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(This photo is of a taxidermy of pigeon wings. The photo originally appears in full color with minor contrast.)
The Encounter // 'Lively Architecture Festival' in Montpelier
Floats by Angela Co, Image Courtesy of FAV, photo © Paul Koslowski
With a mission to promote and celebrate Architecture and with a greater hope to make it accessible to a wider public, the ''Lively Architecture Festival'' came back with force for the sixth consecutive year in the city of Montpelier in the South of France. Being a must see event in the summer calendar FAV festival (Festival des Architectures Vives) transformed Montpelier during the course of five days into a creative hub with 11 Architectural teams responding to this year theme: “The Encounter”.
Floats by Angela Co, Image Courtesy of FAV, photo © Paul Koslowski
Angela Co in front of her FLOATs, Image Courtesy of FAV, photo © Paul Koslowski
This year, FAV received 120 applications and made a final selection of eleven teams of architects. One of the installations that caught our eye was that of Angela CO who created the ''Floats'' a site-specific installation of oversized silver balloon disks. The disks reminiscent of a donut’s shape, aimed at inviting people to explore their form and shape. The disks were a welcome addition to the courtyard filling the space and serving as a continuation of a research program that is in progress and examines the possibilities of sensation that ephemeral objects in a constructed environment evoke.
Between Doors by Moba Studio, Image Courtesy of FAV, photo © Paul Koslowski
''Between Doors'', an installation by MOBA STUDIO (I. Kovačević / Y. Vašourková/ K. Srámková / Z. Kuldová / B. Simonová / M. Neruda /T. Dufková), perfectly responded to this year’s theme: The Encounter. The array of doors, which the architects turned into an interactive installation, aimed at reintroducing to the public the sometimes forgotten value of personal contact. Moba Studio selected different doors from demolished buildings and installed them in the middle of a courtyard inviting the public to open them encountering in such a way their history and what they represent. Some of the doors selected were from a prison, from an apartment and from a shopping gallery. When the visitors opened the different doors they came into direct contact with the different ‘world’ the doors represented. This intellectual game communicated to the public the meaning of a real and personal contact in a very direct and yet metaphorical way.
Ma Cour Dants ta Cour by Plux.5, Image Couresy of FAV, photo © Paul Koslowski
Ma Cour Dants ta Cour by Plux.5, Image Couresy of FAV, photo © Paul Koslowski
''Ma Cour dants ta cour'', an installation by Plux.5 (M. Charbonneau / O. Bourgeois / J-B Morissette / J-P Saucier / E. Bernier) won the prize of the public and aimed at investigating the Encounter between the image of the courtyard from Montpellier and the allegory of the Quebecois courtyard through its archetypes. The installation was playful, colorful and intrigued the visitors’ imagination.
Expo d'Expe by GoaGroup, Image Courtesy of FAV, photo © Paul Koslowski
Expo d'Expe by GoaGroup, Image Courtesy of FAV, photo © Paul Koslowski
Expo d'Expe by GoaGroup, Image Courtesy of FAV, photo © Paul Koslowski
''Expo d'expe'' by GoaGroup (N. Canessa / N. Pisani / G. Pisani / P.Raffetto) won the Jury Prize. This installation made out of huge white cylinders invited the public to hide and wander around and inside them. Again an undertone of the sense of community and communication was evoked and developed as the visitors explored this interactive installation. Once more, the theme: Encounter was perfectly manifested through this sight-specific installation, which encouraged the visitors to leave their traces, by drawing on the white cylinders.
Remy Roux inside the Balade Sensorielle, Image Courtesy of FAV, photo © Paul Koslowski
Balade Sensorielle by Remy Roux, Image Courtesy of FAV, photo © Paul Koslowski
Balade Sensorielle by Remy Roux, Image Courtesy of FAV, photo © Paul Koslowski
Balade Sensorielle by Remy Roux, Image Courtesy of FAV, photo © Paul Koslowski
The Special Award was given to Remy Roux for the installation: ''Balade Sensorielle'', an installation, which was more like a sensory trip. The visitors by sitting on the wooden frames/boxes were encouraged to try and guess who was at the other end. The installation aimed at developing their curiosity and their urge to discover the person at the other side. Balade Sensorielle was a witty and interactive installation that aimed at sharpening someone’s perception.
Dots by RD Factory, Image Courtesy of FAV, photo © Paul Koslowski
Dots by RD Factory, Image Courtesy of FAV, photo © Paul Koslowski
''DOTS'' Installation by RD Factory (S. Dambielle/ F. Roussin) was a passage of oversized dots, which aimed at encouraging the visitors to take small and different steps. In such a way the visitors were able to create their own channel within the colorful dots around them animating and in a way dictating their own distinct route.
