Happy Birthday Hollow Knight!!! Here's the first part of a PMV/Animatic I started making a long time ago, hopefully I'll have an opportunity to finish it soon

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Happy Birthday Hollow Knight!!! Here's the first part of a PMV/Animatic I started making a long time ago, hopefully I'll have an opportunity to finish it soon
Hidden leitmotif in Silksong that has a very cool explanation
Ok I'm not a musician or anything so I may be wrong, but hear me out. I think there's some kind of a small leitmotif in some specific Silksong OSTs. Here, listen to this:
I don't know if that's just me, but I hear clear references to City of Tears in Deep Docks, Bellhart and Clover Dancers themes. And at first this seems kind of random so it might not have any meaning, but please hear me out.
I think this can be called a "Civilization's Heart" leitmotif. This is purely based on vibes, but I think those vibes are deliberate and intentional, and all of those examples tell something about those 4 places/moments of their respective games.
City of Tears is the obvious one. It's literally called Hallownest's Heart. This is the biggest location of the first game, the Kingdom's capital and one of the most important places to the entire lore. This is literally the pinnacle of the Pale King's civilization.
Deep Docks is a bit more complicated, but I think the inclusion of this motif makes a very interesting narrative point. It tells us that Deep Docks is the real heart of Pharloom, not the Citadel. This is why this motif doesn't play in any of the Citadel songs. It's stated multiple times that the Citadel is basically a glorified trap, a web that is created solely to keep Grand Mother Silk asleep. It strips the bugs from everything they have, including their mortality, it's described as a "place draws them up, into its maw, only to consume them, utterly". So what seems the magnum opus of this civilization isn't its actual heart. Deep Docks, on the other hand, is the thing that keeps the Kingdom going. This is the place where Pharloom gets all the heat for the steam pipes, all the flintstone for industrial needs, all the fire to keep the Citadel warm and running. It doesn't rail against nature to preserve itself, unlike the whole 'we'll turn bugs' souls into silkflies to power a huge mechanical music box so we don't have to care about anything or anyone else' thing. Hornet herself admits to being impressed with Deep Docks, and even Shakra, #2 Citadel hater (Groal is the #1), doesn't have anything too negative to say about them:
She basically just says "why tf is there so much of it here?" And there's a good reason for all of that, since Deep Docks is also the location that gives acces to the Abyss, which makes it very important to the overall narrative. The game makes us remember Deep Docks as this majestic, deep core of the Kingdom where all work is actually being done, unlike the Underworks where it seems like bugs are just toiling for no reason other than religious ones. Oh and also I believe that Deep Docks is a deliberate contrast to City of Tears, since it got opposite elements - water and fire, both falling from above.
Bellhart is even more complicated, but I don't think it's a stretch. If Deep Docks are the heart of Pharloom itself, then Bellhart is the heart of Pharloom's society at the present moment. Think about it: the Citadel fell from grace long ago and the only actual settlement there is the one that Hornet creates and nurtures herself. Bonebottom is too unsafe and ultimately gets destroyed by the Void. Any other safe places for pilgrims are just temporary stops. But Bellhart is where bugs can actually live. It's the place where Hornet can live, or at least return to when she wants some comfort. It's also, apparently, the safest place in Pharloom during act 3, even though that's mostly thanks to Shakra, who, by the way, also decided to kinda stay there indefinitely. The three settlements of Pharloom, in my opinion, symbolize the hope that the bugs of Pharloom have in their dark times, hope for a bright and safe future, a future that Hornet comes to understand as her ultimate goal. And since, to Hornet, Bellhart is the closest place to an actual home, the leitmotif here might be saying that it is the spiritual heart of the civilization of the present moment and of Pharloom's future.
Clover Dancers might be a bit of a stretch, but I love Verdania and its Princes so much that the only thing I can hear in that part of the song is the glory of a lost civilization. I mean, it does fit there. The whole Verdania sequence is meant to show an actual kingdom that was lost to the Citadel's order, and one that was grand and beautiful. It's also important to note that, just like Hallownest and Pharloom, Verdania did have a connection to its own Pale Being, that being the Pale Stag.
Since Pale Beings are usually tied to some form of civilization, it makes sense that Verdania can be called its own kingdom, and since the Clover Dancers are the culmination of our introduction to it, I'd say it's fitting that the peak of their theme references other civilizations' hearts. It gives us that feeling of glory that may feel like a throwback to City of Tears, so that we appreciate the true majesty of Lost Verdania.
So yeah. The many meanings of a Civilization's Heart. I think it's cool both musically and narratively.
Got fucking shadowbanned on Reddit for this
Finally got that hitless challenge in Silksong! And as soon as I posted it on Reddit, my account got shadowbanned... Time to start appealing everyday, I guess... Anyway here's the video of me doing Border Caves Ascent hitless!
Please someone tell me I at least still exist here, this feels so fucking lonely
OKAY SO THIS JUST HAPPENED TO ME
So there was this Silksong Giveaway on reddit by u/generalzevo.
And I left a comment, almost entirely sure I won't be a winner. A comment about how I would do the Silksong's version of Path of Pain hitless.
I even joked about doing it blindfolded in the replies
AND GUESS FUCKING WHAT
Not only did I win, but u/generalzevo actually made me a bonus 11th winner despite me being a dumbass and actually missing the first confirmation message about me being a 9th winner. And I guess I'm also going to attempt the whole game hitless!
So I officially make a public promise to take on this challenge and post a video of me no-hitting Silksong's Path of Pain. I also promise to ATTEMPT doing it blindfolded, but I'm honestly kinda scared of that one. Also no-hitting the entire game seems like an interesting challenge, too, I'll definitely try it. I do give myself the right to take as much time with that as I'll need, for obvious reasons. But it's gonna happen sooner or later!
I do realise this means suffering for me in the future, but it's ok because I fucking love Hollow Knight, I love Silksong and I love torturing myself. Another big shoutout to u/generalzevo on reddit and HAPPY SILKSONG TODAY!!!!
Zote is Void, and those who deny it are cowards
Occam's razor and stuff. There's a bunch of evidence pointing to that and not enough counterarguments to say it can't be true. Most say it's up to the player's interpretation, but I think those who say that are just afraid of the fact that Void can and will create living, talking, INSUFFERABLE bugs who steal fangirls, grubs and maybe even spider princesses. Ok let me explain.
Question. What do these characters have in common?
Answer: all of them are beings who are (at least partially) made out of Void and who, one way or another, have a mind to think. I do want to briefly discuss each of those examples.
While we don't have any confirmation about this particular Snail Shaman, we do see other Shamans turn into Void and be consumed by the Knight in the form of their Shade Spells. And we do know that Snail Shamans have common ancestry, as the main one always refers to others as their cousins, aunts and whatnot. The thing that furthens this point is that the main Snail Shaman does react to the Abyss Shriek as something that could be connected to other Shamans, even though the Knight got it from a different source. Nonetheless, it's an ancient source located in the Abyss.
The Knight is obviously Void, though its mind is a highly speculative topic. Regardless of that, I do think it has a mind simply because one of the points of the story is to prove that it was never about being a perfect empty vessel. It was about overcoming and accepting all inner flaws and still being able to kill a god.
The Kingsmoulds were made using Void that had "harness placed upon [it]". It's living proof that all we need to have a sentient Void being is something that will give it a form to inhabit. We don't know if the Kingsmoulds have minds, but I think that the fact they have Dreamnail dialogue is very telling.
The Collector is a very important figure here. See, its shape looks almost identical to the Kingsmoulds, and just like them the Collector has a strong resolve to accomplish some kind of goal. To serve that goal. The difference between those beings is that not only does the Collector have a mind, it also has a voice, it has emotions, it has character, ambitions, beliefs, feelings, probably even memories. All that is going to be important later.
Steel Assassin Sharpe is a whole different story. Even though Silksong isn't out yet (actually it is, but that is classified), I do believe Sharpe and his companions will be a perfect example of Void creatures being fully sentient. The reason I think that is mainly this animation:
The way it's animated is very much similar to the way Void Tendrils are usually animated:
It's quick and abrupt; both Sharpe's nose and Void Tendrils look like they can grow and retract in an instant.
There is another reason why I think Sharpe (and his companions) is Void, and that is the fact that they obviously have the same stuff going on as the Steel Soul Jinn. And both Jinn and Jiji (who has a level of control over the Void) mention their "Masters", who are said to have a close connection to the Void:
So, that brings us back to Zote. Knowing that it IS possible for a Void entity to have a mind, a voice, feelings, emotions and even plot armor, can we conclude that Zote is, in fact, also Void?
Yes we can.
But let me back it up with some facts that explain why I think he is Void in the first place, as well as come up with two other theories.
