Thanks to English teachers Laura Milligan and Austin Davis for having me on their podcast!
Claire Keane

oozey mess

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let's talk about Bridgerton tea, my ask is open
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Cosimo Galluzzi
Xuebing Du
occasionally subtle
Cosmic Funnies

Kaledo Art

Discoholic 🪩
cherry valley forever
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$LAYYYTER

#extradirty
Lint Roller? I Barely Know Her
Mike Driver

roma★

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@transactived
Thanks to English teachers Laura Milligan and Austin Davis for having me on their podcast!
Join Note to Self’s Infomagical project for five challenges to make information overload disappear. Sign up through texts or email.
Running this as a class project next week. Who’s with me?
"We need to realize that we know how to impart expertise, but we don't know how to impart creativity or genius." - Eric Weinstein My guest this episode is my friend, Eric Weinstein (@ericrweinstein), managing director of Thiel Capital, a Ph.
EdTech Treasure
What if the measure for buying or using technologies in schools was whether or not it improved our students’ actual lives, not just improved their “education?” Would we spend our treasure to buy Promethian boards? Clicker systems? Closed content or learning management systems? Robo assessment programs? Extensive filtering and blocking programs? Most of the stuff being peddled on the vendor floor?
I know “improve” is a relative term, but what if we saw it as giving students the ability to learn more about whatever they want to learn about? The ability to solve problems that are meaningful to them? The ability to explore and interact with the world as they need or desire? What rewards would we and our kids reap if that was our priority?
I’ve never met a kid who has a Promethian Board in her bedroom. You?
Music, perhaps more than any other art form, is a reliable emotional barometer.
MORE.
Imagine English teachers combining this with reflective writing assignments.
The easiest way for teams to track work, and get results. Do great things together.
I have found Asana to be an essential tool for the 21st century work environment.
As Academic Technology Support Specialist, my “office” tends to be the entire campus. The Director of Academic Technology and I have desks in the History, Philosophy, Religion & Social Sciences department room, but we’re not always there at the same time. Asana helps us stay on top of our projects despite our relatively sporadic face-to-face encounters. One of my favorite emergent side-effects of this system is that, in corralling our team’s tasks and conversations into one location, we free our e-mail inboxes to focus on external client communications.
If you work on a dynamic team with a constantly evolving set of projects, you owe it to yourself to try Asana. Is there a learning curve? Of course. And that’s often enough for some folks to refuse to even try (as was the case with my previous employer)–but once your team gets the hang of it, you will wonder how you ever worked any other way.
On Teachers as Learners...
Seymour Papert on project based learning in 1991:
Again, one of my favorite little analogies: If I wanted to become a better carpenter, I’d go find a good carpenter, and I’ll work with this carpenter on doing carpentry or making things. And that’s how I’ll get to be a better carpenter. So if I want to be a better learner, I’ll go find somebody who’s a good learner and with this person do some learning. But this is the opposite of what we do in our schools. We don’t allow the teacher to do any learning. We don’t allow the kids to have the experience of learning with the teacher because that’s incompatible with the concept of the curriculum where what is being taught is what’s already known.
First, this is just common sense, right? If we value kids becoming learners, then we should surround them with learners to apprentice with. But being a learner requires grappling with things that aren’t “already known.” (Whenever we talk about learning in my workshops someone always defines it as gaining new knowledge.) But teachers live 95% of the time in the “already known” because that’s the whole point of curriculum delivery. We know it, and now we’ve got to get them to know it.
Second, if kids becoming learners and teachers acting as learners isn’t what we value most in schools, we’ve got bigger problems than we think. Yet, how many put that at the forefront of their vision statements?
Engaging students is not rocket science. Take something in which they find intrinsic value and let them use it to illuminate the course material.
Technology doesn’t just make traditional education better; it ignites the passionate curiosity at the heart of all true learning.
"When you give the kids a chance to hear something that is outside of their range, it allows them to be curious," she says, "and if they're curious, they're better learners in every subject."
Why would we need a class"room" when it’s 73 and sunny?
“I resisted the idea first, but now I write entries, because I want people to find my stuff!”
Jeff Rider on Wikipedia
Big Think Interview With Howard Gardner "The problem in the inner city is excellence; the problem in the heartland is engagement; the problem among the elites is ethics."
"Can we put Aristotelian values in a modern setting, and if so, how?"
Using Video Games To Teach History
Yesterday, I played Assassin’s Creed III in class with my students. It’s a hit game amongst the students (especially at an all-boys school), and I wanted to show them I was better than they were… Well, not really. I’m teaching revolutionary Boston to sophomores boys, and I figured I’d show them how the video game recreated the events and locations of the American Revolution. Ubisoft did a good job depicting the history surrounding the Revolution in their third installment of Assassin’s Creed. Regardless, one of the best parts about the lesson was that students were able to call out the game on a few historical inaccuracies since they had been studying the Revolution in class.
What made this lesson even better was that students had their laptops open, and they could Google every location and event covered. The web assaulted students with information about each particular place or event and how it fit into history. So, after I taught the revolution, they saw the Revolution, in a recreation and in real life. And, they got to learn about it in their favorite mediums, video games and the internet!
While my colleague navigated the streets of Boston to find the Old State House, I told the boys the story of the beginning of the Boston Massacre when a colonist insulted a redcoat by, get this, telling him there were no gentlemen in his regiment!
The boys saw the developers’ recreation of the scene, which is pretty accurate. And, if you get to the Old State House at the right time, you can trigger people standing in the square to start a riot!
Fortunately, Ubisoft is ten steps ahead of me. There’s a mission in the game where your avatar gets to play a role in the massacre. While Mr. Davey glided through the mission, we met Charles Lee. So, I interrupted the massacre to explain Charles Lee’s role in the Revolution—the former British soldier, now patriot--just in time for the students to point out that the game's rendition of the events of March 5th, 1770 contained Crispus Attucks.
Then, it’s on to the Old North Church where the students recall Paul Revere’s Midnight Ride. Fortunately, my colleague had been on a handful of duck tours in his day growing up in Boston, and he filled in (Boston pun!) the geography of the city while avoiding parading redcoats. As Mr. Davey climbed to the top of the church, I explained Revere’s “one if by land, two if by sea” and why he decided to hang two lamps on that fateful night of April 18th, 1775.
And finally, your avatar can navigate Breed’s Hill to slay British commander, John Pitcarin, on June 17th, 1775. As Mr. Davey leapt off a flagpole to deal the fatal blow to Pitcarin, I taught students how Pitcarin actually died--in his son’s arms after being shot on the hill! Remember, he was the commander of the redcoats who were at Lexington on April 19th, of 1775
I’d like to conclude by thanking Ubisoft for producing such a thoughtful recreation of an excellent period in American History. I'd also like to entreat other US history teachers to give this lesson a shot. I had a great time playing video games in class, and the students squeezed more knowledge out of the American Revolution thanks to AC3.
"John Maeda, President of the Rhode Island School of Design, delivers a funny and charming talk that spans a lifetime of work in art, design and technology, concluding with a picture of creative leadership in the future. Watch for demos of Maeda's earliest work -- and even a computer made of people."
I love Maeda's prototype for a future CEO's heterarchical employee web:
Creative leadership is about making connections, and tools like this will help future leaders connect employees across increasingly specialized disciplines.
Are our educational institutions embracing the transition from "traditional" to "creative" leadership in this new age where information technology is a boon to the latter?