Peter Solarz
let's talk about Bridgerton tea, my ask is open

Andulka
noise dept.
we're not kids anymore.
cherry valley forever

@theartofmadeline
Cosimo Galluzzi
RMH
Stranger Things
DEAR READER
he wasn't even looking at me and he found me
trying on a metaphor
Alisa U Zemlji Chuda

titsay
No title available
Show & Tell
Three Goblin Art

JBB: An Artblog!
hello vonnie

seen from Japan
seen from United States
seen from United States
seen from Germany

seen from United States

seen from Malaysia
seen from Australia

seen from Australia
seen from United States
seen from United States

seen from Malaysia
seen from Switzerland

seen from India

seen from Canada
seen from Canada

seen from Finland

seen from Spain

seen from United States

seen from Germany
seen from Argentina
@twistedandrogyne
HAPP PRIDE
Yeets More transfem shadow at u
feat. a slight redesign ;D
literally nothing and i genuinely mean absolutely nothing in this world quite encompasses corporate detachment from the consumer quite like peggle_2_ode_to_joy.gif
upon its release to the xbox live arcade in 2009, peggle was THE top selling game for two solid weeks. within a month, more than 100,000 players were on the leaderboards. before it got to live arcade, it had been downloaded 50 million times.
and when it released for ios? holy fuck were they DROWNING in money. when they took a weekend to put the game on sale for a dollar, down from five, a couple months after release, they made as much in that one weekend as they did since its release. it was among the top paid apps for weeks.
with critics, peggle was among some of the top downloadable, mobile, and general best games of all time at the time of its release in 2007 and onwards, and it only shot up in popularity as they made it more accessible to more people. and this was in a time before candy crush.
the thing about simple addictive puzzle games is that they make you feel competent, confident, smart, and cool for being good at them. not everybody can learn how to aim in a shooter or the best strategy in an rpg. but anybodys grandmother or baby brother can play a simple puzzle game, and the nature of these games and the way they make you feel only makes you want to play more and more.
however very very fucking few people who play simple puzzle games that you can master on the toilet would be going to E3 in the early 2010s. remember in 2012 when every ~hardcore gamer~ would screech about ‘fake gamers’ who only play candy crush? thats what peggle was. it was THE crack mobile game from the pre-candycrush era.
no one who was excited about peggle was going to E3. the hundreds of thousands of people who played peggle were not the type of people who would consider going to (or even giving a shit about) E3.
but it sold like hot cakes, and candy crush was churning out content like a madman, and EA owned popcap now, so because the game sold amazingly, and because they wanted to keep cashing in on it, and because corporate drones who controlled the scripts didnt comprehend that their consumerbase isnt one homogeneous mass, they decided to announce peggle 2 at E3 2013.
but not just “oh by the way peggle 2”, no. peggle sold like skyrim, it sold like black ops, clearly they should be saving the best for last, they should announce it like it was the craziest most incredible announcement of the night!
thus:
but in all honesty it doesnt quite have the same impact without hearing ode to joy overtop of the deafening silence of the crowd. so heres a link too. timeless.
167
Ryo Asuka from Devilman. Artwork by George George George.
Kuzuhamon P-223 by k.Dra from the Box Promotion Pack: Time Stranger
Applying for visa feels like panting on all fours while an older woman-- (reflects on myself for a second) No it doesn't
166
A Strange Pull
U musts always thinking of Byotiful Wamen
Renamon ST22-02 Rare Pull Alt Art by Spareribs from ST-22 Advanced Deck Amethyst Mandala
ST-22: Advanced Deck Amethyst Mandala
Viximon ST22-01 and Amethyst Mandala ST22-07 by banira, Renamon ST22-02 and Sakuyamon Ace ST22-05 by Spareribs, Kyubimon ST22-03 by GOSSAN, Taomon ST22-04 by Moyasi, Sakuyamon: Maid Mode ST22-06 by yuuki., Rika Nonaka ST22-07, Offensive Plug-In V ST22-08, High Speed Plug-In H ST22-09, Defense Plug-In F ST22-11, Pipe Fox and Uka no Mitama Tokens by tessy, Renamon BT17-031 by Sanosuke Sakuma, Taomon BT17-035 by poroze, Renamon EX2-019 by As'Maria, Sakuyamon (X Antibody) EX8-037 by Takeuchi Moto, Kyubimon BT19-034 and Taomon Ace BT19-037 by koki, Rika Nonaka BT19-083, Physical Training P-105 by Takase, and Yellow Scramble LM-029 by YAMURETSU
TADC finale was nice
165
Devilman Lady (Kodansha Comics) by Go Nagai & Dynamic Pro