The first theory is, quite obviously, that Zote is not only Void, he is a Vessel. Yeah, it's not very original. And it also explains why I (and many other fans) think that Zote is Void: If he's a Vessel, he's Void. And I do believe it to be very much true. Here's why.
Evidence 1. Similar appearances.
This is a very obvious one. In fact, so obvious that many people actually think it disproves this theory - that Zote was specifically designed as a foil to the Knight and its story so that we can have some kind of comic relief character. And since his existence revolves around being a comedic character whose story is not meant to be taken seriously, theorizing about him being a Vessel is pointless, since the comedy part makes him a kind of Schrödinger's character. We can't know for sure if he's a Vessel or not since that would ruin the comedy part. But I am willing to sacrifice that in order to say that there's more to Zote's story than we think there is.
Evidence 2. Similar death.
It's interesting that after Zote dies his head doesn't disappear. It remains there as a hollow skull with a crack through the eye. It's just like the Knight's head being the only thing (besides the Shade) that remains after its death. Even Nosk's head that was imitating the Knight's head functions in the same way as Zote's head: same physics, same sound effects when hit.
The main difference here is the cloak, since the Knight's one self-destructs for some reason, while Zote's remains lying on the ground. Although I do have to point out that other vessels' cloaks also remain untouched after their death, as evident by the cloaks seen in the Abyss. By the way, go watch Ccmaci's video on cloaks! The point he makes there is that the Knight's Shade actually rips the cloak apart while other Vessels' shades rip themselves out of their cloaks. So it all points to the Knight being the one with the Vessel with weird biology, not Zote.
Also, here's another surprisingly neat observation. We don't see Zote's shade after his death, which might imply he's not Void. But I have another theory on that.
The reason he doesn't have a shade is that he doesn't have any regrets.
The main thing about Zote is that he doesn't look back on any of his questionable actions. He is always convinced he does the right thing. And Jiji explains that shades are regrets we leave behind. The Vessels in the Abyss have shades because of their undeserved death and shared suffering. The Knight has a shade because it regrets losing to the fucking Watcher Knights for the 57th time in a row. Zote, however, has none. His death was filled with pride.
...But also the Vessels in Greenpath, Ancient Basin and Deepnest don't have any shades around, so maybe Zote's shade just disappeared, idk
Evidence 3. Zote's path
A neat thing I always found kind of funny but also painfully ironic is that the Knight actually took a much less optimal route to enter Hallownest. Given that it was apparently the main entrance to the Kingdom, it's entirely understandable, but the map of the game actually shows that travelers can just enter the Kingdom through Greenpath right away. It's the path that connects GP with the Howling Cliffs. It is ALSO the part of the map where we first meet Zote AND the only other Vessel that is not near the Abyss.
The way I see it, Greenpath Vessel (my beloved) entered GP straight from Cliffs and faced Hornet early on, which led to its demise, as we see in her arena. The irony here is that the Knight would probably meet the same fate had it not gone for the longer route. The tablets in the King's Pass teach it how to use Focus, our main healing ability, and arriving in the Forgotten Crossroads, the less deadly Hornet-less area, allows the Knight to gain some battle experience as well as a magic spell. So by the time the Knight meets Hornet, it can actually put up enough of a fight to convince her to let it live.
But I digress. The thing is, I believe Zote used the same route as the Greenpath Vessel and entered Hallownest from Greenpath. He possibly missed being slain by Hornet because the Vengefly King probably got to him first, since VFK is located very close to Hornet's arena. So, in my head it looks like this:
So the thing is, Zote and Greenpath Vessel took the same route, which might mean that they have similar spatial reasoning instincts. Besides, Hornet's dialogue does imply that the Vessels began to arrive in Hallownest only recently (with the Hollow Knight's cry reaching out to them), and that would align perfectly with Zote's time of arrival to the Kingdom (since he definitely didn't arrive that much earlier than the Knight, because otherwise we wouldn't be able to save him from VFK in time).
Evidence 4. Backstory
So, in his precepts (and some other dialogue), Zote actually reveals a lot about his past and even family. He talks about a father whom he wants to impress but at the same time strives to move past him. He talks about a Mother's betrayal. He also mentions leaving his Birthplace behind and not forgiving his brother for something. Which are bits and pieces that are almost perfectly made to look exactly like a Vessel's backstory. I mean...
You get the picture.
And aside from that, Zote's precepts often foreshadow, reference and/or subvert things that have to do with the Knight's journey. Zote talks about resting, traveling alone, seeking truth in darkness, being aware of the surroundings, battling foes, developing a sense of direction, being aware of gravity, making weapons, lingering on mysteries, even bowing. Those are all things that reference the Knight in some way. And while yes, that may have been created with comedic purposes, I think it's also evidence pointing towards Zote having a similar way of thinking as a Vessel.
Evidence 5. Dreams
And now here's the final blow. Again, we're literally on the Comedy's territory with the rule of funny being the only law, and those things might have been added specifically to mess with fans and theorists, but then... Why those things in particular?
An interesting thing about Zote and Dreams is that he self-admittedly doesn't dream. But despite that, he has a tendency to appear in other people's dreams even without their... consent?
First, Bretta's dream. Even though it's a dream based entirely on her perception of Zote, some properties of the Grey Prince encounter seem a bit sus.
First, the death animation.
It uses Void particles and even the animation effects from Descending Dark. Not to mention that the empty head makes an appearance again as a deliberate stylistic choice by Team Cherry.
Second, the sound design.
It's easy to miss, but the ambience that plays before the GPZ fight is the same one that is used in the Abyss. And I get that it's fitting because the creators wanted to create an over-intimidating atmosphere before hitting us with a mental picture of an army of Zotes serving Bretta. But they did use a sound effect from a very plot-important area that isn't used anywhere else in the game. It feels almost too deliberate to be just a theory bait.
Next, we have Godhome and The Eternal Ordeal. The Godseeker obviously hates Zote, refusing him a place in the Hall of Gods and calling GPZ a False God. Much like she despises the Knight. But the Eternal Ordeal is presented as something that has to do with Zote's pure, shameless will literally breaking inside that dream to be a part of the Hall.
Now, is there a power that allows a strong will to enter even the most protected dreams?
Is there a power capable of bending the rules of the world to the whims of its bearer?
Is there something that can explain why Zote is, technically, the only unbeatable boss in the game?
Absolutely.
At the moment of writing this, it's already September 3rd in my time zone, and I'm incredibly hyped about the fact that SILKSONG IS INDEED TOMORROW. Judging by some small hints (Phantom's design, the background for the release date in the trailer), Void will still be an important part of the game, and I'm excited to find out what new things we might find out about how it works and what is possible with its power. As the era of just one HK game comes to a close, I say this. Zote is Void, Hornet is not, The Knight is my baby. I'm glad I'm here to witness this and absolutely love everything Team Cherry made for this world.
Silksong tomorrow tomorrow
Something about Chapter 4 Egg Room
So... You know this character here, the one who you can kinda talk to in the art therapy room?
I don't think this is talked about enough. Or at all, honestly. Because, this is, like, totally this guy here, right?
I mean, the evidence is not really in-your-face, but the game does everything but outright confirming this. Look.
They say they're Sorry.
They specifically call the room an Art Club.
The 'don't kill each other' thing is vaguely referencing So Sorry's dialogue if you try to kill him:
4. They say they were in a rush, and we meet So Sorry when he rushes into the room while apologising for being late.
5. They don't remember how they got here, and So Sorry is described as a 'creature [that] is definitely in the wrong time and space!'
6. They act very shyly, which is in character for So Sorry.
7. This line from So Sorry's fight might be a parallel to the way The Egg Man manifests in the Dark Worlds, which, thematically, might be the reason Toby put that character in this exact location.
8. In both games those characters are very hidden and require a very specific set of circumstances to meet them.
Ever since encountering So Sorry in Undertale I had a thought that whenever Toby would start expanding on the whole 'other world' thing, we would see or at least hear a mention of So Sorry again. And that might just be it!
It's probably not very relevant though. We definitely won't meet So Sorry in Deltarune, but if the art therapy scene was Kris's flashback, this might be just a little confirmation that, just like most of the other monsters we meet in Undertale, So Sorry is still somewhere out there in this world too, and that maybe they originate from Deltarune in the first place?.. (Like Sans and Papyrus???... Idk that's all)
Fruity Rumpus Asshole Factory Username Easter Eggs
Tumblr compresses it too much, so here's Igmur link I guess:
https://imgur.com/a/LqbIwS0
I love this btw. So many nice character moments. This might be a hot take but I actually like what they're doing with Beyond Canon now!
So yeah anyway here's what I got so far while trying to enter various names in the fruityrumpus.com sign up page. If I missed something, let me know!
