Exceedingly normal; that’s how you’d describe yourself. You’re an average twenty-something living in the 21st century, saddled with student loan debt and the ever-present sense that you’re not quite where you want to be in life. After all, it wasn’t exactly your childhood dream to be a tour guide at the widely beloved Chester Theme Park. Every day is a monotonous blur of plastered-on smiles and the endless Californian sun.
But then, the unexplainable starts. People go missing, you start seeing things no one else seems to notice, and you find yourself at the center of a mystery that started decades before you were born.
The park’s history isn’t as wholesome as it presents itself to be, and the Fair Folk don’t play fair. Can you navigate through half-truths and othernatural forces and still stay yourself?
And the greater question: do you even want to?
To the Whistling Winds is an interactive fiction game with elements of mystery, fantasy, and a modern fairytale in everyday life. This game is heavily character driven, with choices that range from your concept of morality to what you’d like to wear for a night out.
Features:
|✧| Main character customization; gender, pronouns, sexuality, appearance, style, hobbies, and personality
|✧| Befriend or romance any of the six members of the Covey and develop lasting relationships - or antagonize those around you.
|✧| Ordinary struggles such as the pain of being ghosted over text, overworking at your just-above-minimum-wage job, and being kidnapped by Faeries.
Content Warnings:
Fantasy horror elements, optional SFW sensuality, minor blood, gore, and violence. Discussions of past experiences with homophobia, sexism, and racism. Think PG-13 movie, and please message me if you have any concerns.
DEMO || CHARACTERS || KO-FI || DISCORD