Souffle by Hold Up Architecture, Image Courtesy of FAV, photo © Paul Koslowski
Souffle by Hold Up Architecture, Image Courtesy of FAV, photo © Paul Koslowski
Hold Up Architecture, Image Courtesy of FAV, photo © Paul Koslowski
''Souffle'' by Hold Up Architecture (R.Bardin / G. Jounet) made a big impression as it looked like a foreign body, which accidentally landed with the courtyard. Souffle, a word that in French means Breath, served as a refuge that the visitors could temporarily access. Inside the installation a microphone invited the visitors to use it and in such a way influence the projections on the ceiling.
Le Mur Du Mou by Yok Yok, Image Courtesy of FAV, photo © Paul Koslowski
Le Mur Du Mou by Yok Yok, Image Courtesy of FAV, photo © Paul Koslowski
Le Mur Du Mou by Yok Yok, Image Courtesy of FAV, photo © Paul Koslowski
Yok Yok, Image Courtesy of FAV, photo © Paul Koslowski
''Le Mur Du Mou'', an installation by Yok Yok (S. Fuhrman / S. Lacoste / L. Pinsard) consisted of multiple mirrors, which reflected both the surrounding environment and the image of the person who explored it. This installation proved to be an interesting game, which played with perception, the image and the surrounding architecture. Finally ''Will'' installation by Universite D’AALTO was textile sculpture in the middle of a courtyard. The light, which came through created different shades while the wind moved the textiles making it look like a living organism within the space.
Will by Universite D’AALTO, Image Courtesy of FAV, photo © Paul Koslowski
Will by Universite D’AALTO, Image Courtesy of FAV, photo © Paul Koslowski
''Ondes De Choc'' by D!ENTRE (Florine Sachy / Arnaud Manneheut / Audrey Rzentkowski / Jérôme Scorielle), was a spectacular sound installation that aimed at providing a meeting point between heritage and contemporary architecture. When people were visiting the courtyard, the installation moved and created sounds, which in turn symbolized the merge of the space’s heritage with modern architecture.
Ondes De Choc by D!ENTRE, Image Courtesy of FAV, photo © Paul Koslowski
Ondes De Choc by D!ENTRE, Image Courtesy of FAV, photo © Paul Koslowski
The intallation for the INFO Point of FAV by architect Guillaume Girod, Image Courtesy of FAV, photo © Paul Koslowski
sources:
FAV (Festival des Architectures Vives)
via yatzer.com
Light Sanctuary: a Solar Power Maze
Mirage-like solar power
Posted on August 23rd 2010
It looks like a maze but it could simply be a mirage. Or is it both, and a solar power station?
Light Sanctuary. Photo: Decker Yeadon LLC.
Besides its interesting mirage-like qualities, the Light Sanctuary generates 5000 megawatt hours of solar energy a year.
The 80 000 square metre desert sculpture is adjacent to a wildlife reserve outside Dubai. Designed by New York-based architects Decker Yeadon, the structure was made using 40 kilometres of vertical photovoltaic panels, stands 10 metres tall and creaes a “waveform pattern” that makes it appear to be floating.
The third-generation thin-film photovoltaics means that the solar panels will perform even under extreme temperatures and capture the sunlight from a wider range of angles.
The Light Sanctuary in one of the entries in the 2010 Land Art Generator Initiative competition, which hopes to promote “solution-based art practice”.
The Cutting-Edge Physics of Jackson Pollock
Jackson Pollock, famous for his deceptively random-seeming drip paintings, took advantage of certain features of fluid dynamics years before physicists thought to study them.
“His particular painting technique essentially lets physics be a player in the creative process,” said physicist Andrzej Herczynski of Boston College, coauthor of a new paper in Physics Today that analyzes the physics in Pollock’s art. “To the degree that he lets physics take a role in the painting process, he is inviting physics to be a coauthor of his pieces.”
Pollock’s unique technique — letting paint drip and splatter on the floor rather than spreading it on a vertical canvas — revolutionized the art world in the 1940s. The resulting streaks and blobs look haphazard, but art historians and, more recently, physicists argue they’re anything but. Some have suggested that the snarls of paint have lasting appeal because they reflect fractal geometry that shows up in clouds and coast lines.