Some things I found interesting here:
June Egbert obviously being canon and John being hilariously unaware of it
Rifioh trying to be inclusive
Kankri fucked up my cropping technique
Aranea being strangely silent. Girl got choked so hard that not only was she not in [S] Collide but she also can't speak ever again.
BEWARE THE MAN WHO POSTS IN HANDS omg is that UTDR reference on my homestuck website????????
Dirk always writing in the narrator font, refusing to differentiate his present self from his past selves.
'Dum dee dum' on the White KING ARE YOU KIDDING ME, ANOTHER ONE? *Driving in my car intensifies*
Serenity's line being "I'M FLATTERED!!!"
Psycholonials characters having their own lines but not Hiveswap ones?? Ok I guess
Equius being ashamed of his ancestor
Davejohn line being comedy gold
Roxygen being divorced :(
While Terezi seems to have moved on from Vriska, Vriska sounds like she expects a full-on reunion. I do wonder how this'll go in the comic. Afterall, we never got a Terezi chapter in the Vrisual novel, and I think that's foreshadowing the fact that this reunion will be the most important bit for both of the sister's characters. I already see Vriska doing some thing like that one Gravity Falls moment where Soos goes 'UNDO UNDO' because he spent too much time in a datesim.
Sollux being as sure that Aradia will come back for him as Terezi being sure that Vriska won't
Harry says that Vrissy has no place for a forth person in her qudrants. But who is the third, if the other two are Harry and Tavvy?
Yiffy actually having new spoken lines. Ngl she's very cool.
Ly'lac's friends. I do wonder if their actual names are already in the website's code.
What IS the deal with The Final Applause?
Ultimate Dirk is the second coming of Kankri.
Dirk being the one to react to Hiveswap, Friendsim and Pesterquest, while Homestuck 'belongs' to Al.
A huge prediction for future chapters
So, I've been thinking about some of the moments from these 4 chapters. And some of them felt... like they're leading nowhere. But nowhere might actually be where we need to go in the future.
Like, look at this moment from chapter 2:
Yes, this is a callback to the throne of the gods in Toriel's classroom, but... Is that really it? And yes, Queen and King do have a conversation about the 'royal water bottle', which might be just a joke about the fact that it's a thing that's normal for royal people... But what if it's not? Ok this might be a bad example of what I'm trying to say here, look at this:
Chapter 3 constantly mentions things beyond the TV world, things like Purple Cliffs and the Cold Place. It feels like there's a bunch of stuff beyond what we see, just like in Tenna's game, where we can go to the forbidden area past the ocean.
Actually, Chapter 1 may have a similar thing, but that one is kind of obscure, since here I wanna bring up the Deltarune stream the Fangamer dads did with Toby (here's the link, check it out if you haven't).
Apparently, when one of the Dads ask Toby Fox what are the scissors dancers saying with those noises, they're violating a set of secret rules between them and Toby. There's some kind of 'list' of things they coldn't discuss on the stream, and it always struck me as odd that the scissors dancers are one of them. And these guys ARE weird, and their whole existence is never acknowledged in the game. Feels kinda like an unfinished storyline.
And there's also this thing that only showa up when it's getting darker, yet darker:
Now, I know, I know what are you gonna say, dear voices in my head. Not everything should be explained, some things are just Like That because it's all part of Toby Fox's whimsical style of storytelling.
But then I look at Chapter 4. And there's this whole plot about Susie creating a new Dark Fountain in the same place as the Knight's one, and it allows us to see another side of an already familiar world.
Different things become darkners. We have one of the Old Man's statues as a boss. The world is messed up, and it's like we see some kind of B-side of the first sanctuary. A post-scratch version, if you will.
So then I thought. What if we'll also see new versions of the worlds from chapters 1-3? The Grand Door in Our Town may not ever open again, but that doesn't mean it won't.
But that's crazy, right? Why would we go back to the old worlds when there's SO MUCH places that would make much more iteresting Dark Worlds? Ice-E pizzeria, QC's diner, the Skeleton bros' house, the Holidays' house. But... What if that's the thing?
Why did Toby separate chapters 3-5 from chapters 6-7? Why did he want to work on those last two for a bit more? Is it just because they're more plot-heavy, being the final ones (and also number 6 being Gaster's number)?
What if one of the reasons was that in one of those chapters we wll visit multiple Dark Worlds?
What if. Not only will we break from the 'one chapter = one dark world location' formula, but we'll also be able to choose for ourselves which dark world we want to see?
After describing chapter 5, Gerson goes on to hint at what will happen after that, and it seems that the next chapters are going to be... something else. In Deltarune, there's a huge theme of the fact that, despite there being one ending, the way we get there is more important than that ending. So even if the prophecy's events are unavoidable, we can still make our own choices.
And I think there's no better way of hinting towards the fact that, at some point, either in chapter 6 or chapter 7, there's gonna be a 'choose your own adventure'-type thing, where WE will decide what place the next dark world is going to be.
Not only would this be a great way to account for all those places in Hometown that would absolutely SLAP as dark worlds, but it can also tie up all those loose ends from the previous chapters.
Just think about it. We could ACTUALLY have a chance to bring the Throne of the Gods to the Supreme Table. Maybe we'll fght the block trees. Maybe we'll finally be able to visit other parts of the Dreemurrs' House as a dark world, see those Purple Cliffs, meet that hermit and actually see what that 'How to draw dragons' book actually looks like in the dark world. Maybe we get a B-side to all those worlds, and the worlds we haven't seen yet. Infinite possibilities. It would be a paradise, paradise! Maybe even an Angel's Heaven. What more could we, as a player, desire, than to have as many dark world adventures as possible?
Call me crazy, but Tricky Tony already proved with these new chapters that crazy stuff happening in his game is someting that absolutely can and will be real. And since we might not want Deltarune to ever end, just like Susie, we can strive for an endless story.
(Though, as we learned with Tenna, every good show must come to an end sooner or later. Maybe that will be our own character arc - to learn to let go of a story...)
Old Asriel's clothes
I just realised.
Those are old Asriel's clothes. And they are the only clothes that fit Susie. You know, the big girl. And those are old clothes for Asriel.
I think. I think Asriel is gonna be a MASSIVE boy. Like an absolute UNIT. He's probably is as tall as Asgore at this point. I mean, this basically confirms he's much bigger than Susie.
A big tall strong fluffy goat.
God I wanna see him again
Ok so what if Ralsei
What if. What if Ralsei.
That would explain why he always appears in Dark Worlds out of nowhere, right?
Deltarunw :3
I love this so, so much. My biggest hyperfixation (along with Hollow Knight), and the best part is that as soon as it gets slightly old (it actually doesn't) new chapters come out and boom, it's [fresh from the juice] again. I think I'm gonna ramble about this game here for a bit, I have so many thoughts
OK WHATEVER I NEED TO SAY IT SOMEWHERE WHY IS NOBODY TALKING ABOUT IN STARS AND TIME THIS IS LITERALLY THE MOST FEELS I FELT SINCE UNDERTALE???? WTF???? IT'S SO MASTERPIECE???? WHERE IS ITS FANDOM???? THIS IS MY HEART NOW (Hollow Knight isn't my only hyperfixation)
Does anyone has any knowledge about some extra things for this game? Dev's blog/twitter/whatever? Some fandom... community... stuff? Fanfics? Cosplay? I need to love this game even more. In any way possible. (Currently finished twohats and going for all achievements)
(it would also be nice if people spammed me to death with isat fanart)
We need to talk about the Pale King's foresight ability
Ok, I waited a very long time to make this post. The story of the Pale King is my favorite aspect of the whole narrative of Hollow Knight, and there's so much mystery surrounding it that I can't not think about it on a daily basis. There are a bunch of questions left unanswered, and I believe that most (if not all) answers were left in the game specifically so that players could interpret them the way they think is best. So I wanna see what interpretations ARE there and maybe pick one (or two. or three. or all of them. or maybe really just one.) I dunno. Anyway, the point is, this is probably gonna be a long one. Big shoutout to anyone who makes it all the way to the end.
Now, enough with the rambling. To the point.
It all starts with the mushrooms.
The part that started all this train of thought was this particular line.
Unlike other areas of the game, Fungal Wastes don't have a boss that correlates with the area's native species. The shrooms don't have a higher being they worship. They don't have a civilization. They don't have a Dreamer. All they have is this big old mushroom elder that sleeps eternally with this one thought in their mind. All this to say that this line here is *probably* hella important.
The lore tablets of the Wastes also echo it.
So keep this in mind: when the Wyrm, reincarnated as the Pale King, started building and expanding his Kingdom (it's safe to assume that he started doing that AFTER he turned into his bug form) and got to the part where he had to make an alliance with The Mushrooms, they agreed to be a part of Hallownest ONLY because they knew that the Pale King had an ability to predict the future. Remember, they looked down on all the bugs that weren't part of their mycelium-sharedSelf-mindUnited thing. They were perfectly happy with their way of life. They didn't need the Pale King's gift of mind. The only reason they agreed to accept his will was because of his foresight ability. They assumed that, since he can see what's going to happen in the future, he will protect them (along with the rest of his Kingdom) from any possible danger. And that was a smart decision.
