Mike Driver

Kiana Khansmith
đ

â
will byers stan first human second
trying on a metaphor
he wasn't even looking at me and he found me
TVSTRANGERTHINGS
Xuebing Du
Not today Justin

bliss lane
Claire Keane
Misplaced Lens Cap
we're not kids anymore.
No title available

seen from Netherlands
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@thefrenchcows-blog
By labe.me member of the FrenchCows collective.
By Mathieu Leyssenne member of the FrenchCows collective.
By Mathieu Leyssenne member of the FrenchCows collective.
By Mathieu Leyssenne member of the FrenchCows collective.
By Mathieu Leyssenne member of the FrenchCows collective.
By Mathieu Leyssenne member of the FrenchCows collective.
FrenchCows community
For all of you who are willing to know more about our games and our beta-testing community, we'll shortly send you e-mails (for those who gave us their mail address) and through our Moosletter (for the others).
Our site is actually being updated to offer clearer infos. It will be up & fresh next week.
Thank you for your patience.
The FrenchCows team was at Animasia 2014 festival (which received approx. 15 000 visitors) in Bordeaux this week end and we had a wonderful time showing an enthusiastic crowd our games and our community. At our stand, we had the pleasure to welcome Mario, Link, Princess Mononoké, Domo-kun, Sacha & Pikachu, Sangoku super Saiyan, Albator, Highlander and some other nice passionate festival-goers.  One of our activities provided the now famous EDUKYMOZ (also known as the slap machine!) which you can witness in this little sum-up video. :) Thank you all.
Have you become fond of playing games on phones and pads? Do you want to keep on supporting our indie collective? Great news!
FrenchCows becomes a publisher and takes over the stores!
What changes?
- Our developers unite to get more visibility and strength on the different stores (playstore, appstore, amazon apps...). - Games from the FrenchCows label will be easy to find, and you'll be granted great quality games made by great creators. - End of the pass!
What doesn't change? Â Â
- When you buy a FrenchCows game on these stores, you still support a collective, a virtuous network, and allow our indies to have a fair share of all income from their games. - You will still be able to reach out to the developers on our forum my.frenchcows.com and be part of the GameStorming . New: anyone can register to become a member and talk to developers
When do we start?Â
We already did with our games 81, MiliWorlds, and BloBlocks ! But we're going to improve our launch and be back with new title(s) in september. Meanwhile, you can find all the games from the FrenchCows collective on our website, with links to download them on all devices.
FrenchCows was at the Foire Internationale de Bordeaux on may 28th at Osez Bordeaux stand for Bordeaux Games. FrenchCows represents !!! :)
Yrminsul, a game by Black Flag, and available on the Moovement
Interview of Nicoplv Games, creators of Cubot
1/ Tell us about yourself(ves) : how did you get involved in video games? From the outset, I loved everything related to video games and especially to the 3D. Fairly young, I started to âplayâ with 3D software creation and quickly I oriented myself towards the 3D animation. But gradually, I discover the power of video games, it is possible to tell great story such as in animation but the player is more involved, what made ââme join the world of video games. 2/ What does âindieâ mean to you? Why did you make that choice? For me, indie, it is the choice to make video games without creative limits. It is possible to start a project because it will bring novely, diversity⊠although perhaps, it will not appeal to many people or economically viable. So, it is for some creative freedom that I made ââthat choice. 3/ How many of you are there in your studio? Are other people contributing to your work? For the first and only video game developed by the studio, I worked alone, but this is just the beginning and I hope to associate myself with others in the near future. 4/ Where does your name come from? Currently this is only my initials/nickname with the word «games» stuck behind, nothing really interesting done. Probably, this name will change shortly if, as said just before, others collaborators join the adventure. 5/ What makes a great video game according to you? For me, a great video game this can be so many things, a beautiful story, a surprising and/or enjoyable gameplay, a well worked level-design, puzzles that are a torture for your mind⊠Really, I think this is a complex question and if I had the answer, I will could develop great video games. 6/ Why did you decide to join FrenchCows? What do you expect from this adventure? At first, I found the principle of FrenchCows, offer original games created by independent developers French, very interesting. As I developed a game, I say why not offer it, FrenchCows explained me with more details what they wanted to create and I immediately clung to the idea. It is really interesting to wish to gather together independent developers and players within a community to enable to simply exchange and communicate about video games. Personnaly, I am won over am by FrenchCows, there has to hope that the players would also be. 7/ Can you tell us a few words about your game (s)? At first sight, Cubot is a puzzle-game with a minimalist gameplay, just move color cubes towards tiles of the same color. Itâs really ease, but it will be a torture for your mind to complete all levels of the game because the apparent simplicity of the game is in contradiction with the complexity of the level-design. Moreover, an important point in the gameplay is if you have multiple cubes, they move simultaneously. Whole a system of synchronization and desynchronization to learn to overcome the game. 8/ What are your hopes for both your game (s) and your studio? For my game, I just hope it will appeal to many players and they like finish all the puzzles in the game. Regarding the studio, have the opportunity to make new games, certainly more ambitious than Cubot and why not find collaborators with the same passion for create limitless.
