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@thehappystationery
www.thehappystationery.com
Great selection of High-Quality Stationery at affordable prices! Free shipping to 185 countries. 45 days money back guarantee. Friendly customer service.
Online Stationery Shop, for bulk and individual buying.....
sydidd branding images
Create your own apps course
http://apps-training.com.au/apps-video-tuts/
Apple's new guidelines cover four key points:
Apple's new guidelines cover four key points:
24.1 Apps primarily intended for use by kids under 13 must include a privacy policy
24.2 Apps primarily intended for use by kids under 13 may not include behavioral advertising (e.g. the advertiser may not serve ads based on the user's activity within the App), and any contextual ads presented in the App must be appropriate for kids
24.3 Apps primarily intended for use by kids under 13 must get parental permission or use a parental gate before allowing the user to link out of the app or engage in commerce
24.4 Apps in the Kids Category must be made specifically for kids ages 5 and under, ages 6-8, or ages 9-11
Make apps without coding.....
http://apps-training.com.au/apps-video-tuts/
Mobile Apps Tuts videos
http://apps-training.com.au/apps-video-tuts/
http://www.youtube.com/watch?v=szFzkZC8hqc
Mobile Apps development
Make sure you have the rights to your content
Make sure you have the rights to your content
Jul 31, 2009
Ensure that you have the rights to all content used within you app, including code, icons, images, music, and the overall concept. If your content is questionable we will require proof of ownership
Do not Include Pricing Information in your Marketing or Icon
Do not Include Pricing Information in your Marketing or Icon
Aug 04, 2009
If you intend to market your application internationally, do not include pricing information in your application name, marketing text, or icon, as it can lead to user confusion. Let the App Store list the price of your application, as it appropriately sets the price for the intended region.
Creating App Icons for the Home Screen and App Store Aug 07, 2009
Creating App Icons for the Home Screen and App Store
Aug 07, 2009
You have the ability to provide several pieces of artwork that will be visible to customers visiting the App Store. The artwork for the small icon which will be displayed on a user's Home Screen should be similar, if not identical, to the artwork for the large icon that will represent your app on the App Store. If the artwork for these icons are significantly different, your users may get confused. You can find details on preparing your application artwork in the iPhone Developer Program Portal User Guide.
Assign the correct type for your in app catalog item
Assign the correct type for your in app catalog item
Aug 07, 2009
When creating an in app catalog item ensure that you select the correct type: consumables, non-consumables, or subscription. You won’t be able to change this setting once your in app purchase has been created. You can learn more about In App purchase by reading the Getting Started with In App Purchase on iPhone OS 3.0. For step-by-step instructions on In App purchase creation within iTunes Connect, read the In App Purchases section of the iTunes Connect Developer Guide.
Showcase Your App with Engaging Screen Shots
Showcase Your App with Engaging Screen Shots
Aug 14, 2009
Engaging screen shots can make a significant influence on a user’s perception of your app. This is your opportunity to demonstrate the capabilities, graphics, and usability of your app. When creating screen shots to be posted to the App Store, follow these general guidelines:
Make sure the content is legible and appropriate.
Consider cultural sensibilities and restrictions.
Take screen shots on the target device (not the Simulator). To do this, hold down the Power button and press the Home button. The screen shot is saved to Camera Roll.
Always remove the status bar from screen shots.
Donʼt forget to localize screen shots. Set the language for iPhone before taking screen shots by going to Settings » General » International » Language.
Naming Your App
The name you select for your app is perhaps one of the most important aspects to marketing your app and can distinguish your app on the App Store. Here are a few things to keep in mind when naming your app or changing the name of your app.
Creating a Memorable App Name. A short, concise, and memorable name will leave an impression on potential customers. Let your app name draw attention and use the marketing description to provide the features. Be sure the name you submit in iTunes Connect matches the name within your app. Inconsistent naming of your app can lead to customer confusion and could affect user experience and the quality of reviews submitted for your app.
Changing the Name of Your App. You can change the name of your existing app only when submitting an update of your app binary. If you submit an app name which is already in use within the same geography in which your app is sold, you will be prompted to enter another name.
The Importance of App Name and Icon Consistency
It's important when customers look for your app on their devices that they immediately recognize its icon and name, just as they appeared when the user downloaded your app from the store.
There are various creative ways to design your App Store icon so that it is similar to the icon that will be displayed on a user’s device—one technique for instance is to present a close-up of a specific icon section—but whatever approach you take, make sure the small icon retains a very similar look to the large one.
Similarly, you should create a name for your app that will be consistent with what customers see on the App Store and how it appears on their device. If your app’s name in iTunes Connect is, for instance, “Coraline’s Creative Cajun Cooking,” good choices for short names for devices might be “CreativeCajun,” or “CajunCooking” or “Coraline’s,” which directly evoke the long name, but not “Good Eats,” “Louisiana,” or “Comfort Food,” which do not.
The golden rule is simply that an end user should instantly associate the name and large icon in the iTunes App Store with the name and app icon on their devices.
The Art of Using Keywords Successfully
Improper use of keywords is the fourth most common reason for App Store rejections. When you spend the time to come up with well thought out keywords for the audience you're trying to reach, it increases the likelihood they will find your app on the App Store.
The most common rejections are for keywords which are offensive, objectionable words or phrases; using trademarks, company or product names, unauthorized use of celebrity names and/or likenesses; and irrelevant keywords (i.e., keywords not pertaining to the submitted application). Some examples:
A puzzle game
Suitable keywords: Puzzle, solving, game These keywords are directly applicable to the description of your application and its functionality.
Unsuitable keywords: Racing, Fart, Bejeweled, EA These are all grounds for rejection as Racing and Fart are irrelevant and Bejeweled and EA are registered trademarks.
A racing game which is not free
Suitable keywords: Racing, drive fast, speed, NOS These keywords provide a description of the user experience and are related to your application's features.
Unsuitable keywords: Free, Nascar, Dale Earnhardt Jr. Using these keywords will cause your app to be rejected. The application is not free, Nascar is a registered trademark, and Dale Earnhardt Jr. is a well-known public figure. Without explicit rights from public figures you cannot use their names or likenesses.
A spanish language learning application, min OS 3.1
Suitable keywords: Learn, master, study, lessons, Spanish, quick reference, Spain, espanol, travel, 3.1 These keywords connect with interested searchers' likely frame of mind, 3.1 is appropriate since it's the minimum iPhone OS version.
Unsuitable keywords: Date, Rosetta Stone, Dutch, French, 3.0, 2.2 Rosetta Stone is a registered trademark, dating has nothing to do with the application, and it does not teach Dutch or French. Since the minimum OS version of this apps is 3.1, users would not be able to install it if they are running iPhone OS 3.0 or earlier.
You can learn more by reading the App Store Quick Reference: Assigning Keywords For Your App