And yet, it didn't work out. And not just for them. For the whole Kingdom.
The main question is why.
From the way the mushrooms talk about the Wyrm, we can assume that his foresight ability didn't quite suck, which is to say that he really COULD see a big part of what's going to happen. So basically, we have two possibilities:
A. The PK's foresight didn't allow him to see *too* far into the future. It had its limitations. Maybe he could see what was going to happen in an age from now, but he couldn't predict *everything*.
B. The PK's foresight could reach as far as all eternity, meaning he knew the 'Eternal Kingdom' was doomed to fail from the moment he started building it.
In any case, Elder Mushroom's words suggest that, at one point, PK actually KNEW his Kingdom was going to fail.
And, since the most important part of his story is his battle with the Radiance (like, what else would the Mushroom be talking about?), I think it means that he potentially knew that the Hollow Knight was going to fail, but created and Sealed it anyway. So, the question is:
If the Pale King could see that his plan of creating an empty vessel to seal the Radiance would inevitably fail, why did he go through with it in the first place?
Here's the first, most simple answer.
He knew that the Infection was inevitable, so he decided to postpone it indefinitely. Hit the snooze button, but make it last forever.
Actually, that's not even an answer. This is just a straight-up fact.
Hallownest is literally frozen in time.
(Actually, I think it's so frozen that sometimes it makes rocks levitate)
The Hollow Knight's sacrifice was made SPECIFICALLY so the inevitable arrival of the Infection could be set back for all eternity. That's why the game has a big leitmotif of night and day.
That's why the Radiance's main goal is for the Dawn to Break. Because she's the Sun, and what she's fighting against is an eternal night.
But now we're entering the mystery zone. There are two questions about PK's foresight ability that have to be answered in order to understand what's actually happening.
Question 1. Does freezing time also freeze the foresight? If the Kingdom is left in a stasis without a changing future, can PK still see past that stasis? Could he see when it would end? If so, could he see what will happen after it ends?
Question 2. Is Time actually predictable? Is there just one timeline where everything that happens was doomed to happen in the first place, OR are there infinite possibilities and some room for the free will? If so, can the future be changed if one knows what actions will have what consequences? And if so, are there things that are actually inevitable, no matter the choices?
Whatever the answers to both of those questions are, I want to emphasize this:
Those lines spoken by the Radiance, along with the Elder Mushroom's words about a demise unavoidable, as well as some other things I'll mention later, make me think that the Infection and the Radiance's rise to power is an event that was truly inevitable.
Here, it doesn't matter if the free will is real or not. Remember: in the Pantheon of Hallownest, the Radiance ranks higher than the Pale King. She is a candidate for a God of Gods title, the highest of the Higher Beings. So maybe PK could shape the future with his knowledge of it. Maybe his foresight actually protected his Kingdom by preventing some bad things that he, as a Pale Being, had power over. But the power of the Radiance was stronger than that. She had the strength to assert her dominating will in every possible timeline, so that, even with his foresight, the Wyrm couldn't do anything to stop the Dawn from Breaking. After all, it's the power of Nature itself - the day always inevitably comes to replace the night.
So that's the entire reason the King decided to use the Void in his battle with the Radiance. The Forgotten Light had the ability to conquer Fate. But the Void, in his own words, had the ability to deny Time itself.
So, even if the Infection was inevitable, the power of Void could either prevent it, postpone it, or straight-up defeat it. I think that the reason for this is that the Void possesses a will that is stronger than any Higher Being. The Night and Day can follow each other, but the force that represents the End itself is beyond that.
So, now we're gonna ask the REAL question.
With the Void being able to deny Time, could the Pale King see the future the Void's actions will bring?
And for that, I have two facts that suggest that PK, in fact, couldn't at least foresee SOME of the Void's choices.
The first one is the fact that the game has multiple endings.
Look into those eyes and tell me that they're looking at something that could have been predicted and prevented by a dead monarch, albeit a godly one. The existence of multiple endings tells us that free will IS real, at least for The Knight/The Shade Lord.
Oh and speaking of dead monarchs, here's the next fact.
That man is fucking dead.
The Pale King's whole deal was to last eternally, right? To build a life that would ensure his endless reign. To achieve immortality.
So if he could see what was going to happen after he let the Void into the picture, why would he still try that despite it clearly leading to his demise?
The nature of PK's death is mysterious, to say the least. He didn't just die of old age. He tried to run away, bringing his whole Palace along with him to the Dream World. He tried to run away from something - probably from the consequences of his own actions. But even that escape didn't save him from being killed. And what killed him was most definitely the Void.
The throne room is dark.
In fact, it's so dark that the Kinght has to pull out the lumafly lantern. The only other room in the entire White Palace where that happens is the workshop, where PK worked on creating the Kingsmoulds and the Wingsmoulds. The space is filled with black smoke and black particles - the same ones that are seen in the Abyss and many areas that are located above it. When the Kinght strikes the Pale King's body with the Nail, it sounds the same as striking a training dummy outside of Oro's hut, which is made out of a lifeless husk. It's like the Pale King's body was literally hollowed out.
The form that was given to the Void by the Pale King to create the Kingsmoulds guarding the throne room is lost here, implying that it gained some other will that was beyond the Pale King's control.
And again, the only other place we see something like that is the Palace Grounds in the waking world.
...Which are located just above the Void Sea. Also, the same smoke and particles surround the place, and black tentacle-like vines reach inside the body of the Kingsmould containing the Palace.
No need to doubt. It was definitely the Void that killed the Pale King.
But what does it mean?
Well, here's some important info about the Void. It is a manifestation of this world's regrets.
If you look deep enough, it makes a lot of sense for the Void to symbolize literal regret. The Shade is a manifestation of the Knight's regrets about what went wrong on its journey. The Void Sea in the Abyss is probably the regrets of the Ancient Civilization's dead bugs. And the Void that surrounds the Palace Grounds and the Pale King's throne room is a manifestation of his own regrets. That's why he couldn't escape from the Void even in the Dream World. Because you can't escape your own guilt, your own darkness, your own regret. That's also the reason why the Knight has the right to sit on the throne after striking down the Pale King: it's because, at that point, the Kinght is set on a path that includes facing its own regrets, accepting them and uniting them under its will. Something the Pale King failed to do.
But the question remains: what exactly were those regrets that the Pale King was running from and that ultimately killed him? I mean, of course, it's the whole deal with the vessels that he regretted, but I think there's more to that. I want to lay down a list of theories about his foresight. Each of them can also explain which specific regret got him the most.
Each theory would also change the interpretation of this famous line:
...Which is important. Obviously, this line refers to the Vessels being sacrificed in order to create a Pure one, but, depending on the possible range of PK's future vision, it can have an additional, deeper meaning. You'll see what I mean.
But first, there's some other issue here that needs to be addressed, that makes this whole discussion twice as complicated. It's all about this one line:
So, here's another fucking question. Does harnessing the Void by creating the Vessels and the Moulds make those creations a part of what the Pale King could see with his foresight ability?
There's some kind of scale here that varies from 'There are multiple endings that depend on that one Vessel's choice, so that means the Void is outside of the PK's ability to predict the future' to 'The Vessels and the Moulds are the Void that is harnessed by the Pale King, so his future vision applies to them as well; it's just that the Knight gains the power to choose the ending only when it takes control over its own Void by gaining the Void Heart'. So, what if the Pale King could foresee that the Knight would be able to defeat the Radiance in the dream world? What if he couldn't see the Knight's arrival at all? What if he COULD see it, but his vision only applied to the events of the Hollow Knight ending, the only one that doesn't include the Void Heart? What if even the Embrace the Void ending was visible to the Pale King after all, as one of many possibilities he didn't pay too much attention to?
But the Knight is one thing. What about the Hollow Knight? Was its failure a part of the future PK could see? Or, since THK is a Vessel too, its choices were off limits as well? What about the Kingsmoulds? Was the fact that they would succumb to the Void that was going to kill PK available for him?
None of these questions have a clear answer. Probably. Or maybe they do. But there are multiple explanations for what was really going on. I'll try to present them as a list of theories. Each of them will give us a different interpretation of the Pale King's foresight ability's true nature.
PK didn't know what the Void would do but decided to try using it anyway.
PK only saw that the Void would help the Hollow Knight seal the Radiance, but his vision was limited (either because it was limited by its nature (option A, see above), or because the stasis created by the void limited his abilities (question 1, see above)), and so he didn't see that the Hollow Knight would break.
PK knew the Hollow Knight was going to fail but doomed his Kingdom anyway.