Interview of 4Edges
Meet 4 Edges, The stuido who created two games on FrenchCows:The BlobMinute and LavaPools.
1/ Tell us about yourself(ves) : how did you get involved in video games?
We are 4 friends from the same bachelor in game and level design. After failing the entry contest of the ENJMIN, we took a look at the french industry and saw there would be no job for us. We decided to do indie games for 1 years, the time needed to publish one or two games. We donât have unlimited money and weâll have to find a job to pay the bills soon or later.
2/ What does âindieâ mean to you? Why did you make that choice?
Indie is, for us, an opportunity to make cool games and train. We may have found a job in the video game industry with our Bachelor, but Iâm sure itâs an illusion. We are young, we only need a few hundreds o bucks to live, for the rent and the food. We have no family to sustain⊠why not ?
3/ How many of you are there in your studio? Are other people contributing to your work?
Four of us are part of the core team and four people are helping us.
Thomas Goffinet, game designer, level designer, graphic artist,
Bastien Nanceau, game developer, level designer, a little graphic art too
Paul Lagarrigue, Sound designer et musician
And I, Yannick Elahee, game designer, game developer et project manager
The four side kicks are :
Ludovic Servat, game designer et graphic artist, I work closely with him on Lavapools
StĂ©phane Damo, musician who help us on game jams and stuff. Heâs the maestro for the musics of Blob minute
Julien Lebon, level designer on Blob Minute.
Julien Commerenc, composer, the rocking guitar on Lavapools, itâs him !
We are splitted in two between Lavapools and Blob Minute, because I wanted to do a duo with Ludovic and our games are quite level driven.
Sadly thereâs no women in our whole team...
4/ Where does your name come from?
Our name comes from the fact that weâre 4 and wanted a simple name⊠weâre quite convinced the name doesnât matter this much, it must be easy to remember and say. But besides that, I have a deeper explanation. When we speak of 4 edges, we usually see a rectangle or a square. But you can also see a weird rhombus. We see things as simple as theyâre said, but after we get used to them, we see something different, deeper.
5/ What makes a great video game according to you?
A great video games is for us surprising and reveals his potential over time. We have the specificity to go quite deep in the games we play. Would it be for mastering or discovering more about the background, things can be simple at first and then get surprising, full of potential.
6/ Why did you decide to join FrenchCows? What do you expect from this adventure?
We decide to join FrenchCows to extend our network and have quite precises deadlines on our schedule. Itâs really helpful when youâre indie, young and have few experience. Another good thing is the community it has : we love having feedbacks from the players. Itâs essential for us.
7/ Can you tell us a few words about your games ?
Blob Minute is a plateformer where the same level is twisted every time you play it, keeping the core design but with different mechanics. Itâs not that much original and a little hard to say why itâs fun, but we see a potential in this one. The thing is that you need to keep some patterns in your head, but change some other. We heavily rely on the quality of level design, because weâre mainly game designers. When you take a look at Super Meat Boy, the core mechanics are quite conventionnal, but the pleasure relies on controls and level design.
Lavapools is very different. Itâs somehow a game about dodging things and understanding routines, while new pattern appears. The biggest inspiration for it is the Escape mod of Warcraft 3. People also refer it to Pacman, and I sometimes wonder what a new Pacman would look like. There are many things to say about itâs underlying signification and why itâs an important game to me⊠but itâs a secret :)
8/ What are your hopes for both your game (s) and your studio?
We donât have many hopes, because weâre young and inexperienced. Then we hope to level up fast during this adventure, and build a portfolio that recruiters will like. Itâs quite unusual from indie, but weâre as passionnate as they are. Other indies often come back from the industry, but today itâs hard for young people to break through. We aim to make games that will be a good experience for the player and for us. Will we manage to manage ourselves and publish games on our own ?
