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d e v o n
taylor price
todays bird

blake kathryn

izzy's playlists!
TMBGareOK. The Official They Might Be Giants tumblr

Andulka
Mike Driver
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Aqua Utopia|海の底で記憶を紡ぐ

Origami Around
★
he wasn't even looking at me and he found me
Cosmic Funnies
NASA
YOU ARE THE REASON

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Today's Document
untitled

oozey mess

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@travestyart
@valiantstrangersheep @colaseine @muratyazar @leandropromothio-blog @deerlorrd @quesoxxx @emrehanbenliart-blog @jadeglllslkklsjdh @honeystudios @omerta82 @dreamkeep @aayemae
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“A bad idea written down is far better and far more useful to you than a blank sheet of paper and a mythical piece of brilliance that has been stuck in your head out of fear of failure. Go ahead and fail. Then make it better.”
—
My screenwriting prof.
I felt like a lot of people needed to hear this. Including myself.
(via shaelinwrites)
forgive yourself. whether you fail a test, eat too many cookies, say the wrong thing, fail a class, or spend a whole day in bed — learn to forgive yourself. the next day will be better. the next day will be a day closer to your next success. you can do it.
lets make a videogame how hard can it be
nevermind you have to know shit about computers
hey!! sorry to hijack this post, but there are a bunch of ways you can make videogames without knowing shit about computers!!
for starters, there’s Twine, which is fucking great for making all kinds of interactive experiences (it’s what Crystal Warrior Ke$ha was made in so you KNOW it’s good) at all skill levels (i picked it up and made a game in two minutes a few nights ago)
if you want a bit more involved experience there’s Inform 7 which is a simple language for text-based adventure games that reads like slightly-weird English and also relatively easy to learn
you can do some pretty fucking cool stuff with Unity (my personal engine of choice) but you may need to dig a bit farther to get at the good stuff. there’s lots of really good presets though (i made an entire game just mixing and matching pre-existing templates and adding in my own art, won an award at a game jam for that one) and if you want help the community’s pretty dang friendly from what i’ve seen!
this is just a taste of what’s out there from what i’ve seen, but there’s so many cool resources out there. if anyone wants help getting started, i’m around to give you a leg up on making something in the coolest, most unexplored art medium around!
I’m addin’ to this post because lowering the barrier to entry for making games is super important to me!!!! If y’all have any questions about making games, you’re welcome to come and ask! I made this list a while back with some friends, so it has some of the programs John already mentioned.
2D Editors:
GameMaker : Potential for pure drag-and-drop “programming”. It is recommended to read-up on the program’s functions to make good use of it. Good for prototyping. Uses its own language called Game Maker Language (GML) that is similar to a C language (e.g. C++ or C#). For both Mac and PC; free version available.
Construct2 : Drag and drop level editor that uses an “If-Then” event sheet structure for programming. Good for prototyping and for beginners. For PC; free version available.
GameSalad : Drag and drop with no code requirement. Good for programming. For both Mac and PC; free version available.
Solpeo : HTML5 based game engine for 2D and isometric game development. Some programming knowledge needed. Platforms supported: Chrome, Firefox, Internet Explorer 9+. Free version available.
Stencyl : Drag and Drop “programming,” templates you can edit the variables/values for.
Scratch : Lego-block-style coding platform by MIT; totally free and a great intro to thinking in code. Very kid-friendly and comes with a community site. Browser version available.
3D Editors:
Unity : 3D editor that creates 3D games. Can build games for browser, as an app, or for mobile devices (iOS and Android). For both Mac and PC; free version available.
UDK (Unreal Development Kit) : Full-fledged, highly advanced editor. Features a complete set of tools that go from level design to visual scripting to cut-scene creation. Uses it’s own programming language called Unreal Script that can be arranged with Kismet, a visual code editor. For Mac and PC; free.
2D Art/Animation Software:
GIMP : Free photo editing and digital painting software.
Easy Paint Tool SAI : Free digital painting software with a UI similar to Photoshop.
Mischief : Free digital painting software with an endless canvas.
3D Art/Animation Software:
Sculptris : From the company that created Zbrush, this free software is ideal for beginning 3D sculptors.
Maya : Animation, VFX, lighting, and rendering software.
Magical Voxel : Voxel Art (3D Pixel Art). Very intuitive and quick to pick up.
SketchUp : Architectural modeling software, great for creating 3D environments and buildings. Free version available.
Text-Based Games:
Twine : Create interactive text stories using Twine’s visual map system that links your game together. Easy to learn and use. End result is browser-based. For Mac and PC; free.