Now, Boston College art historian Claude Cernuschi, Harvard mathematician Lakshminarayanan Mahadevan and Herczynski have turned the tools of physics on Pollock’s painting process. In what they believe is the first quantitative analysis of drip painting, the researchers derived an equation for how Pollock spread paint.
The team focused on the painting Untitled 1948-49, which features wiggling lines and curlicues of red paint. Those loops formed through a fluid instability called coiling, in which thick fluids fold onto themselves like coils of rope.
“People thought perhaps Pollock created this effect by wiggling his hand in a sinusoidal way, but he didn’t,” Herczynski said.
Coiling is familiar to anyone who’s ever squeezed honey on toast, but it’s only recently grabbed the attention of physicists. Recent studies have shown that the patterns fluids form as they fall depends on their viscosity and their speed. Viscous liquids fall in straight lines when moving quickly, but form loops, squiggles and figure eights when poured slowly, as seen in this video of honey falling on a conveyor belt.
The first physics papers that touched on this phenomenon appeared in the late 1950s, but Pollock knew all about it in 1948. Pollock was famous for searching for using different kinds of paints than anyone else in the art world, and mixing his paints with solvents to make them thicker or thinner. Instead of using a brush or pouring paint directly from a can, he lifted paint with a rod and let it dribble onto the canvas in continuous streams. By moving his arm at different speeds and using paints of different thicknesses, he could control how much coiling showed up in the final painting.
“When Pollock was doing that, when he mixed his paints and diluted them and chose paints of similar density and different viscosity and so on, in a way he was doing experiments in fluid dynamics,” Herczynski said. “What’s interesting here is that he set out, in this painting in particular, to explore that effect before physicists were exploring it.”
Pollock probably didn’t consciously realize how he was exploiting fluid dynamics in his paintings. “I think if you told Pollock, ‘You’re exploring physics,’ he would think you were crazy,” Herczynski said. “He did it intuitively. His interest was not so much the physics of the process, it was to achieve a certain aesthetic effect. But the two are bound together. You can’t separate them. You’re inviting physics to be a part of it.”
Image: Flickr/Fiona and Graeme
Citation: “Painting with drops, jets and sheets.” Andrzej Herczynski, Claude Cernuschi, and L. Mahadevan. Physics Today, Vol. 64, Issue 6. June 2011.
via wired.com
Meet the Real Life Version of the Beloved Boardgame Mousetrap: Melvin the Machine
photo © HEYHEYHEY
V.O.W N°26 (27 June - 3 July 2011)
We think of innovation and invention as highly engineered, complex systems that are built by some mad scientist in a remote space. The process results in long and layered equations, drawings and an endless source of references illustrated in a step by step process to further explain the construction of the device or machine. We have familiarized ourselves with this elaborate system through Einstein, Sherlock Holmes, even the coyote as he tries to invent ways to capture the road runner. For this week's VOW, we have brought you one of those diagrams to life. It is highly engineered, highly interactive and social but the actual task of the machine might deceive its purpose and vision. We introduce you to Melvin the Machine, the leading attraction of the 2010 Dutch Design Week.
Concept & art direction: HEYHEYHEY | Designteam De Ploeg: HEYHEYHEY, Frank Winnubst, Bas van Hout, Bart Bekker, Jeroen Hezemans, Wouter Corvers, Bram de Vries, Dick Lafeber | Directed & produced by: HEYHEYHEY | Steadicam operator: Joost van Poppel | Focuspuller: Adriaan van de Polder | Boom operator: Andre Philips | Sound mixed by: Bram Meindersma | Editing by: Sander van der Aa | Music: Woody & Paul | Sponsors: MU, The Cre8ion.Lab, De Ploeg, Municipality of Eindhoven.
Melvin The Magical Mixed Media Machine from HEYHEYHEY on Vimeo.
photo © HEYHEYHEY
Melvin the Magical Mixed Media Machine is best described as a Rube Goldberg machine with a twist. Usually, Rube Goldberg machines perform a simple task as inefficiently as possible, triggered by a series of chain reactions that range throughout the sequential system. We are mostly familiar with them through the latest OK GO music video, This Too Shall Pass. In this occasion, the Rube Goldberg machine has an identity of its own. Unlike the other machines, Melvin the Machine knows how to promote itself and interact with its watching audience and the audience that follows it on Twitter and Facebook. As it operates, Melvin captures images and video of the people watching it and shares it immediately through the website. Furthermore, Melvin even prints posters and creates apparel to sell for its own survival and promotion. All these interactions are integrated through the sequential process of each run. Not only do you witness Melvin but now Melvin witnesses you.