PK only saw the timeline where the Knight seals the Radiance without killing her. Every other ending besides The Hollow Knight was beyond PK's foresight.
PK knew that there were multiple possibilities once the Pandora's box was opened, but he saw that one of those possibilities was the Void successfully sealing the Radiance and/or killing her, so he decided to roll the dice. So he could see that Dream No More was possible, but he didn't consider Embrace the Void.
Each of these theories holds some interesting interpretations. Let's take a closer look.
I'll use a timeline to mark the possible range of PK's vision for each theory:
Just to clear things out: when I talk about what PK could or couldn't see, I mean what he could or couldn't see while using his powers at any point before his death. It IS possible that he saw some things when it was already too late to do something. That's what I was talking about when discussing possibilities A and B above (so maybe he saw that THK would break before he even made the Vessels, or maybe he figured it out only after it got sealed). Every theory accounts for that. It's complicated. You know what? Nevermind this whole disclaimer. I'll get to it.
Theory 1. The Void neutralizes the future vision
Basically, what this means is that once the Void got into the picture, the Pale King could no longer use his powers in any meaningful way. The Void, being a will that denies Time, created too many different possibilities for the King to account for, yet he decided to go through with the Hollow Knight plan just because he didn't see any other option.
The line 'No cost too great' in this case might refer not only to the Vessels being sacrificed, but to PK's foresight ability itself. The cost is his future vision, sacrificed to a state of uncertainty that might or might not bring salvation.
If this theory is true, the Pale King's story is a story about a monarch who, in his efforts to save his Kingdom from a wild force of radiant nature, accidentally unleashed something far beyond anyone's control and paid for it not only with his main ability, but with his life as well. Both the Vessels' and the Abyss' actions couldn't have been predicted, and that's why PK accidentally allowed for the Hollow Knight to break and for the forces of the Abyss to overpower him with his regrets about the countless children he murdered.
The risk he took is his main regret.
The flaw of this theory is that, if it's true, it means that:
a) The Elder Mushroom was completely wrong about PK being able to foresee the second coming of the Infection.
b) Harnessing the Void doesn't do shit besides changing its form. Even while being contained inside a semi-sentient Vessel, its actions don't bend to the Pale King's will or his foresight ability.
All in all, this theory basically means that both Pale King's powers and his judgment sucked, and the whole collapse of Hallownest happened because he was incompetent, reckless and stupid.
(That's why I don't like it)
TL;DR: The Void does what it pleases regardless of the Pale King's future vision, and he was stupid for trying to use it.
Theory 2. The Hollow Knight's failure was beyond the Pale King's future vision
This is probably a very controversial one, but it does have some interesting implications. The point is that PK didn't see that the Hollow Knight would fail, and so he went through with the plan thinking it was flawless.
In this case, the Hollow Knight counts as a 'harnessed' part of the Void, so its actions up until its breaking were completely predictable. The Pale King saw that the Infection would be sealed successfully, and that a stasis would be created. He got what he wanted, but at some point (could be any point) he realized that he didn't know if anything was going to happen next.
That could happen for one of the two reasons:
The stasis created by the Pale King literally meant that the time was frozen, which meant that nothing relevant wasn't going to happen unless this stasis would somehow break. But, while inside this state of stasis, the Pale King himself couldn't see anything beyond that state. What future vision is there if there's no actual future?
The future vision was clouded by the Pale King's inevitable death. It's possible that, while looking into the future, PK couldn't see the Hollow Knight breaking simply because his future vision doesn't allow him to see beyond the moment of his own death.
Anyway, what this theory suggests is that the main thing the Pale King didn't or couldn't predict was his own death. Or maybe at some later point he saw it was coming and tried to run away from it by hiding his Palace, but the Void got him anyway. It happened because the Void that destroyed the Kingsmoulds' bodies and killed the Pale King was a force beyond anyone's control an beyond PK's foresight.
A major proof of that is the situation with this guy:
Notice how they apologize directly to the Pale King, and how the Void slowly took over their mind. This guy was a royal retainer, which means the King probably ordered them to keep the lighthouse running himself.
The question is, why did he take such a half-assed measure to keep a whole Sea of raw dark power at bay? It looks so stupid! Just one lighthouse for a whole unchecked Void Sea? And just ONE lighthouse keeper who couldn't even resist the Call of the Void? Why such carelessness?
The answer is right here. That was because the Pale King simply DID NOT KNOW what the Void Sea was actually capable of, because its power (unlike the power of the Void trapped inside the King's children's bodies) was beyond his foresight. Without a clear answer from his future vision, he figured that this Void might or might not be an issue and decided that he had more important stuff to deal with instead of even hiring a whole team to watch one lighthouse.
So, while he managed to reach his goal creating a stasis that would keep his Kingdom lasting eternally, there was one thing he didn't account for, and that was the vengeful wrath of the dark force he dared to use as his plaything. The lighthouse was turned off, and the Void soon started to rise up through the rocks of the Ancient Basin towards the White Palace. The King tried to run, hiding himself and his Palace inside the Dream World, but the Void seeped in easily, killing the monarch. After all, the Kingsmould that was used as a gate to the Palace was also made out of Void.
If this theory is true, then the line 'No cost too great' could refer not only to the Vessels, but also to himself. If he didn't know that the Hollow Knight would break, then he probably thought that his Kingdom WOULD last forever, and that even his own death wouldn't change that. So he sacrificed his own life, gave in to his regrets about everything bad he had done, but managed to save one glimmer of pride, thinking that, even though he killed a bunch of children and abused the Void, he still managed to deliver eternal happiness to all his subjects.
But the thing about this theory is that now we also need to explain why the Radiance broke free despite everything the Pale King thought he did. Here, this theory divides into two additional theories (I'm really sorry for this long-ass post):
Theory 2.1: The Radiance is like 'Nah, I'd win'
Basically, PK's plan to achieve eternal life for his Kingdom at the cost of his own life was actually good. There was no flaw in it, and it should've worked perfectly. But we know that the Radiance might be a being that is higher than PK on the power scale. So, just like the Void, her actions might be beyond what PK's foresight ability could help him see. PK did everything right (not morally), but the Radiance broke through anyway because she's just... that much better.
Theory 2.2: The death of the King is what triggered the whole thing
Going back to the Void's actions messing with the future the Pale King could predict, I say it's possible that his own death, caused by the Void, is what made the stasis wear off.
Think of it this way. The Hollow Knight contained the Infection, but that merely eliminates the possibility of a HIGHER FORCE enacting some sort of change. Preventing EVERYTHING ELSE from breaking the stasis is the job for the Pale King himself. But, once the Void (another higher force) kills him, there's no one that could keep the stasis running, and it just... ends. That gives the Radiance (as a force of change, opposed to a state of frozen time) an opportunity to break free.
Or maybe it was the Sealed Vessel that was affected by the Pale King's death. After all, we probably know what its only thought (the one that ruined everything) was:
So, the Pale King dies, the Hollow Knight senses that a familiar presence is starting to slip away, which makes the Vessel panic (or something like that), and the Radiance makes her move, infecting its mind.
OR it could be both of those things! Maybe the Hollow Knight's attachment to its father AND the Radiance's insane higher power both played a role in filling up the power vacuum that was left after PK died.
Anyway yeah, that's it for this theory. The only thing left to discuss is the new interpretation it gives us for the line spoken by the Elder Mushroom:
'A demise unavoidable', in this case, refers to the demise of the Pale King himself. He didn't necessarily foresee that his death would lead to the destruction of Hallownest, but at some point he might've figured out that the Void was coming to get him but decided to stick with his plan anyway. But then it raises the question of when and how the Elder Mushroom learned about the Pale King's demise, and why they assumed that he could see it coming. That's the main issue with this whole theory: it just doesn't explain how the Mushroom's line fits into all of this.
TL;DR: The Void killing the Pale King is the only thing that he couldn't foresee in the long run, and even if he could do that at some point, the consequences of his death AND/OR the Radiance's actions were beyond his control.
Theory 3. Self-fulfilling prophecy
Ok, so now we're on the theory that I personally consider the closest to canon, or at least the implications of canon that we have. This is also the one theory that brings (some kind of) consistency to this whole question. This is because it explains the earlier question of how the future vision actually works.
See, there's no way the Pale King actually knew that the Hollow Knight would break from the very start, right?
Why would he doom his Kingdom when all of his actions were meant to prevent that? In fact, that's exactly the question that the Elder Mushroom is asking.
"Pale Wyrm... What good to foresee a demise unavoidable?"
Well, the answer here is actually kinda simple this time.
He saw it coming, and he tried to postpone it.
This is the simplest explanation possible, because we already have all the proof right here on the table.
The King sees that the Infection will come, and that it is inevitable (the inevitability is the key part).