Quest : Interactive text stories that you can build in-browser.
Ren’Py : Create visual novels using a modified version of Python that reads like a combination of stage directions and a CYOA novel. For PC, Mac, and Linux; free.
Audio Resources/Editors:
Indie Game Music : This site offers free indie music with no need to worry about royalties or licenses.
Audacity : A free, open-source, cross-platform sound editor that allows you to record and arrange sound.
Super Flash Bros. : This site allows you to record theremin-like (8bit) sounds and export them as .wav files for your games.
FL Studio : Free music composition software.
Miscellaneous Tools:
Donjon RPG Tools : Randomly generates maps, items, XP, etc.
W3Schools : Web-code tutorial database: HTML, CSS, Javascript+.
Debut Video Capture : Video screen capture to record Let’s Play videos, showcase your game on Youtube, etc.
Korsakow : Free tool for creating interactive and database films.
Processing : Flexible programming language used for visual and interactive artworks and simulations.
From Student to Designer, Part 2 : Tips for making a well-rounded, solid portfolio
Places to Publish/Share:
Itch.io : Platform for self-publishing games
Philome.la : Place to share Twine Games
@slimetony how does it feel to have your shitpost be turned into a helpful resource
It feels like a betrayal of every tenant of humor I subscribe to. Helping people is an alien concept to me. It makes me upset.
Keep going!
Also, click the image! It’s transparent!
How well do you see color?
I’m cry I scored 60, I feel blind
so everyone is aware, a lower score on this means a better score.
I got a 30!!!!!!!! Yes!
7, but i’m an art student so
person: so what’s ur fave genre?
me: gay stuff
When someone asks if you’re happy with your final draft
So I bought a new work computer for school and drawing. But now I can’t figure out how to make my monoprice tablet work. orz
How to make a character's death sadder
Don’t have them die of old age after a long, fulfilling life. Many people don’t even think of this as sad (note that this can still work if you have enough of the other factors).
Leave one of their major goals unfinished. The more enthusiastic they are about completing the goal, the sadder.
Give them strong relationships with other characters.
Make them fight against whatever is causing their death. Their ultimate loss is sadder if they struggle.
Kill them in the middle of their character arc.
Don’t describe their funeral in detail. Maybe it’s just me, but I find that long descriptions of funerals kill the sadness.
That’s enough Satan’s publisher…
>B)
7. If possible, try to kill them off in the middle of the story, so we had time to like them and we will have time to let the loss settle in.
8. Also, place surviving characters in a situation where having the deceased person there would help them get out. You can choose whether you will point this fact out or if you want the audience to make the connection themselves.
happy mother’s day to all the fictional mothers who were sacrificed to generate a tragic backstory
digital art
Ryan Tippery | 2015
Guide to digital art!
Step 1: take out and plug in tablet
Step 2: open up art program of your choice
Step 3: pull up a reference image or two
Step 4: set a music playlist
Step 5: scroll tumblr dash for 3 hours
Step 6: cry
6 tips from John Steinbeck for aspiring writers
Abandon the idea that you are ever going to finish. Lose track of the 400 pages and write just one page for each day, it helps. Then when it gets finished, you are always surprised.
Write freely and as rapidly as possible and throw the whole thing on paper. Never correct or rewrite until the whole thing is down. Rewrite in process is usually found to be an excuse for not going on. It also interferes with flow and rhythm which can only come from a kind of unconscious association with the material.
Forget your generalized audience. In the first place, the nameless, faceless audience will scare you to death and in the second place, unlike the theater, it doesn’t exist. In writing, your audience is one single reader. I have found that sometimes it helps to pick out one person–a real person you know, or an imagined person and write to that one.
If a scene or a section gets the better of you and you still think you want it–bypass it and go on. When you have finished the whole you can come back to it and then you may find that the reason it gave trouble is because it didn’t belong there.
Beware of a scene that becomes too dear to you, dearer than the rest. It will usually be found that it is out of drawing.
If you are using dialogue–say it aloud as you write it. Only then will it have the sound of speech.
"There’s a lot to be said for making people laugh. Did you know that that’s all some people have? It isn’t much, but it’s better than nothing in this cockeyed caravan."
-sullivan’s Travels
So to those that might not get many asks or just dont know what pose they might want to do here is the Palette-Pose Maker!!
Palette: [x] Poses: a/b/c/d/e/f/g/h
And I think it goes without saying that if you get a number+letter that dont exist pick again!
PLEASE DO NOT REMOVE THE TOP PART OR THE CREDITS