sketchplanations:
A mistake.
A mistake is not something to be determined after the fact, but in the light of information until that point
Nassim Taleb

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Today's Document
DEAR READER
Mike Driver
trying on a metaphor
Sweet Seals For You, Always
todays bird
Not today Justin

if i look back, i am lost

tannertan36
d e v o n
$LAYYYTER
Lint Roller? I Barely Know Her
we're not kids anymore.
untitled
almost home
taylor price

pixel skylines
Cosmic Funnies

No title available

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@tomashoracek
sketchplanations:
A mistake.
A mistake is not something to be determined after the fact, but in the light of information until that point
Nassim Taleb
Keith Yamashita: The 3 Habits of Great Creative Teams
And his great advice on how to speak confidently in front of a crowd.
Ash Maurya's 10 Steps to Product/Market Fit
Most products fails. Find product/market fit before you run out of resources.
"Everything is a Remix" and The Myth of Creativity
The history of typography, in a stop-motion animation made of 291 cut-paper letters and 2,454 photographs. Pair with a peek inside the sketchbooks of the world’s best type designers and 10 essential books on typography.
(↬ swissmiss)
iSteve - Funny or Die
There is something called standard work, but standards should be changed constantly. Instead, if you think of the standard as the best you can do, it's all over. The standard work is only a baseline for doing further kaizen. It is kai-aku [change for the worse] if things get worse than now, and it is kaizen [change for the better] if things get better than now. Standards are set arbitrarily by humans, so how can they not change?
from Workplace Management, by Taiichi Ohno (via Mary Poppendieck)
The Big Bore lurks inside us all. It’s dying to be set loose to lecture on Quentin Tarantino or what makes good ice cream. Fight it! Fight the urge to speak without listening, to tell a bad story, to stay inside your comfortable nest of back-patting pals. As you move away from boring, you will never be bored.
You are Boring, by Scott Simpson
[How Designers Destroyed the World by Mike Monteiro](http://www.dailymotion.com/video/xvbacz_how-designers-destroyed-the-world-by-mike-monteiro_tech) > You are directly responsible for what you put into the world. Yet every day designers all over the world work on projects without giving any thought or consideration to the impact that work has on the world around them. This needs to change.
**Ash Maurya's Lean Stack Illustrated** Original Lean Stack blog posts: [part 1](http://blog.spark59.com/2012/the-lean-stack/) and [part 2](http://blog.spark59.com/2012/lean-stack-part-2/). How do you like it?
After Running Strech
One of the things that really hurt Apple was after I left, John Sculley got a very serious disease. And that disease—I’ve seen other people get it, too—it’s the disease of thinking that having a great idea is really 90 percent of the work. And if you just tell people, ‘here’s this great idea,’ then of course they can go off and make it happen. The problem with that is that there’s a tremendous amount of craftsmanship between having a great idea and having a great product.
Steve Jobs (via maniacalrage)
For empathetic teams and developers (those vigorously defending the interests of user by adopting their perspective)
**Foundation with Philip Rosedale of SecondLife** > [40:17] When I was CEO at Second Life every quarter I used to send out anonymous SurveyMonkey survey with just three questions: > - “**Do you want to keep me as a CEO or get anyone?**” > - “(regardless of what your answer to first question is) **Do you thing that I’m getting better on my job or worse?**” > - “**Why?**” (text box)
Simon Sinek: How great leaders inspire action
Science For Smart People