photo © HEYHEYHEY
Created by studio HEYHEYHEY for the 2010 Dutch Design Week, Melvin was featured for 10 days at the MU artspace where 14,000 people came to see it perform. The idea behind Melvin is to capture a moment and make the experience worth more than the process itself. With built in buttons and triggers connected to computers, Melvin is able to disguise the value of its task by mesmerizing the audience to follow the track of sequences but capturing the "moment" where they all share space and experience this piece of engineered art. Superb Melvin. We are all watching and we know you are too!
photo © HEYHEYHEY
photo © HEYHEYHEY
photo © HEYHEYHEY
sources:
Melvin the Machine
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Sitting Down with Gareth Pugh
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Look at all the Colors!
Explosions of color from the canvass of Yago Hortal.
See the full gallery on Posterous
Caught in the grip of the city madness
From "Les Dessous de la ville" by Francis Masse (1985) Title: The Poppy Family via Deltron 3030
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Face-Off in Brooklyn for JR's Inside Out Project
The stoops in Brooklyn's Park Slope neighborhood are getting a face-lift, literally. As part of TED prize winner JR's particapatory art project, Inside Out, business owners and community members have submitted portraits of local shop owners to honor and celebrate them.
As JR explains on the project website, "Inside Out is a large-scale participatory art project that transforms messages of personal identity into piece of artistic work. Upload a portrait. Receive a poster. Paste it for the world to see."
See the full gallery on Posterous
via Design Taxi
Google Makes Interactive Music Video for the Web
Take a look behind the curtain
"3 Dreams of Black" is an interactive film by Chris Milk and some friends at Google that showcases the creative potential of WebGL. WebGL is a context of the HTML5 canvas element that enables hardware-accelerated 3D graphics in the web browser without a plug-in. In other words, it enables your browser to show some really beautiful visuals. On this page, you'll find a WebGL model viewer featuring several of the "3 Dreams of Black" creatures. You'll also find 8 demos created by our development team, a link to the code base, and some links to resources on the web that will be useful for getting started in WebGL programming.
via ro.me
Google Visualizes Search Queries from Around the World
Last week Google launched Search Globe. According to the official Google Blog, Search Globe is "a new visual display representing one day of Google searches around the world--visualizing the curiosity of people around the globe.... The Search Globe visualizes searches from one day, and shows the language of the majority of queries in an area in different colors. You'll see a bright landscape of queries across Europe, and parts of Asia for instance, but unfortunately we see many fewer searches from parts of the world lacking Internet access--and often electricity as well--like Africa. We hope that as the Internet continues to become more accessible over time and people continue to ask questions, we'll see this globe shine brightly everywhere."
Bin Laden captured through tweeting
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Can YOU do This with a Piece of Paper? Simon Schubert Can
German artist Simon Schubert's Simon Schubert’s two-dimensional architecture illustrations.
via glamcult.com
A Touch of Code
Book cover ''A Touch of Code'', Copyright Gestalten 2011
Thanks to the omnipresence of computers, cell phones, gaming systems, and the internet, a broad audience has traded its past reservations against technology for an almost insatiable curiosity for all things technical. Against this background, unprecedented new tools and possibilities are opening up for the world of design. In addition to sketchbooks and computers, young designers are increasingly using programming languages, soldering irons, sensors, and microprocessors as well as 3D milling or rapid prototyping machines in their work. The innovative use of powerful hardware and software has become affordable and, most of all, much easier to use. Today, the sky is the limit when it comes to ideas for experimental media, unconventional interfaces, and interactive spatial experiences.
By Moritz Waldemeyer from A Touch of Code, Copyright Gestalten 2011
Hylozoic Groud by Philip Beesley from A Touch of Code, Copyright Gestalten 2011
A Touch of Code by Gestalten shows how information becomes experience. The book examines how surprising personal experiences are created where virtual realms meet the real world and where dataflow confronts the human senses. It presents an international spectrum of interdisciplinary projects at the intersection of laboratory, trade show, and urban space that play with the new frontiers of perception, interaction, and staging created by current technology. These include brand and product presentations as well as thematic exhibits, architecture, art, and design.
The comprehensive spectrum of innovative spatial and interactive work in A Touch of Code reveals how technology is fundamentally changing and expanding strategies for the targeted use of architecture, art, communication, and design for the future.