He knows that, when the predicted moment comes, the Radiance will return and wreck his shit. No matter the timeline, no matter the choice. The flow of Time itself inevitably leads to the Infection happening.
The only option is to use a force that is able to deny time itself. The solution is to use the Void to metaphysically freeze the very flow of Time itself. The plan is not to try to change what is meant to happen, but to create a stasis that makes it so that it never comes to it. The timer never reaches zero. The eternal snooze button.
The stasis, however, dampens the foresight ability. If there's no flow of Time, the King can't see what's going to happen.
[A little digression: For the purpose of proving this theory, let's say that the foresight ability works better the closer the observer is to the moment that is being observed.
For example, while looking into the future from a point in time before a big war, the observer CAN see that the war will end on a certain date, but only when that date comes closer to them can they see HOW the war will end, and WHO will end it, and any other detail.]
The stasis wears off because of the Radiance's power (like in theory 2.1).
The King is finally able to see the exact nature of the Infection breaking free. He sees that the Hollow Knight itself, the Vessel he personally created to be the only key to the Kingdom's salvation, will be the reason everything goes to hell.
Wracked with guilt and regret, he escapes to the dream realm before the break happens so that he can at least save himself and his palace.
The Void makes a move that the King could or couldn't foresee, killing him. He thinks about the 'no cost too great' philosophy one last time before realizing that it is, in fact, utter bullshit. He dies with a feeling of everything he built crumbling to dust and his core belief being proven faulty.
The Infection breaks free, having harnessed the Hollow Knight, as inevitable as always. With the King being dead, there's no power to uphold the time stasis, which becomes the final push. The Vessel breaks.
Only then the Kingdom sees the arrival of a void being that has the potential to actually change things from their set course. The Knight, being a part of the Void that was beyond the Pale King's future vision range, enacts an end of its own choosing.
This ties to the game's themes of determinism, and flashes out the Kinght's strength to break free from the fate's chains, empowering the player and making the whole plot twist with the final battle against the Radiance even more epic.
The monarch who justified killing his own children by his desire to prevent the higher will from destroying his artificially made Kingdom has succumbed to a force beyond his control, becoming a part of a self-fulfilling prophecy. The chosen hair of its father's will becomes the reason why the inevitable finally happens. The only one who is free of obligations, desires and beliefs becomes the one to save the Kingdom once and for all, avenging the deaths of its kin. Beautiful.
And the Mushrooms who probably just didn't believe in the stasis from the start turned out to be right, smugly reminding us that it was always inevitable and PK couldn't do shit. There's no good in seeing a demise unavoidable, and it's foolish to make sacrifices to postpone it.
What the Pale King lacked was acceptance. The ability to embrace the true nature of things.
Something that is the main ability and the main character arc for the Knight, whose nature is to consume and to use its will to make even the darkest shadows become a part of it.
A little spoiler though: this theory has another variation that is even cooler. I'll leave it for the very end.
TL;DR: The King knew that the Infection was inevitable from the very start. He tried to postpone it. He failed, becoming a part of a self-fulfilling prophecy. When he figured it out, it was already too late, so he fled and was then killed by the Void.
Theory 4. The Masterplan
Ok, so, while the previous theory was probably the one closest to the canon implications, there are still a couple of possibilities that make this WHOLE thought process worth the time spent on it, because the mere CHANCE of this one theory being true makes the whole game feel even more nuanced. It's not even necessarily correct, but it's not about that. Team Cherry made the lore surrounding the Pale King's foresight ability vague enough for us to feel it's POSSIBLE that the whole plot was predicted by him. And that's how this narrative works: it allows the players to come up with different interpretations of itself, never proving or disproving any of the theories that it inevitably creates inside our heads.
So anyway yeah, what if the Pale King knew that another Vessel would usurp the Hollow Knight? What if THAT was his plan all along?
So, let's discuss a very important question.
How was the Hollow Knight chosen among other vessels? Why did that one child become the Pure Vessel while millions of others were left behind?
Well, judging by these lines and by the Birthplace cutscene, the trial to be chosen as the Hollow Knight was to climb up from the Abyss.
But why? How does scaling a huge pit prove a vessel hollow, and devoid of thought? Is it about the strength? Is it about not caring about other siblings who fall down? Is it about controlling one's inner Void in order to not succumb to the regret of the whole situation? Is it something like a sperm and an egg thing? A bug thing? Maybe it's all of those things. Maybe it's none of them. One thing we can assume, though, is this:
The Knight also passed this trial. It could have become the Hollow Knight. The reason it didn't was because the Pale King didn't see it and the Hollow Knight didn't care about it.
But in the end, it was the same reason why the Kinght became a more worthy candidate.
Think about it this way. If the Void is what is needed to seal the Light, and if the Void is created and channeled through regrets and past pain, what could be a better fuel for it than a father's abandonment and a sibling's indifference? Passing the life's trial but losing a chance to live anyway creates the strongest darkness, and that darkness is the reason the Knight becomes the best Vessel possible to do this task.
But it's not the only trial the Knight had to pass in order to qualify for this role.
(Notice the phrasing used in the Quirrel comic - 'ascend to that fabled land')
We don't know how it happened (Team Cherry teased us once about revealing it), but the Knight not only escaped the Abyss through some other path, but managed to leave Hallownest and then come back, purified by the mind-wiping winds. That's what Hornet says about it, too - she specifically states that the Knight's resilience was born of two voids: the one that's outside of the Kingdom and the one that's below it.
And we also know that many other Vessels attempted the same thing.
So basically, had any of them been more successful at the quest the Knight did succeed at, the Kingdom could have had a greater, if not near-infinite, amount of replacements for the Sealed Vessel. One Knight takes the Infection inside of itself, holds it in until the Infection inevitably starts to break free, but then another Knight arrives, answering its sibling's call for help, and the cycle continues. Convenient, huh?
Sounds like a thing some very perceptive godlike monarch could come up with as a plan to save his Kingdom.
It could ALSO explain why there are SO MANY Vessels in the Abyss. Maybe it's not about the White Lady being crazy horny. Maybe it was a part of the plan (which included the White Lady being crazy horny) all along. A way to measure up to eternity by creating an amount of heirs that no one would be able to count. Yes, it IS finite, but with THIS many spare Vessels it wouldn't really matter.
That said, there ARE some flaws in this theory. First, there's no live Vessels in the Abyss, so the ones that survived the Pale King's trial probably either died or left the Abyss already. And it's likely that there weren't too many of those who escaped, so maybe there weren't enough vessels after all. But then again, it only takes one to save the Kingdom for multiple ages, so who knows how that would work.
Second, as far as we know, the Knight was the only one who had the potential to actually seal the Radiance once and for all. Letting weaker vessels try to usurp the Hollow Knight would mean risking the Kingdom. But then again, that's what Hornet was there for. On the other hand, even she was surprised with how the Knight was able to defeat her, so either she didn't know about the Masterplan, or it was never real in the first place, and the Knight IS the one unique Vessel who has the strength to save Hallownest for good.
Honestly, I'm inclined to agree with the latter assumption solely because of the narrative weight of the Birthplace cutscene. I mean, there was no other vessel that was in the same position as the Knight. No one else had that same experience of passing the Abyss trial just in time to see the first Hollow Knight walk away with its father, who then shut the door in their face.
But anyway, this theory is still pretty valid. If it's correct, it would mean that:
a) The 'No cost too great' line spoken by PK at the moment of his death basically means 'Whatever bitches, I may be dead but Hallownest WILL last eternally because I had those Vessels ALL FIGURED OUT, and there's SHIT you can do about it now!'
b) All who doubted PK's plan are proven wrong, and the Mushrooms' smugness is worth nothing.
c) The Pale King's future vision is fucking OP.
...Whiiiich yeah, makes the Pale King look like the coolest mastermind in all fiction, but at the same time takes away the tragedy of his whole story and the uniqueness of our dear beloved Ghost Knight. Still fun to think about it tho.
TL;DR: The King knew that the Hollow Knight would break, so he had every other possible Vessel in mind as a replacement. The new Vessel would be the one who survived the Abyss, escaped, left Hallownest, and returned at the call of the previous Vessel. With millions of Vessels born, the cycle could have been repeated so many times that it wouldn't matter when the Abyss would run out of Vessels.
Theory 5. The Masterplan but cooler
Now THAT's what I personally consider a big stretch.
See, for THAT theory to be correct, the Pale King should have known the EXACT moves the Knight (and only the Knight) would take in order to defeat the Radiance one way or another. He should have accounted for things such as:
The Knight being left in the Abyss in the exact way that it was; broken mentally by the chance that was taken away from it.
His own death.
The Knight arriving to Hallownest, passing all the tests, getting the Dreamnail, breaking the Dreamers' Seals.