Interview of Noego, the studio who created Level 22
1/ Tell us about yourself(ves) : how did you get involved in video games?
 Noego core team is composed of the two creators of the studio: Régis Leboeuf and Raphaël Sautron (myself).
Régis, after his Master degree in computer engineering and software architecture, worked for the Marseille studio Exkee for 4 years. Then he joined Succubus interactive as a Lead programmer, and this is where we met each other.
Before that, I was a student at the Enjmin (French graduate school of games and digital medias) and joined that studio as a game designer and project manager. All through the projects we worked on, we found we made a pretty good team. That lead us to build up our own studio. Thatâs how Noego was born.
 2/ What does âindieâ mean to you? Why did you make that choice?
Actually, we donât really think about being independent or not. We just try to make games we like. We donât want to force ourselves to enter in a specific category.
The independence of a creation is to be considered from a âprojectâ perspective, not a studio. Many studios like us develop few games in the meantime with very diverse ways to finance them (editors, crowdfunding, grants, etc). Itâs elementary that the more a financer takes in charge the cost of a development, the more he has a say on creative aspects. In short, on some projects we are totally autonomous; on some others we are a little less autonomous. There are still many tenacious âclichĂ©sâ about independent game development (young hairy guys coding in their garage, etc.) and we should really get rid of them. New methods of development, financing, and communication around games are constantly evolving. New kinds of developers are born every day and invent their personal ways to be independent.
 3/ How many of you are there in your studio? Are other people contributing to your work?
 On LEVEL 22, we started with a team of three people: a graphic designer (Thibault Jaouen), a developer (RĂ©gis) and a game/level designer (me). During the final stretch we needed back up and called another graphics creator (Philippe Salib). For the sound design of the game we contacted Game Audio Factory. They also put at our disposal Morusqueâs talents (Yann Van Der Cruyssen), an amazingly gifted chiptune music composer.
At the moment, our entire game development team is composed of 4 people.
  4/ Where does your name come from?
Noego is the idea that the game and its player always come first. Our desires are secondary. During the development, when decisions must be made, we try to never let our âegoâ talk but we do our best to do what is best more coherent for the game and generous for the player.
  5/ What makes a great video game according to you?
A good game is always a game that manages to surprise you and stay in your mind many years after you played it. Considering the amount of games we constantly play, when a game reaches that point, itâs really something.
  6/ Why did you decide to join FrenchCows? What do you expect from this adventure?
 Frenchcows represent an opportunity to try to do everything differently. Itâs about getting into a group to mutualize our competences, to talk differently to those who are directly concerned about the game (players), to be put forward⊠In short, to participate in an exciting experience that showcases innovative creations.
  7/ Can you tell us a few words about your game (s)?
 LEVEL 22, Garyâs Misadventures is a pixelated stealth game. You play as Gary, an office worker who overslept and must sneak his way to his desk without being noticed by his colleagues. Tons of easter eggs mixed with a great sense of derision made this unique stealth comedy game.
 8/ What are your hopes for both your game (s) and your studio?
 The most important thing for us is to explore new stuffs for each projects. For our next one, we are preparing something completely different in terms of graphic style, gameplay, business model and technology. But it is still a little too soon to talk about it.
Level 22 is on FrenchCows and will soon be on Steam because it's just been greenlit. A fun mix of stealth game and pointân click. Here comes the pitch.
Gary is an office worker, and he has a problem: He is late at job. His real big problem is that it's far from being his first lateness. So now, Gary run the risk to get fired at any moment if some of his colleague catch him in the act of being late. He will need to use all the stealth and tricks he has, to be able to climb the 22 floors leading him to his office. And he will have to do it, without getting noticed.
THE FIRST STEALTH GAME INSPIRED BY THE UNFORGIVING AND HECTIC WORLD OF OFFICE WORK
Hide in closets, crawl in pipes, hug the walls⊠you donât want anybody to spot you!
Use whatever you have on hand to reach the end of the level: coffee machines, pen, donuts, photocopier or laxative!
- Go through the underground carpark, the research and development department, or the boss office: explore the madcap universe of the Overyld Company !
Watch the trailer and much more on FrenchCows,
Our revolution : a new website, new android app, new studios, new games : and you can get all this with a 4⏠pass !
Want to know more ? Go to http://frenchcows.com