More concept art for Project Mochi: A piece of cover art!
Today's Document
Mike Driver
official daine visual archive
he wasn't even looking at me and he found me
will byers stan first human second
hello vonnie

Andulka
ojovivo
Noah Kahan
taylor price

titsay
we're not kids anymore.

if i look back, i am lost

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No title available

No title available
$LAYYYTER
Three Goblin Art
PUT YOUR BEARD IN MY MOUTH

shark vs the universe

seen from United States
seen from Thailand

seen from Malaysia
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from United Kingdom
seen from United States

seen from Malaysia
seen from Poland
seen from United States

seen from New Zealand
seen from United States
seen from Indonesia

seen from Malaysia

seen from Italy
@trinitysoftware-blog
More concept art for Project Mochi: A piece of cover art!
This being the first real post on-site and all, I thought it’d be appropriate to go over the keystone facet of our debut video game, the 3D JRPG adventure code-named Project Trinity: story and lore. “
We have received prints of the concept artwork done by our illustrator for Project Trinity. I’m at a loss for words… my gosh.
Here are some emblems of the ranks of the three clans in Project Trinity! Made in Photoshop 😊
Terrain map of the world in #ProjectTrinity! Done up in Adobe Illustrator
Accompanying Caligo is another primordial being, named Lux. This is its abstract marking!
Since I’ve been building up our game’s story, I decided to create a representation of Caligo, a primordial deity that plays a central role in the events that unfold!
He descends from the throne, casting an eye on you! What could he want? (New art by Raku Yuki! 😄)
Here’s a sneek peek of Project Trinity’s new title screen! The falling stars will be animated, too. What do you think?
Working on our prototype’s main menu, with the help of the Godot engine. 😊
Our #gamedev work on the #ProjectTrinity prototype, finally manifested into a standalone piece. Check it out! 😄