The Knight becoming the new Sealed Vessel in at least two of the possible timelines.
The White Lady gifting the Knight her part of Kingsoul.
The Knight successfully entering the White Palace, finding the King's corpse, and taking the second half of Kingsoul.
The Knight returning to the Birthplace, getting the Void Heart and uniting the Void.
The Knight entering the Hollow Knight's dream with Hornet's help and actually killing the Radiance by making the Void consume it.
I think there's exactly a 0.00001% chance of that being the case. But hey, it's possible!
Actually, I don't believe that. It just doesn't feel like that's what the canon implications are about. And then again, if that theory is correct, why couldn't the King predict the Embrace the Void ending? And I do believe that SHADE LORD wasn't on ANYONE'S bingo card at all (except for maybe that one goth bug who gives us the Shade Cloak). Or did the King just decide to risk it all by defeating one God of Gods by creating another, much stronger one? I really don't think so.
I think the Void's will, as well as the Knight's, has the nature to defy any type of fate or future vision. And once the Knight gains the power of the Void Heart, the future of Hallownest is entirely in its hands, and its choice is now inherently outside of anyone's foresight.
TL;DR: The King predicted everything. Could he predict the Shade Lord though?
Theory 6 (the secret one). The 'human' factor
Ok, so, up until now, I discussed the possibilities the Pale King had with his future vision, and how said possibilities could influence his actions and the history of Hallownest as a whole, with the Self-fulfilling prophecy theory (of which this one will be an extension of) being the most plausible one. There's just one thing though. None of those theories really accounted for the possibility that, at some point, Pale King could've just not used his powers, or, more realistically, used them but chose to do something despite the information he got.
But why? What could possibly make him do that? The literal God of Mind, not being rational? Sounds like something that Team Cherry wouldn't fail to include in the game as an emphasized plot point. A lore piece so important must've been given some significant place, perhaps even locked behind some insane platforming gauntlet...
I swear, this one moment drives me crazy.
The Pure Vessel. The Sealed sacrifice. The Empty God. The Hollow Knight was created to be the one and only savior of Hallownest, of everything the Pale King worked so hard on. It was created not as an heir to its father's throne, not as his child, but as a tool to win a war that had been going on for ages. And we all know that it failed because it gained a mind, a will to live, a desire to crave happiness.
And this moment at the end of Path of Pain tells us exactly how it happened. The Pale King, being a god whose main power is to give bugs the ability to think, shared exactly one moment of pure fatherly affection with his empty creation. And that's all that was needed to plant the seeds of a mind-conquering disaster.
And right now I want to focus on the Pale King himself here. If you watch the cutscene, you'll notice that he is the first to turn his head towards the Hollow Knight. He was the one who initiated this moment.
And one might ask: why? Didn't he know that that could lead to the Vessel having a thought that was terminal for the whole plan? Couldn't he PREDICT that him showing even an ounce of affection towards this hollowed-out child would ruin everything he built? His whole Kingdom, his whole dream, his whole civilization? WAS HE STUPID?
But hear me out. What if what we're looking at here is not the Pale King messing up his entire career as a monarch, but him actually achieving the only thing that could satisfy him? Think about it. Who knows how much time he spent in his workshop trying to harness the Void. Millions of his children were left for dead, locked inside a horrible bottomless pit as bones and shadows. Three of the Kingdom's greatest bugs agreed to sacrifice their lives for the King's plan. All so he could achieve what he considered perfection. The impossible ideal. All the struggles of this Kingdom led to the creation of that one being. And when the Pale King knew he had succeeded, there was nothing left to strive for. Finally, he could allow himself to be satisfied. To forget about the greater good. To forget the never-ending battle. To live.
To love.
And maybe at that point he refused to use his future vision. Or maybe he knew that this would ruin everything. Maybe he always knew. For that moment, none of it mattered. The god of mind finally experienced something that had nothing to do with rationality. And once that happened, nothing else mattered anymore. No cost was too great for this one moment.
And so, nothing that happened after that mattered as well. The King's radiant enemy would soon take his Kingdom. His beloved Queen would go into exile. He himself would not be able to fight the regrets of his dark past and would soon cowardly flee from the waking realm, only to be killed on his throne by the very power he so foolishly used to achieve his goal. But at that point that goal didn't matter to him anymore. He was ready for the eternal Void, because he had already achieved the only thing worth achieving.
Too bad that meant he would doom millions (if not billions) of live creatures and make the only being he could actually love experience the cruelest torture unimaginable. Too bad that, when gods attempt to achieve a higher ideal, countless souls must suffer. Too bad that because of that one achievement everything Hallownest was had to end.
But everything ends at some point. That's one of the main themes of this game, and the idea that I believe is represented by the Void. The Knight arrives to reap the sins of its creator, witness secrets sealed, bring some hope to a ruined land, and enact the end of an era. Only a silent agent of change is there to witness the dark consequences of the Wyrm's quest for happiness.
Neat theory, right? Now guess which one is my favorite!
TL;DR: The Pale King realized that the act of loving his child is worth sacrificing everything he worked for, so, even knowing that sealing the No-More-Hollow Knight would doom Hallownest, he decided that his life has already peaked anyway and that there's no point in trying to do anything anymore. He knew that he was cooked though, so he fled and died only with the closest circle of family and friends to keep him company.
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The post is over now. Big, bigger, yet bigger, the biggest thanks to anyone who genuinely made it through to the end. My grammar is probably flawed as fuck tho, because English is not my native language, so please cut me some slack in that regard. I hope what I was saying there was at least somewhat cohesive. I also hope that the more obscure bits of information I used (like cut dream dialogue) didn't throw anyone off the thought train. It's probably gonna be a big deal when I release this post, so I probably will be coming back to it. Any discussion, as well as disagreement, is always welcome! Please just let me know I didn't write all this for nothing lol. Thanks again!
TL;DR: Skill issue.
The Watcher's telescope view is a social commentary and here's why
Ok so let's set some things right first. City of Tears is amazing.
(Yes, Pale Court is also an amazing mod)
I've played Hollow Knight many times, and City of Tears is probably the one location I never get tired of. The scenery, the lore, the room layout, the music, the atmosphere - it's all perfect. It's the culmination of Halllownest's beauty, the peak of the game's art style, and the narrative's most essential location. City of Tears is the heart of Hollow Knight.
This game is a story about a Kingdom and its death, a tragedy of a society that was built on dreams of light but ultimately was consumed by the light so much that darkness became its only hope. And City of Tears stands at the center of this story. So it's fitting that the themes of corrupted dreams, society flaws, and dark hopes are what shape the lore and atmosphere of this beautiful, gorgeous location.
Did you ever notice that the tears of this Kingdom are dark despite them originating in a glowing blue lake, and the waters that flood the streets are almost as dark as the void in the Abyss? Do you ever think about how the vibrant blue color of the City is basically a culmination of how the color blue is presented in other locations (Howling Cliffs, Forgotten Crossroads, and later Royal Waterways being more of a remix of it), and how it's tied to the very essence of Hallownest (and how Resting Grounds, the location that contains Blue Lake and also uses a bright blue color, represent the very foundation of Hallownest's history, that being Seer's story about the Moth Tribe's betrayal that started the war between Pale King and the Radiance)? Do you feel like Soul Master basically represents the thunder and the lightning in this never-ending rain? Do you get it????
Anyway yeah, there are many things that can be said about City of Tears, and this is hopefully not the last time I make a post about it. What I want to talk about here is the City's society.
Basically, Monomon said it better than anyone could:
It's a very complicated topic. The narrative basically explores the inner mechanisms of a free mind, how its primary need is finding a purpose, and how its purpose turns out to be a constant need of... something. Anything. As long as there is something to want, a free mind will want it. As long as there is something to yearn for, something to enjoy, something to dream about, our minds are going to move in its direction, never wanting to stop. Because a stasis is worse than death. Because a world without dreams is an empty world.
But then again, isn't constant yearning another instance of, well, constance? If dreams never end but also never evolve, doesn't that create another kind of stasis?
Like I said, it's very complicated. Let's go back to what I was getting at in the first place. What I actually wanted to say is this:
Theese guys fucking fucked up as a society.
It's classic dystopian shit (or maybe I'm using the wrong word, but you get the point). Rich people are living in luxury while the rest are suffering. They're making gold a fucking religion and are seeing it as the only beauty in the world. The corrupt upper class are using heavy gatekeeping on the lower class.
Literally.
What's interesting is that, at first, we barely see any lower class bugs in the City. There's suspiciously few regular husks in this location, compared to how many rich guys are on the eastern side. But then we get to Soul Sanctum and it all starts to make sense.
There are no red cloaks in those corpse piles. Only the poor were killed for those experiments. It can't be a coincidence. It's straight-up elitism-based genocide (again, I don't know if I'm using the right terms, correct me if there's a better way to say that, but the point is clear).
