ojovivo

oozey mess
One Nice Bug Per Day
Lint Roller? I Barely Know Her
🪼

Kaledo Art
Aqua Utopia|海の底で記憶を紡ぐ

@theartofmadeline
wallacepolsom
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RMH
Three Goblin Art

★
PUT YOUR BEARD IN MY MOUTH
2025 on Tumblr: Trends That Defined the Year
Stranger Things
trying on a metaphor
occasionally subtle

ellievsbear
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@trollingmanpl-blog
Change log 2016-05-26 xD
One of more important things is i still making many models more soft or i just fixing them (For example Blades on Dragon hunter's helm and on both forearms, for sure You didn't see, but on my background picture, dragon hunter armor's pauldrons are much more soft)
Some new potions, from left to right:
Shadowbest elixir 1 Shadowbest elixir 2 Shadowbest elixir 3 Bladesman elixir Balance elixir Balance extract Harmony elixir
You will know more details, when i upload mod :v
4 variants :)
Normal armor Normal armor masked Old armor Old armor masked
Samurai armor and sword form Two Worlds II, Greatest thanks for Them for make this amazing armor and sowrd.
(Ofc model converted to gothic 2 body skeleton by me, and sword retexture)
Primeval warrior with Primeval katana.
I will replace every skeleton in Jarkendar with handsome guys like him :)
Sword stats:
2HD Sword Value 300 Dmg Total 180 Dmg Type Edge Range 130
Requires 150 strengt
Handsome skeleton was created with think “Gothic 2 with dlc is so fcking easy” so now i will make addon world more... More scary :v
Primeval warriors are more strength then Dark lords. They have 40 lvl so 400xp when u kill one of them. Now i will just paste line of script and u can imagine how strong they are :v ( Low protection just for make them killable xD )
//----- Attribute ---- attribute [ATR_STRENGTH] = 180; attribute [ATR_DEXTERITY] = 180; attribute [ATR_HITPOINTS_MAX] = 600; attribute [ATR_HITPOINTS] = 600; attribute [ATR_MANA_MAX] = 0; attribute [ATR_MANA] = 0;
//----- Protection ---- protection [PROT_BLUNT] = 10; protection [PROT_EDGE] = 20; protection [PROT_POINT] = 10; protection [PROT_FIRE] = 10; protection [PROT_FLY] = 10; protection [PROT_MAGIC] = 10;