Bureau des Mésarchitecture // Didier Faustino Instrument for Blank Architecture from A Touch of Code, Copyright Gestalten 2011
By Oliver Waldemeyer from A Touch of Code, Copyright Gestalten 2011
By Ralf Baecker from A Touch of Code, Copyright Gestalten 2011
By TROIKA from A Touch of Code, Copyright Gestalten 2011
BOOK DETAILS Title: A Touch of Code Subtitle: Interactive Installations and Experiences Editors: Robert Klanten, Sven Ehmann, Verena Hanschke Preface: Joachim Sauter Format: 24 x 28 cm Features: 256 pages, full color, hardcover ISBN: 978-3-89955-331-4 Price: €44.00 | $65.00 | £40.00 International Release: April 2011
By Vr/Urban from A Touch of Code, Copyright Gestalten 2011
sources:
Gestalten
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Metropol Parasol: The World’s Largest Wooden Structure/ One More Reason to Visit Seville
photo © Fernando Alda
photo © Fernando Alda
Project: Metropol Parasol Redevelopment of Plaza de la Encarnacion, Seville, Spain Function: archeological site, farmers market, elevated plaza, multiple bars and restaurants Site area: 18,000 square meters Building area: 5,000 square meters Total floor Area: 12,670 square meters Number of floors: 4 Height of the building: 28.50 meters Structure: concrete, timber and steel Principal Exterior: timber and granite Principal interior material: concrete, granite and steel Designing period: 2004-2005 Construction period: 2005-2011 Building/Cost: 90 Million Euro
photo © David Franck
What is there not to like about Metropol Parasol? The waffle-like crown structure in Seville, Spain has been finally completed in April 2011 after a competition held by the city of Seville in 2004. Located at Plaza de la Encarnacion, the stunning sequence of undulating parasols comprises the world's largest wooden structure. The Metropol Parasol project was part of the redevelopment of the Plaza de la Encarnacíon, designed by J. MAYER H. Architects, this project becomes the new icon for Seville, a place of identification and to articulate Seville's role as one of the world´s most fascinating cultural destinations.
photo © Fernando Alda
photo © Fernando Alda
Metropol’s interweaving waffle-like wooden panels rise from concrete base reinforced with steel, which are positioned in such a way to architecturally form canopies and walkways below the parasols. Metropol Parasol was given this contemporary organic design to explore the potential that the Plaza de la Encarnacion becomes the new fashionable, modern-day urban center. The Metropol Parasol’s function as a unique organic urban space within the crowded and dense fabric of the medieval city center of Seville allows for a variety of activities to be performed. The exceedingly developed infrastructure aids in triggering the movement at the square, thus transforming it into a hive of activity – a social and cultural hub where both residents, visitors and tourists can gather under the architecturally motivating ‘crown-like waffle’.
photo © Fernando Alda
“Realized as one of the largest and most innovative bonded timber-constructions with a polyurethane coating, the parasols grow out of the archaeological excavation site into a contemporary landmark, defining a unique relationship between the historical and the contemporary city.” J. MAYER H. Architects
photo © Fernando Alda
The Metropol Parasol scheme with its imposing timber structure offers a range of attractions and amenities to be used by the public. Such functions include an archaeological museum, a farmers market, an elevated plaza, and multiple bars and restaurants underneath and inside the parasols, as well as a panorama terrace on the upper level of the parasols. Realized as one of the largest and most innovative bonded timber-constructions with a polyurethane coating, the parasols grow out of the archaeological excavation site into a contemporary landmark, thus defining a distinctive relationship between the historical medieval city and the contemporary city beat! Metropol Parasols mix-used multicultural program sets off a dynamic development for culture and commerce in the heart of Seville and beyond.
photo © David Franck
‘the form of this building was inspired by the vaults of Seville's expansive cathedral – I wanted to create a "cathedral without walls" that would be "democratic" – and also by the handsome trees already in the square.’' Jürgen Mayer H
photo © David Franck
The design scheme and the idea of Metropol Parasol was to offer shade, a valuable ‘service’ in a city as sunny and hot as Seville, and so make the square, which used to operate as a parking lot more livable. Respecting the presence of the Roman ruins, the architectural planning was dealt in such a way as to leave the ruins undisturbed. Columns supporting the crown could only be positioned in a few places, involving ambitious structure – designed with the help of the engineers Arup – to span the gaps between them. From these conditions came the mushroom stem-like torsos, a sufficient amount to include lifts and stairs, and a structural system using timber and steel, held together with high-performance polyurethane resin, tested to ensure it would endure even the highest temperatures in this spot. Among the project's pride is that it is the world's largest construction to be held together by polyurethane (foam seal).
photo © Fernando Alda
photo © Fernando Alda
sources:
J. MAYER H. Architects
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