Also, see how many streets are flooded on the western side in comparison to the eastern side.
Point is, the bugs that ruined the kingdom by always wanting more (what Monomon wrote about) are most likely theese rich ones. It's a very fitting thing for this dystopian narrative: neverending greed that leads to the downfall of a civilization.
There's a note in the Hunter's Journal that describes it in the best way possible:
For every location in the game, there is a place that functions as the center of its essence, its narrative heart, the culmination of its themes. For Queen's Gardens it's the White Lady's cocoon, for Greenpath it's the Lake of Unn, and for City of Tears (or at least its eastern part, the one with the upper class) it's the Watcher's Spire. The tallest building of the great capital. The home of (evidently) the most rich and influential bug of the City's high society. Literally the top of this social hierarchy.
He is also arguably the most mysterious dreamer out of all three. I mean, why does he have only one eye? What type of bug is he? How did he get this much power? Does he really have some kind of connection with the Collector? Is he a motherfucking fluke? Why does he seem to have an obsession with serving the King?
That last question is kinda answered by the cut content though.
That last sentence is kinda confusing. Is it regret? Is it humility? Is it pride in his sacrifice? In any case, here we see that Lurien actually knew that the Pale King was literally a god, and desired to worship him, like any other bug yearns to worship some kind of deity. So while other bugs of Hallownest worshiped PK because he was a monarch, albeit a godlike one (for all they knew he could be just an extraordinary bug, but a bug nonetheless), Lurien worshiped him as an actual god. And the intricacies of worshiping a god are one of the central themes of the game. From the moth tribe's betrayal of Radiance leading to the birth of the Infection to the Godseeker's shenanigans leading to the birth of the Shade Lord - the game makes multiple statements about gods, religious devotion and the semantics of divine power. Just that one idea that a god takes its power from the ones that worship it deserves its own post - heck, it deserves its own book.
So yeah, Lurien's devotion to the King is an important part of the story. He sure is an important character in this narrative. He also got a cool house. Being able to observe the entirety of the Hallownest's capital is badass.
But there's one thing I find odd about all that, and it's the moment we get to actually look through his legendary telescope.
Is it just me, or does this feel kinda... Underwhelming? Almost disappointing? I mean, don't get me wrong, I love this view, it's beautiful, and I would certainly love to be able to see something like this with my own eyes irl, but, looking at this picture, I can't help but wonder...
Did he actually see anything from up there?
In cut dialogue, Lurien talks about how he loves the City's streets, and his hidden lore tablet contains words about his love for bugkind, but... I see neither any streets on this image, nor any bugs (that are not vengeflies). Only spiked rooftops and rainy fog, clouding the view of the actual City.
And sure, the Spire has many windows and even had multiple watchers who were helping Lurien with overseeing the capital...
But his own spot was always this one.
His telescope was sealed in one place, letting him see only a small portion of the City and its life. Almost like his own worldview was stuck in one perspective.
Notice the wording here. It's not "The Seals must remain". It's "Bonds must remain". He's not thinking just about the Seals containing the Infection. He's thinking about the whole Kingdom needing to stay unchanged. His dream is the stasis that the Knight (and also Monomon, Hornet and, in a sense, even Radiance) want to end. The stasis that the Pale King wanted to create in order for his Kingdom (and therefore himself) to be eternal. The stasis that would allow for both Pale King and Lurien's worship of him to remain forever.
But there is always a cost to ascending higher than others, and it's that you can no longer see what's going on below or who's suffering down there. I think Lurien, sitting atop the tallest tower, was actually detached from the struggles of regular bugs. He and his Spire are the culmination of the City's upper class' ignorance towards the ones who were below them on the social hierarchy. A dreamer who dreamt of watching over the very heart of the holy civilization lived so high up he could no longer see his beloved world in its complicated, detailed entirety – and the tears of the stasis created by those like him only blinded him more.
All those flooded streets, those broken buildings, those empty halls, those starving bugs, those sealed doors - even though he watched over them, he couldn't see them.
I'm pretty sure Lurien didn't even know about the Soul Master's experiments, despite the fact that the Soul Sanctum was located right next to his Spire.
Or maybe he knew but chose to turn a blind eye to it (pun intended).
But it's kind of poetic, isn't it? It's the beauty of the tragedy of this game's characters. A Beast who had to surrender everything to the opposing civilization. A Teacher who could no longer teach. A Watcher who couldn't see the truth.
And all that makes me wonder... How much suffering could the Pale King see, standing on that platform at the top of the Abyss, facing away from the pit where his children died?
TL;DR: Lurien's point of view was too high up to actually see what was truly going on down there, both literally and metaphorically. His desire to worship the Pale King made him ignorant of the struggles of regular bugs. Similarly, the extreme elitism of the high society of Hallownest lead to ignorance, discrimination and greed, which ultimately caused the sprawl of the Infection. This side of Lurien's story might also parallel the Pale King's with his ignorance towards the discarded vessels.
TL;DR²: Eat the rich
A tribute to my favorite quote from Hollow Knight. My biggest finished artwork so far
Quick Slash is even cooler from a narrative perspective, and why I think the Nailsmith's story parallels the Pale King's
Cold take: Quick Slash is the best charm in Hollow Knight.
Slightly Warmer take: Quick Slash is the only S-tier charm that is great from both gameplay and lore perspective (aside from maybe Spell Twister).
The reason for this is that its existence is actually a
metaphor
Here, look at this.
So, Quick Slash is something that was created from a relatively big number of objects that were discarded and deemed imperfect, and that possess a collective will of wanting to fulfill their purpose.
You know what that reminds me of?
A large amount of creations: check.
Discarded as imperfect: check.
Still possessing a will to find closure: check.
Being a part of a larger, more powerful thing: check.
Having a common creator who is responsible for their creation and rejection: check.
So yeah, I think that Quick Slash's lore (or at least its description) is meant to parallel that of the Vessels'.
But I wanna talk about that last point: the creator.
It is heavily implied that the person who created and then later discarded those nails was the Ancient Nailsmith we see in the room where we get Quick Slash.
(Oh by the way I just realized that this stone ring thing on the right of that room is actually the furnace, neat.)
Judging from their Dreamnail dialogue, this Ancient Nailsmith was trying to achieve the same goal as the other, more famous Nailsmith we all know and love: creating a Pure Nail.
And you know who else was trying to create a perfect, Pure thing while discarding many other similar things that later gained a collective will?
That's right - it's the guy who is also responsible for creating those other discarded things we discussed earlier!
Ok, but what I really wanted to talk about here is how all of what I just said ties back to that other, more famous guy - The Nailsmith.
We don't know for sure how the story of the Ancient Nailsmith ended, but it feels like it exists there mainly to put an emphasis on the City's Nailsmith's story; to convey that his struggle is an important theme in this narrative (because ancient means important, ok?) And, I mean, the City's Nailsmith's story also parallels that of the Pale King's in the same manner, right?
The thing is, we already know how PK's story ended.
In trying to achieve perfection, to create an eternal Kingdom by making a Pure Vessel devoid of mind, voice and will, the Pale King doomed himself to be taken over by his regrets, by the vast emptiness of the futility of his struggles. But was it because he failed, or because that was where his story was headed all along?
What if PK succeeded? What if the Radiance was sealed forever? What if his Kingdom actually stood eternal, never to change, never to end? What if he realized he achieved his only goal in life?
And that's the part where we get to a story the ending of which is up to the player's choice.
To quote White Lady, only two obvious outcomes there are from such a thing.
The first is an honorable death by the fruits of his labor.
If we choose to kill the Nailsmith with the Pure Nail, he dies happy, knowing that his life's goal is accomplished and having gained all the satisfaction he could from it.
The second I find preferable, a new passion.
If the Nailsmith doesn't feel the finishing blow of the Pure Nail, he is left unsatisfied. But, while trying to resolve that unsatisfaction, he eventually finds something (and someone) that gives him a new calling, a new thing to create, a new reason to live.
And, while those are both equally valuable, equally canonic outcomes, don't you think the second one is just... better? I mean, not only does it include the achievement of the Nailsmith's goal, but it lets him live AND gives two lonely souls a partner in life! I feel like that's the thing this narrative is trying to convey. What it's trying to say about the meaning of life, about our dreams.
Maybe that was the ultimate folly of the Pale King - the inability to change. His story would've ended in the same way, regardless of whether Hallownest lasted eternally or not. He would be dead, if not by the hands of the Void, but by his own - but ultimately, by the hands of that vast emptiness of realizing that you achieved your only goal and that now all there is for you is this eternal satisfaction that slowly fades away, leaving you with nothing.
TL;DR: Quick Slash is the best because it's a metaphor for discarded vessels; perfection is overrated, try to get laid instead.