new animation, this time deltarune!! i love this game so dearly, so this was super fun to make! :]
Stranger Things
dirt enthusiast

#extradirty
No title available

Origami Around
occasionally subtle

@theartofmadeline

祝日 / Permanent Vacation
h
Cosimo Galluzzi
AnasAbdin
Xuebing Du
2025 on Tumblr: Trends That Defined the Year
d e v o n

❣ Chile in a Photography ❣
No title available

oozey mess
DEAR READER

blake kathryn
No title available
seen from United States
seen from United States
seen from United Kingdom
seen from United Kingdom
seen from United States
seen from Germany

seen from Malaysia
seen from Ireland

seen from Netherlands
seen from Germany

seen from United States
seen from T1

seen from United States

seen from Malaysia
seen from Japan

seen from Canada

seen from Malaysia
seen from United States
seen from United States
seen from United States
@themiglest
new animation, this time deltarune!! i love this game so dearly, so this was super fun to make! :]
Azel from Panzer Dragoon Saga
Legendary horror manga artist Junji Ito loved the Barbie movie (x)
This... THIS IS MY BOX! IT WAS MADE FOR ME!!!
"Staring into the flames, I feel something... It's a curious mixture of hope and dread. Maybe everything will be okay. And maybe it won't." -Crow Country Now listed on my Etsy!
OFF/Mortis Ghost tribute sketchbook drawings. Did these to commemorate replaying the game after a very long time. Last time was probably when it got popular during the Homestuck gigapause. Think of these as a drawthrough (drawing + playthrough) of the game. They are all in A5 with Nº2 graphite pencils and 0.5 and 0.05 archival ink pens, plus digital coloring through limited color palettes in Aseprite. Just as with the Yume Nikki post, I'd love to know: What's your favorite?
Awesome Childhood Spelling
Uhh…where it says “looked” read “lopped”. lol This is based on the original tweet you see up there by Twitter user @Sal_Perez4 (see the original tweet here).
Fourshadowing
Delicious and dragons
Alright! Let's actually talk about this waterfall thing. It is an amazing showcase of many things that I adore from late 90s graphics. I am replicating this in Blender, through mere observation of the final game, so some things might not be exactly accurate to what the PS1 does.
First off, this is what I started off with, straight from the Noesis exporter into Blender.
"Looks boring!" "What are those weird gradient quads?!" Oh we'll talk about those too, don't worry.
Let's start simple, figuring out the Layers.
We've got the base level geometry, then two layers of water, each with a different texture.
Let's focus on the bottom Water layer first. A waterfall's water falls, and the age old trick to replicate that behaviour is to scroll the texture along the mesh by offsetting the texture coordinates every frame.
Simple enough. Not too convincing yet.
Let's do the same with the other layer.
Look at it goooo!
An often-used trick to enhance the waterfall effect is to increase the distance between vertices (or squash texture coordinates) as the geometry goes down.
This affects the scrolling velocity for the texture in each section, making it look like gravity is accelerating the water.
MGS pulls yet another trick on top of that:
Vertices are subtly animated to oscillate, making the water flow seem more irregular.
It seems to be something similar to what is done to geometry when the camera goes underwater in the docks or vents area.
One opaque layer of water on top of another is no good.
Alpha Blending is an expensive technique and it'd not give the desired effect.
Additive Blending is used instead. The lower layer is rendered first, the second layer is then rendered on top, adding the color values together.
Now we get to talk about those weird quads.
They are darkening gradients! Instead of using Additive Blending, they do the opposite, the color value from the texture is subtracted from the scene that was rendered below, effectively creating shadowed areas.
Who needs HBAO+ anyway?
Lighting pass!
I just threw a few point lights to try and replicate the original vibes of the scene.
MGS, instead, uses lighting information baked into the vertices of the scene to create this mood. And what a mood it is!
Here's an additional example of the same techniques used in the bottom part of the same scene. Although the game seems to be rendering that water mesh as (almost?) completely opaque, there is an actual floor mesh under it.
There, I fixed this post. If you enjoy my posts, shit or not, consider supporting me on Ko-fi, I will appreciate it a lot 💞: https://ko-fi.com/parametricpalta
Father Astarion
it's almost almost christmas
whatever happened to jewel theft? such a classy crime. babe i’m dark. i’m a criminal. you don’t wanna mess around with an international jewel thief like me. i’m stealing jewels back from a museum that stole them from a sacred crown. i’m stealing a jewel for an eccentric gay millionaire who wants to put it up his butt. let’s just say…. i live a life of dangur
i look so hot here
sorry
KAPOW!!!!!
I painted this dragon back in 2020 as a commission (also this was my first mini painting commission!!). I didn't have an airbrush back then so this was all painted with regular ol brushes. It was a fun commission and I did a lot of wips photos of it. Caan share on here if interested, but they can also be found on my mini insta and twitter accounts.
Its the Legendary Dragon from the Time of Legends board game.
Keeper of Secrets model I painted last year. Very fun kit. I’ll share the WIPs of painting this model in a future post!
Little Witchtober 1: Harvest Witch
Tiny doodle of the omens omening